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Outputs (492)

The institutional approach for modeling the evolution of human societies (2016)
Presentation / Conference Contribution
Powers, S. (2016). The institutional approach for modeling the evolution of human societies. In Proceedings of the Artificial Life Conference 2016. https://doi.org/10.7551/978-0-262-33936-0-ch011

Artificial Life is concerned with understanding the dynamics of human societies. A defining feature of any human society is its institutions. However, defining exactly what an institution is has proven difficult, with authors often talking past each... Read More about The institutional approach for modeling the evolution of human societies.

An Approach to a Laser-Touchscreen System (2016)
Book Chapter
Aizeboje, J., & Peng, T. (2016). An Approach to a Laser-Touchscreen System. In Enterprise Information Systems; Lecture Notes in Business Information Processing (476-495). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29133-8_23

As modern day technologies advance, so have different methods in which users can interact with computers. Computers are currently being used in combination with devices like projectors for teaching and presentations, in which the mouse and the USB wi... Read More about An Approach to a Laser-Touchscreen System.

Towards a Synthetic Data Generator for Matching Decision Trees (2016)
Presentation / Conference Contribution
Peng, T., & Hanke, F. (2016). Towards a Synthetic Data Generator for Matching Decision Trees. In Proceedings of the 18th International Conference on Enterprise Information Systems (135-141). https://doi.org/10.5220/0005829001350141

It is popular to use real-world data to evaluate or teach data mining techniques. However, there are some disadvantages to use real-world data for such purposes. Firstly, real-world data in most domains is difficult to obtain for several reasons, suc... Read More about Towards a Synthetic Data Generator for Matching Decision Trees.

Combinatorial Dialogue Games in Strategic Argumentation (2016)
Book Chapter
Wells, S. (2016). Combinatorial Dialogue Games in Strategic Argumentation. In Argumentation and Reasoned Action Volume 2 (1045-1063). College Publications

We introduce combinatorial dialogue games, an approach to strategizing within argumentative dialogue games where the moves played are interpreted as moves within an edge addition and/or edge-removal combinatorial game. This enables an agent to reason... Read More about Combinatorial Dialogue Games in Strategic Argumentation.

Automatically Detecting Fallacies in System Safety Arguments (2015)
Presentation / Conference Contribution
Wells, S., Yuan, T., Manandhar, S., & Kelly, T. (2015, October). Automatically Detecting Fallacies in System Safety Arguments. Paper presented at 15th International Workshop on Computational Models of Natural Argument(CMNA15), Bertinoro, Italy

Safety cases play a significant role in the development of safety-critical systems. The key components in a safety case are safety arguments, that are designated to demonstrate that the system is acceptably safe. Inappropriate reasoning with safety a... Read More about Automatically Detecting Fallacies in System Safety Arguments.

Combinatorial Dialogue Games in Strategic Argumentation (2015)
Presentation / Conference Contribution
Wells, S. (2015, June). Combinatorial Dialogue Games in Strategic Argumentation. Paper presented at 1st European Conference on Argumentation: Argumentation and Reasoned Action (ECA15)

This paper introduces combinatorial dialogue, a formal approach to strategising within argumentative dialogue games where the moves played within a dialogue game are interpreted as moves within an edge-addition and/or edge-removal combinatorial game.... Read More about Combinatorial Dialogue Games in Strategic Argumentation.

Using Argumentation Within Sustainable Transport Communication (2015)
Presentation / Conference Contribution
Wells, S., & Pangbourne, K. (2015, June). Using Argumentation Within Sustainable Transport Communication. Paper presented at 1st European Conference on Argumentation: Argumentation and Reasoned Action (ECA15)

See attached file.

Visualization of Online Datasets (2017)
Presentation / Conference Contribution
Peng, T., & Downie, C. (2017). Visualization of Online Datasets. In Proceedings of 15th IEEE/ACIS International Conference on Software Engineering Research, Management and Application (SERA) (239-246)

As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, an element even more significant as we immerse ourselves into the era of big data, leading to an economy heavily rel... Read More about Visualization of Online Datasets.

Monkeypuzzle: Towards Next Generation, Free & Open-Source, Argument Analysis Tools (2017)
Presentation / Conference Contribution
Douglas, J., & Wells, S. (2017, June). Monkeypuzzle: Towards Next Generation, Free & Open-Source, Argument Analysis Tools. Paper presented at The 17th International Workshop on Computation Models of Natural Argument (CMNA17)

We introduce a new, free, open-source, web-based argument analysis tool called Monkeypuzzle. This is designed to provide both a foundation for creating and visualising reproducible argument analyses as well as a flexible framework for investigating n... Read More about Monkeypuzzle: Towards Next Generation, Free & Open-Source, Argument Analysis Tools.

Real-time variable rigidity texture mapping (2015)
Presentation / Conference Contribution
Koniaris, C., Mitchell, K., & Cosker, D. (2015, November). Real-time variable rigidity texture mapping. Presented at Proceedings of the 12th European Conference on Visual Media Production - CVMP '15

Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation characteristics change, leading to distortions in the appearance of texture-mapped mesostructure. Such distortions are unde... Read More about Real-time variable rigidity texture mapping.

