Llogari Casas
Props Alive: A Framework for Augmented Reality Stop Motion Animation
Casas, Llogari; Kosek, Maggie; Mitchell, Kenny
Abstract
Stop motion animation evolved in the early days of cinema with the aim to create an illusion of movement with static puppets posed manually each frame. Current stop motion movies introduced 3D printing processes in order to acquire animations more accurately and rapidly. However, due to the nature of this technique, every frame needs to be computer-generated, 3D printed and post-processed before it can be recorded. Therefore, a typical stop motion film could require many thousands of props to be created, resulting in a laborious and expensive production. We address this with a real-time interactive Augmented Reality system which generates virtual in-between poses according to a reduced number of key frame physical props. We perform deformation of the surface camera samples to accomplish smooth animations with retained visual appearance and incorporate a diminished reality method to allow virtual deformations that would, otherwise, reveal undesired background behind the animated mesh.
Underpinning this solution is a principled interaction and system design which forms our Props Alive framework. We apply established models of interactive system design, drawing from an information visualisation framework which, appropriately for Augmented Reality, includes consideration of the user, interaction, data and presentation elements necessary for real-time. The rapid development framework and high performance architecture is detailed with an analysis of resulting performance.
Citation
Casas, L., Kosek, M., & Mitchell, K. (2017, March). Props Alive: A Framework for Augmented Reality Stop Motion Animation. Presented at 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), Los Angeles, CA, USA
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) |
Start Date | Mar 19, 2017 |
End Date | Mar 19, 2017 |
Acceptance Date | Mar 1, 2017 |
Online Publication Date | Sep 1, 2020 |
Publication Date | 2020 |
Deposit Date | Dec 12, 2017 |
Publicly Available Date | Dec 14, 2017 |
Publisher | Institute of Electrical and Electronics Engineers |
Series ISSN | 2328-7829 |
Book Title | 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) |
Chapter Number | 1 |
DOI | https://doi.org/10.1109/SEARIS41720.2017.9183487 |
Keywords | Information interfaces and presentation, Multimedia Information Systems—Artificial, augmented, and virtual realities; I37 [Computer Graphics]: Three-Dimensional; graphics and realism—animation, computer graphics, applications, |
Public URL | http://researchrepository.napier.ac.uk/Output/988532 |
Contract Date | Dec 12, 2017 |
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Props Alive: A Framework for Augmented Reality Stop Motion Animation
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