Skip to main content

Research Repository

Advanced Search

All Outputs (42)

Scottish Mountain Soundscapes (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, June). Scottish Mountain Soundscapes. Presented at Invited seminar at UniMont, University of Milan, Edolo, Italy

Mountain environments provide an immersive auditory experience shaped by natural forces and human interactions. This seminar presents results from an ongoing project that delves into people’s experiences of mountain soundscapes, with a focus on the i... Read More about Scottish Mountain Soundscapes.

The digital Foley: what Foley artists say about using audio synthesis (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, April). The digital Foley: what Foley artists say about using audio synthesis. Presented at 2024 AES 6th International Conference on Audio for Games, Tokyo, Japan

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.

Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions (2023)
Presentation / Conference Contribution
McGowan, J. J., & Mcgregor, I. P. (2023, October). Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions. Presented at The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, United States

Adults with autism spectrum disorder (ASD) face daily challenges dealing with stress, for example, at work, or in public spaces, which can be overwhelming in terms of coping with sensory overload. Technological interventions have been created in orde... Read More about Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions.

Towards a Framework of Aesthetics in Sonic Interaction (2023)
Presentation / Conference Contribution
Cunningham, S., McGregor, I., Weinel, J., Darby, J., & Stockman, T. (2023, August). Towards a Framework of Aesthetics in Sonic Interaction. Presented at AM '23: Audio Mostly 2023, Edinburgh

As interaction design has advanced, increased attention has been directed to the role that aesthetics play in shaping factors of user experience. Historically stemming from philosophy and the arts, aesthetics in interaction design has gravitated towa... Read More about Towards a Framework of Aesthetics in Sonic Interaction.

FASS: Firefighter Audio Safety Systems (2023)
Presentation / Conference Contribution
Elliot, A., & McGregor, I. (2023). FASS: Firefighter Audio Safety Systems. In AM '23: Proceedings of the 18th International Audio Mostly Conference. https://doi.org/10.1145/3616195.3616220

A series of auditory cues were designed to assist firefighters with navigation and general safety in a fire emergency. Firefighters must maintain situational awareness at all times and this can be lost with disorientation, which is one of the main ca... Read More about FASS: Firefighter Audio Safety Systems.

Remote Acoustic Soundscape evaluation using Ambisonic recordings (2023)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2023, September). Remote Acoustic Soundscape evaluation using Ambisonic recordings. Paper presented at Basic Auditory Science 2023, London, UK

The Acoustic Soundscape ISO standard has been used in previous work to assess the soundscape during soundwalks. This approach has different results and contributions to the field. However, there are several challenges to this approach, such as logist... Read More about Remote Acoustic Soundscape evaluation using Ambisonic recordings.

Proceedings of the 18th International Audio Mostly Conference (2023)
Presentation / Conference Contribution
(2023). Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

The power of audio: presenting archives via podcasts (2023)
Presentation / Conference Contribution
Wilson, M., Ryan, B., Hall, H., & Macgregor, I. (2023, June). The power of audio: presenting archives via podcasts. Paper presented at Shaking the Archive - Reconsidering the Role of Archives in Contemporary Society, Edinburgh

Heritage Organisations and Podcasts Scoping Study (HOPSS) was a small-scale project completed by a team at Edinburgh Napier University in 2022. Designed to scope the research landscape related to podcasting in cultural heritage work (including archiv... Read More about The power of audio: presenting archives via podcasts.

Capturing audience film sound preferences (2023)
Presentation / Conference Contribution
Gelby, A., & Mcgregor, I. (2023, October). Capturing audience film sound preferences. Presented at AES Convention 155, New York, US

The concerns of the public on poor sound experience in TV and streaming platforms often drive content creators and organizations to try to improve the situation. Yet, the current trend is that of a subtle revision to existing standards along with uti... Read More about Capturing audience film sound preferences.

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle (2022)
Presentation / Conference Contribution
Cunningham, S., & Mcgregor, I. (2022, September). Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle. Presented at Audio Mostly 2022, St. Pölten University of Applied Sciences, Austria

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a... Read More about Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle.

Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format (2022)
Presentation / Conference Contribution
Ryan, B., Hall, H., & McGregor, I. (2022, August). Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Conference 2022, Chester, UK

We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set of existing archive data by transforming a young woman’s personal testimony... Read More about Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format.

Sonification of Planetary Orbits in Asteroid Belts (2021)
Presentation / Conference Contribution
Quinton, M., Mcgregor, I., & Benyon, D. (2021). Sonification of Planetary Orbits in Asteroid Belts. In AM '21: Proceedings of the 16th International Conference on Audio Mostly (72-80). https://doi.org/10.1145/3478384.3478390

This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was designed for an astronomer who studies this phenomenon. User centered design... Read More about Sonification of Planetary Orbits in Asteroid Belts.

Sonification of Exosolar System Accretion Discs (2021)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2021). Sonification of Exosolar System Accretion Discs. In The 26th International Conference on Auditory Display (ICAD 2021)

This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonificat... Read More about Sonification of Exosolar System Accretion Discs.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.

Sonification of an exoplanetary atmosphere (2020)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2020). Sonification of an exoplanetary atmosphere. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (191-198). https://doi.org/10.1145/3411109.3411117

This study investigates the effectiveness of user design methods to create a sonification for an astronomer who analyses exoplanet meteorological data situated in habitable zones. Requirements about the astronomer’s work, the dataset and how to sonif... Read More about Sonification of an exoplanetary atmosphere.

Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game (2020)
Presentation / Conference Contribution
Semionov, K., & McGregor, I. (2020, September). Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game. Presented at AM'20: Audio Mostly 2020, Graz, Austria

This study interviewed game audio professionals to establish the implementation requirements for an experiment to ascertain the effect of different spatial audio localisation systems on the perception of threat in a first-person shooter. In addition,... Read More about Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game.

Investigating Effective Methods of Designing Sonifications (2018)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2018). Investigating Effective Methods of Designing Sonifications. In Proceedings of the 24th International Conference on Auditory Display - ICAD 2018. https://doi.org/10.21785/icad2018.011

This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from scientific da... Read More about Investigating Effective Methods of Designing Sonifications.

Exploring Musical Creativity through Interactive Cymatics (2017)
Presentation / Conference Contribution
McGowan, J., Leplatre, G., & McGregor, I. (2017). Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.67

What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the amplitude of an audio signal. One aspect of music visualisation that has n... Read More about Exploring Musical Creativity through Interactive Cymatics.

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events (2017)
Presentation / Conference Contribution
Bishop, C., Esteves, A., & McGregor, I. (2017, November). Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. Presented at Proceedings of the 19th ACM International Conference on Multimodal Interaction - ICMI 2017

This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-part user study that compares participants reported sense of presence acros... Read More about Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.

CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, October). CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. Presented at Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS '17

Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people in a number of ways. This paper presents a study evaluating the use of a mul... Read More about CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum..