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Outputs (46)

MienCap: Performance-based Facial Animation with Live Mood Dynamics (2022)
Presentation / Conference Contribution
Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022). MienCap: Performance-based Facial Animation with Live Mood Dynamics. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (645-64

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with machine learning models, we present a real time motion ca... Read More about MienCap: Performance-based Facial Animation with Live Mood Dynamics.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., …Mac Williams, C. (2021). Embodied online dance learning objectives of CAROUSEL +. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.

FaceMagic: Real-time Facial Detail Effects on Mobile (2020)
Presentation / Conference Contribution
Casas, L., Li, Y., & Mitchell, K. (2020). FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications (1-4). https://doi.org/10.1145/3410700.3425429

We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable model and semantic segmentation of facial parts to achieve robust self-calibrat... Read More about FaceMagic: Real-time Facial Detail Effects on Mobile.

Props Alive: A Framework for Augmented Reality Stop Motion Animation (2020)
Presentation / Conference Contribution
Casas, L., Kosek, M., & Mitchell, K. (2020). Props Alive: A Framework for Augmented Reality Stop Motion Animation. In 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS). https://doi.org/10.1109/SEA

Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion movies introduced 3D printing processes in order to acquire animations more ac... Read More about Props Alive: A Framework for Augmented Reality Stop Motion Animation.

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation (2020)
Presentation / Conference Contribution
Pan, Y., & Mitchell, K. (2020). PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (759-760). https://doi.org/10.1109/vrw50115.202

Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with higher degrees-of-freedom (DoF) should outperform 2D interfaces. We present Pose... Read More about PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation.

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation (2020)
Presentation / Conference Contribution
Pan, Y., & Mitchell, K. (2020). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated 2D interfaces. The higher affordances offered by 3D interaction,... Read More about Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation.

Photo-Realistic Facial Details Synthesis from Single Image (2019)
Presentation / Conference Contribution
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019). Photo-Realistic Facial Details Synthesis from Single Image. In 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (9429-9439). https://doi.org/10.1109/ICCV.2019.00952

We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines supervised and uns... Read More about Photo-Realistic Facial Details Synthesis from Single Image.

Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras (2019)
Presentation / Conference Contribution
Dos Santos Brito, C. J., & Mitchell, K. (2019). Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras. In VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Application

Preparing datasets for use in the training of real-time face tracking algorithms for HMDs is costly. Manually annotated facial landmarks are accessible for regular photography datasets, but introspectively mounted cameras for VR face tracking have in... Read More about Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras.

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories (2019)
Presentation / Conference Contribution
Kapadia, M., Muniz, C. M., Sohn, S. S., Pan, Y., Schriber, S., Mitchell, K., & Gross, M. (2019). JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. In Interactive Storytelling: 12th Internat

JUNGLE is an interactive, visual platform for the collaborative manipulation and consumption of nonlinear transmedia stories. Intuitive visual interfaces encourage JUNGLE users to explore vast libraries of story worlds, expand existing stories, or co... Read More about JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.

Light Field Synthesis Using Inexpensive Surveillance Camera Systems (2019)
Presentation / Conference Contribution
Dumbgen, F., Schroers, C., & Mitchell, K. (2019). Light Field Synthesis Using Inexpensive Surveillance Camera Systems. . https://doi.org/10.1109/icip.2019.8804269

We present a light field synthesis technique that achieves accurate reconstruction given a low-cost, wide-baseline camera rig. Our system integrates optical flow with methods for rectification, disparity estimation, and feature extraction, which we t... Read More about Light Field Synthesis Using Inexpensive Surveillance Camera Systems.