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Outputs (422)

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design? (2011)
Presentation / Conference Contribution
Smyth, M., Speed, C., & Brynskov, M. (2011, September). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. Presented at 13th IFIP TC 13 International Conference, Lisbon, Portugal

The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. (2011)
Presentation / Conference Contribution
Turner, P., & Turner, S. (2011, August). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. Presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany

Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and non-digital artefacts. Research approach -- Repertory grid based study... Read More about My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts..

Soundscape mapping: comparing listening experiences (2010)
Thesis
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis). Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284

The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media such as video games and cinema, this is not the case in Human-Computer Interac... Read More about Soundscape mapping: comparing listening experiences.

Soundscape mapping: a tool for evaluating sounds and auditory environments (2010)
Presentation / Conference Contribution
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.

Evaluating human-machine conversation for appropriateness. (2010)
Presentation / Conference Contribution
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010). Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10) (84-91)

Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over observable metrics. However, both models place somereliance on the notion... Read More about Evaluating human-machine conversation for appropriateness..

Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art (2010)
Book
Smyth, M. (2010). P. Rodgers, & M. Smyth (Eds.). Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing

Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to exploit the latest computing technologies in their creative practice.

Spaces of interaction (2010)
Presentation / Conference Contribution
Benyon, D., Hook, K., & Nigay, L. (2010). Spaces of interaction. In Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference (1-7)

As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobile devices in all their various forms moves people from being outside a com... Read More about Spaces of interaction.

Interaction design: learning from new-media art. (2010)
Presentation / Conference Contribution
Helgason, I. (2010, September). Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference

The aim of this PhD research project is to increase knowledge about the nature of what can be termed “optional interactions” with installations and systems found in public or semi-public environments such as museums, galleries, foyers and shopping ce... Read More about Interaction design: learning from new-media art..

Future Perfect (2010)
Presentation / Conference Contribution
Morgan, A., Deane, A., & Flint, T. (2010, June). Future Perfect. Paper presented at Create 10

A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tailor a meaningful experience in any city-based location.

Concept neighbourhoods in knowledge organisation systems. (2010)
Presentation / Conference Contribution
Priss, U., & Old, L. J. (2010). Concept neighbourhoods in knowledge organisation systems. In C. Gnoli, & F. Mazzocchi (Eds.), Paradigms and conceptual systems in knowledge organization

This paper discusses the application of concept neighbourhoods (in the sense of Formal Concept Analysis) to Knowledge Organisation Systems. Examples are provided using Roget’s Thesaurus, WordNet and Wikipedia categories

Concept Neighbourhoods in Lexical Databases (2010)
Presentation / Conference Contribution
Priss, U., & Old, L. J. (2010). Concept Neighbourhoods in Lexical Databases. In L. Kwuida, & B. Sertkaya (Eds.), Formal Concept Analysis (283-295). https://doi.org/10.1007/978-3-642-11928-6_20

This paper discusses results from an experimental study of concept neighbourhoods in WordNet and Roget’s Thesaurus. The general aim of this research is to determine ways in which neighbourhood lattices can be derived in real time from a lexical data... Read More about Concept Neighbourhoods in Lexical Databases.

Informing the design of the future urban landscape. (2010)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2010). Informing the design of the future urban landscape. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (438-440). https://doi.org/10.1145/1858171.1858259

The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and shape this increase of data residing in our environment will be a signific... Read More about Informing the design of the future urban landscape..

User experience at Edinburgh Napier University. (2010)
Presentation / Conference Contribution
Turner, S., & Turner, P. (2010, February). User experience at Edinburgh Napier University. Paper presented at BCS workshop on user experience competencies

Auto-ethnography: problems, pitfalls and promise (2009)
Presentation / Conference Contribution
Sobolewska, E., Smith, C. F., & Turner, P. (2009, April). Auto-ethnography: problems, pitfalls and promise. Paper presented at HCI Educators 2009

The teaching and perhaps more importantly the practice of ethnographic techniques has become increasing important within Human-Computer Interaction (HCI). But ethnography is also synonymous with in situ data collection over extended periods of time m... Read More about Auto-ethnography: problems, pitfalls and promise.

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..

Playing the game: HCI careers in the competency era (2009)
Presentation / Conference Contribution
McEwan, T. (2009, April). Playing the game: HCI careers in the competency era. Paper presented at HCI Educators 2009

This paper summarises the increasing formalization of HCI-related job-roles in competency frameworks (such as the UK’s Skills Framework for the Information Age – SFIA), and the adoption of these by industry. At present these are mainly in mature area... Read More about Playing the game: HCI careers in the competency era.

Relation algebra operations on formal contexts (2009)
Presentation / Conference Contribution
Priss, U. (2009). Relation algebra operations on formal contexts. In S. Rudolph, F. Dau, & S. O. Kutznetsov (Eds.), Conceptual Structures: Leveraging Semantic Technologies (257-269). https://doi.org/10.1007/978-3-642-03079-6_20

This paper discusses the use of relation algebra operations on formal contexts. These operations are a generalisation of some of the context operations that are described in the standard FCA textbook (Ganter & Wille, 1999). This paper extends previou... Read More about Relation algebra operations on formal contexts.

Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems (2009)
Presentation / Conference Contribution
Riley, C., Johnson, G., McCracken, H., & Al-Saffar, A. (2009, August). Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems. Presented at 12th IFIP TC 13 International Conference, Uppsala, Sweden

Biometric authentication is the process of establishing an individual’s identity through measurable characteristics of their behaviour, anatomy or physiology. Biometric technologies, such as fingerprint systems, are increasingly being used in a diver... Read More about Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems.

Fragments of place : revealing sense of place through shared phone images. (2009)
Digital Artefact
Smyth, M., & Helgason, I. (2009). Fragments of place : revealing sense of place through shared phone images

Is an interactive new media art installation that explores how the sharing of images, normally hidden on mobile phones, can reveal more about people's sense of place and this ultimately shared experience. Traditional views on sense of place, as exemp... Read More about Fragments of place : revealing sense of place through shared phone images..