Measuring perceived clutter in concept diagrams (2016)
Presentation / Conference Contribution
Hou, T., Chapman, P., & Oliver, I. (2016). Measuring perceived clutter in concept diagrams. In 2016 IEEE Symposium on Visual Languages and Human-Centric Computing. https://doi.org/10.1109/vlhcc.2016.7739661

Clutter in a diagram can be broadly defined as how visually complex the diagram is. It may be that different users perceive clutter in different ways, however. Moreover, it has been shown that, for certain types of diagrams and tasks, an increase in... Read More about Measuring perceived clutter in concept diagrams.

Artificial Immunology for Collective Adaptive Systems Design and Implementation (2016)
Journal Article
Capodieci, N., Hart, E., & Cabri, G. (2016). Artificial Immunology for Collective Adaptive Systems Design and Implementation. ACM transactions on autonomous and adaptive systems, 11(2), 1-25. https://doi.org/10.1145/2897372

Distributed autonomous systems consisting of large numbers of components with no central control point need to be able to dynamically adapt their control mechanisms to deal with an unpredictable and changing environment. Existing frameworks for engin... Read More about Artificial Immunology for Collective Adaptive Systems Design and Implementation.

Real-Time Multi-View Facial Capture with Synthetic Training (2017)
Journal Article
Klaudiny, M., McDonagh, S., Bradley, D., Beeler, T., & Mitchell, K. (2017). Real-Time Multi-View Facial Capture with Synthetic Training. Computer Graphics Forum, 36(2), 325-336. https://doi.org/10.1111/cgf.13129

We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance capture in real-time from multi-view helmet camera data, employing an actor sp... Read More about Real-Time Multi-View Facial Capture with Synthetic Training.

Synthetic Prior Design for Real-Time Face Tracking (2016)
Presentation / Conference Contribution
McDonagh, S., Klaudiny, M., Bradley, D., Beeler, T., Matthews, I., & Mitchell, K. (2016). Synthetic Prior Design for Real-Time Face Tracking. In 2016 Fourth International Conference on 3D Vision (3DV),. https://doi.org/10.1109/3dv.2016.72

Real-time facial performance capture has recently been gaining popularity in virtual film production, driven by advances in machine learning, which allows for fast inference of facial geometry from video streams. These learning-based approaches are s... Read More about Synthetic Prior Design for Real-Time Face Tracking.

Pixel history linear models for real-time temporal filtering. (2016)
Journal Article
Iglesias-Guitian, J. A., Moon, B., Koniaris, C., Smolikowski, E., & Mitchell, K. (2016). Pixel history linear models for real-time temporal filtering. Computer Graphics Forum, 35(7), 363-372. https://doi.org/10.1111/cgf.13033

We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel shading values over time using... Read More about Pixel history linear models for real-time temporal filtering..

IRIDiuM: immersive rendered interactive deep media (2016)
Presentation / Conference Contribution
Koniaris, B., Israr, A., Mitchell, K., Huerta, I., Kosek, M., Darragh, K., …Moon, B. (2016). IRIDiuM: immersive rendered interactive deep media. . https://doi.org/10.1145/2929490.2929496

Compelling virtual reality experiences require high quality imagery as well as head motion with six degrees of freedom. Most existing systems limit the motion of the viewer (prerecorded fixed position 360 video panoramas), or are limited in realism,... Read More about IRIDiuM: immersive rendered interactive deep media.

Stereohaptics: a haptic interaction toolkit for tangible virtual experiences (2016)
Presentation / Conference Contribution
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., Bedford, J., Frisson, C., Huerta, I., Kosek, M., Koniaris, B., & Mitchell, K. (2016, July). Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. Presented at ACM SIGGRAPH 2016 Studio on - SIGGRAPH '16, Anaheim, CA, US

With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamlessly embodied virtual experience in areas such as education, entertainment,... Read More about Stereohaptics: a haptic interaction toolkit for tangible virtual experiences.

User, metric, and computational evaluation of foveated rendering methods (2016)
Presentation / Conference Contribution
Swafford, N. T., Iglesias-Guitian, J. A., Koniaris, C., Moon, B., Cosker, D., & Mitchell, K. (2016, July). User, metric, and computational evaluation of foveated rendering methods. Presented at Proceedings of the ACM Symposium on Applied Perception - SAP '16

Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. W... Read More about User, metric, and computational evaluation of foveated rendering methods.

Carpet unrolling for character control on uneven terrain (2015)
Presentation / Conference Contribution
Miller, M., Holden, D., Al-Ashqar, R., Dubach, C., Mitchell, K., & Komura, T. (2015, November). Carpet unrolling for character control on uneven terrain. Presented at MIG '15 Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games

We propose a type of relationship descriptor based on carpet unrolling that computes the joint positions of a character based on the sum of relative vectors originating from a local coordinate system embedded on the surface of a carpet. Given a terra... Read More about Carpet unrolling for character control on uneven terrain.