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Outputs (435)

The analysis and presentation of patents to support engineering design (2017)
Presentation / Conference Contribution
Vasantha, G., Corney, J., Maclachlan, R., & Wodehouse, A. (2016, June). The analysis and presentation of patents to support engineering design. Presented at 7th International Conference on Design Computing and Cognition, Evanston (Chicago), United States

This paper explores the role of patents in engineering design, and how the extraction and presentation of patent data could be improved for designers. We propose the use of crowdsourcing as a means to post tasks online for a crowd of people to partic... Read More about The analysis and presentation of patents to support engineering design.

The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes (2016)
Presentation / Conference Contribution
Bartie, P., Mackaness, W., Gkatzia, D., & Rieser, V. (2016, May). The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes. Presented at 10th International Conference on Language Resources and Evaluation (LREC)

We present a newly crowd-sourced data set of natural language references to objects anchored in complex urban scenes (In short: The REAL Corpus – Referring Expressions Anchored Language). The REAL corpus contains a collection of images of real-world... Read More about The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes.

Industrial challenges in patent management for design innovation (2016)
Presentation / Conference Contribution
Vasantha, G., Wodehouse, A., Corney, J., MacLachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management for design innovation. Presented at 23rd Innovation and Product Development Management Conference, Glasgow, UK

Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel products and services swiftly. In order to implement innovation strategies eff... Read More about Industrial challenges in patent management for design innovation.

How to Talk to Strangers: generating medical reports for first time users (2016)
Presentation / Conference Contribution
Gkatzia, D., Rieser, V., & Lemon, O. (2016). How to Talk to Strangers: generating medical reports for first time users. In 2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). https://doi.org/10.1109/FUZZ-IEEE.2016.7737739

We propose a novel approach for handling first-time
users in the context of automatic report generation from timeseries
data in the health domain. Handling first-time users is
a common problem for Natural Language Generation (NLG)
and interactive... Read More about How to Talk to Strangers: generating medical reports for first time users.

War Poets Collection Exhibition Poetry Recordings (2016)
Digital Artefact
Walker, C., Day-Lewis, D., Parker, N., Little, A., McMillan, I., Barker, P., …Ferguson, P. (2016). War Poets Collection Exhibition Poetry Recordings. [Audio for iPad Application]

Poetry recited by Sir Daniel Day Lewis, Nathaniel Parker, Dr Allan Little, Ian McMillan and Dr Pat Barker, CBE.

To uncover the secrets of exoplanets, try listening to them (2016)
Digital Artefact
Quinton, M., Benyon, D., & McGregor, I. (2016). To uncover the secrets of exoplanets, try listening to them. [Website]

From rainfall patterns to share price performance, the usual way to analyse any data that shows something changing over a period of time is to put it into a graphic. Making data visual usually makes it much easier to understand the trends – but not a... Read More about To uncover the secrets of exoplanets, try listening to them.

TraceMatch: a computer vision technique for user input by tracing of animated controls (2016)
Presentation / Conference Contribution
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016, September). TraceMatch: a computer vision technique for user input by tracing of animated controls. Presented at Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '16

Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze... Read More about TraceMatch: a computer vision technique for user input by tracing of animated controls.

Evaluation of a Sketching Interface to Control a Concatenative Synthesiser (2016)
Presentation / Conference Contribution
Tsiros, A., & Leplâtre, G. (2016). Evaluation of a Sketching Interface to Control a Concatenative Synthesiser. In Proceedings of the 42nd International Computer Music Conference 2016 (74-78)

This paper presents the evaluation of Morpheme a sketching interface for the control of sound synthesis. We explain the task that was designed in order to assess the effectiveness of the interface, detect usability issues and gather participants' res... Read More about Evaluation of a Sketching Interface to Control a Concatenative Synthesiser.

Web engineering for the evaluation of large complex web systems: methodologies in web metrics (2016)
Thesis
Zahran, D. I. Web engineering for the evaluation of large complex web systems: methodologies in web metrics. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/Output/978652

Roaming the Internet, users sometimes encounter severe problems or feel dissatisfied using a particular site. E-government websites are the public gateways to access information and services but there is still no agreement on how to assess a governme... Read More about Web engineering for the evaluation of large complex web systems: methodologies in web metrics.

Natural Language Generation enhances human decision-making with uncertain information. (2016)
Presentation / Conference Contribution
Gkatzia, D., Lemon, O., & Rieser, V. (2016, August). Natural Language Generation enhances human decision-making with uncertain information. Presented at 54th Annual Meeting of the Association for Computational Linguistics (ACL) Volume 2 (short papers)

Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores or probabilities. We present a comparison of different information presentations for uncertain data and, for the first time, measure their effects on hu... Read More about Natural Language Generation enhances human decision-making with uncertain information..

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Presentation / Conference Contribution
Flint, T., Turner, P., & Banach, A. (2016, June). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. Presented at 15th International Conference on Interaction Design and Children - IDC '16

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

Industrial challenges in patent management and crowdsourcing patent landscapes for engineering design innovation (2016)
Presentation / Conference Contribution
Vasantha, G., Wodehouse, A., Corney, J., Maclachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management and crowdsourcing patent landscapes for engineering design innovation. Paper presented at 23rd Innovation and Product Development Management Conference, Glasgow

Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel products and services swiftly. In order to implement innovation strategies eff... Read More about Industrial challenges in patent management and crowdsourcing patent landscapes for engineering design innovation.

Exploring student identity and transition through portfolio development (2016)
Presentation / Conference Contribution
Sobolewska, E., Smith, S., & Hunter, D. (2016, June). Exploring student identity and transition through portfolio development. Paper presented at AAEEBL/CRA Understanding the essence(s) of portfolio-based learning

No abstract available.

AmbiGaze: Direct Control of Ambient Devices by Gaze (2016)
Presentation / Conference Contribution
Velloso, E., Wirth, M., Weichel, C., Esteves, A., & Gellersen, H. (2016, June). AmbiGaze: Direct Control of Ambient Devices by Gaze. Presented at Proceedings of the 2016 ACM Conference on Designing Interactive Systems - DIS '16

Eye tracking offers many opportunities for direct device control in smart environments, but issues such as the need for calibration and the Midas touch problem make it impractical. In this paper, we propose AmbiGaze, a smart environment that employs... Read More about AmbiGaze: Direct Control of Ambient Devices by Gaze.

Fiction for design: appropriating Hollywood techniques for design fictions (2016)
Book Chapter
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29553-4_4

There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is important that we make our stories believable so that they can be more rea... Read More about Fiction for design: appropriating Hollywood techniques for design fictions.

A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model (2016)
Journal Article
Vasantha, G. V. A., Chakrabarti, A., & Corney, J. (2016). A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model. Knowledge and Process Management, 23(2), 91-109. https://doi.org/10.1002/kpm.1501

Product knowledge emerges from day‐to‐day, ubiquitous interactions executed by engineers. Types of interaction and their associated influence on knowledge activities are often not perceptible, and therefore not captured in current industrial practice... Read More about A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model.

Viewing speech in action: speech articulation videos in the public domain that demonstrate the sounds of the International Phonetic Alphabet (IPA) (2016)
Journal Article
Nakai, S., Beavan, D., Lawson, E., Leplâtre, G., Scobbie, J. M., & Stuart-Smith, J. (2016). Viewing speech in action: speech articulation videos in the public domain that demonstrate the sounds of the International Phonetic Alphabet (IPA). Innovation in Language Learning and Teaching, 1-9. https://doi.org/10.1080/17501229.2016.1165230

In this article, we introduce recently released, publicly available resources, which allow users to watch videos of hidden articulators (e.g. the tongue) during the production of various types of sounds found in the world’s languages. The articulatio... Read More about Viewing speech in action: speech articulation videos in the public domain that demonstrate the sounds of the International Phonetic Alphabet (IPA).