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Outputs (235)

Cross Campus Shared Reading – Staff / Student Collaboration under Scrutiny (2018)
Presentation / Conference Contribution
Gray, A. (2018, September). Cross Campus Shared Reading – Staff / Student Collaboration under Scrutiny. Paper presented at RAISE Conference 2018: Working better together: collaborations in student engagement, Sheffield Hallam University, Sheffield, UK

No abstract available.

Using pre-arrival shared reading to promote a sense of community: A case study across two institutions (2018)
Journal Article
Baverstock, A., Steinitz, J., Webster-Henderson, B., Bryars, L., Cairncross, S., Ennis, L., Morris, W., Gray, A., & McLuckie, C. (2018). Using pre-arrival shared reading to promote a sense of community: A case study across two institutions. Logos, 29(4), https://doi.org/10.1163/18784712-02904005

Seeking to improve student enrolment, engagement, and retention, Kingston University began a pre-arrival shared reading scheme in 2014–2015, sending a free book to every student about to start at the university and making copies available to staff in... Read More about Using pre-arrival shared reading to promote a sense of community: A case study across two institutions.

Herding Cats without Taming Tigers. (2015)
Presentation / Conference Contribution
Gray, A. (2015, September). Herding Cats without Taming Tigers. Paper presented at CRLL 2015 Conference - Student Engagement: From Research to Practice, Glasgow Caledonian University

No abstract available.

#NapierBigRead (2017)
Digital Artefact
Gray, A. (2017). #NapierBigRead. [website, facebook, instagram, twitter]

Created and manage website. c.2,000 views since creation (Dec 2017) 360º social media portfolio: website, facebook, instagram, twitter www.NapierBigRead.com

Playful learning (2018)
Journal Article
Langan, A. M., & Smart, F. (2018). Playful learning. Research in Learning Technology, 26, https://doi.org/10.25304/rlt.v26.2079

Item is Editorial Preface to themed collection published in the journal Research in Learning Technology. These articles collate ideas and practices developed from workshops held at the second Playful Learning Conference in July 2017 (http://confe... Read More about Playful learning.

Constructing Active Learning Experiences (2018)
Presentation / Conference Contribution
Garden, C., & Ennis, L. (2018, January). Constructing Active Learning Experiences. Presented at ALIEN (Active Learning In Edinburgh Napier) Staff Conference

There are many methods for stimulating Active Learning in the Higher Education classroom. Active Learning occurs when higher-order thinking is invoked during learning events, prompting spontaneous analysis, synthesis, and evaluation in participants (... Read More about Constructing Active Learning Experiences.

Peer Assessment: A Paradigm Shift in Case Pedagogy or an Abrogation of Lecturer Responsibility? (2007)
Presentation / Conference Contribution
Stevenson, D., & Gallagher, J. (2007, July). Peer Assessment: A Paradigm Shift in Case Pedagogy or an Abrogation of Lecturer Responsibility?. Presented at World Association for Case Research Methods and Applications, Guadalajara, Mexico

The use of case studies as a pedagogic tool is fraught with challenges, not the least of which is engaging students in the ownership of the experiential base where instead of being passive recipients of knowledge they become active participants. Esse... Read More about Peer Assessment: A Paradigm Shift in Case Pedagogy or an Abrogation of Lecturer Responsibility?.

Putting theory into practice: gamification for student engagement (2018)
Presentation / Conference Contribution
Garden, C., & Rivera, E. (2018). Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings (4563-4570). https://doi.org/10.21125/edulearn.2018.1138

Gamification is the use of game design elements in a non-game contexts [1]. It is an intervention that has been used in a business setting for a number of years and is now becoming more and more applied in higher education [2]. We present the practic... Read More about Putting theory into practice: gamification for student engagement.

The University as a Community: Cross-Campus Shared Reading (2018)
Presentation / Conference Contribution
Gray, A. (2018, June). The University as a Community: Cross-Campus Shared Reading. Paper presented at QAA 15th Enhancement Conference, Glasgow Caledonian University

As part of a shared reading scheme – the #NapierBigRead – the Publishing staff and Postgraduate students at Edinburgh Napier University are working together to encourage a sense of community and belonging that transcends disciplines and year groups.... Read More about The University as a Community: Cross-Campus Shared Reading.

Theory and Games: Developing a method for gamifying Higher Education (2018)
Presentation / Conference Contribution
Rivera, E. S., & Garden, C. L. P. (2018). Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings

Gamification, the use of game attributes in non-game context, is used in the private sector as well as education[1]. Research into Gamified Learning (GL) often focuses on case studies of impact or value [2], and can suffer from a lack of parsimony. T... Read More about Theory and Games: Developing a method for gamifying Higher Education.

An alternative to the peer review workshop for creative writing (2018)
Presentation / Conference Contribution
Bishop, D. (2018, October). An alternative to the peer review workshop for creative writing. Paper presented at Creative Writing Studies Conference 2018

David Bishop presents an alternative to the workshop model, reprogramming the simulator of creative writing to avoid no-win scenarios. He examines how the Edinburgh Napier University program, a genre fiction-focused creative writing program in Scotla... Read More about An alternative to the peer review workshop for creative writing.

Editorial: Special Issue on Mobile Mixed Reality (2018)
Journal Article
Cochrane, T., Smart, F., & Narayan, V. (2018). Editorial: Special Issue on Mobile Mixed Reality. Research in Learning Technology, 26, https://doi.org/10.25304/rlt.v26.2195

This special collection of Research In Learning Technology explores the state of the art of mobile mixed reality (MMR) in education. The special collection includes eight articles that cover; a systematic review of MMR in healthcare higher education,... Read More about Editorial: Special Issue on Mobile Mixed Reality.

Developing new perspectives on graphic design pedagogy and global citizenship through international volunteering. (2016)
Book Chapter
MacLeod, M. (2016). Developing new perspectives on graphic design pedagogy and global citizenship through international volunteering. In C. Penman, & M. Foster (Eds.), Innovations in learning and Teaching, (185-197). Edinburgh: Merchiston Publishing

Within the field of graphic design, many contemporary designers and educators seek to challenge global corporate homogenisation and the exploitation of developing countries. In an increasingly global economy students must develop an awareness of them... Read More about Developing new perspectives on graphic design pedagogy and global citizenship through international volunteering..

Adaptation of learning and teaching methods for the delivery of an undergraduate program in Myanmar (2017)
Presentation / Conference Contribution
Leitch, K., MacIver, A., & Smith, I. (2017, March). Adaptation of learning and teaching methods for the delivery of an undergraduate program in Myanmar. Presented at 11th International Technology, Education and Development Conference, Valencia, Spain

The establishment of a democratically elected government in 2015 has facilitated the development of much of the Myanmar’s long neglected educational infrastructure. Newly formed Universities are increasingly look to established overseas Higher Educat... Read More about Adaptation of learning and teaching methods for the delivery of an undergraduate program in Myanmar.

What’s in a word? Practices associated with ‘feedforward’ in higher education. (2019)
Journal Article
Reimann, N., Sadler, I., & Sambell, K. (2019). What’s in a word? Practices associated with ‘feedforward’ in higher education. Assessment and Evaluation in Higher Education, 44(8), 1279-1290. https://doi.org/10.1080/02602938.2019.1600655

The term ‘feedforward’ is increasingly employed in higher education, and this paper focuses on the way in which it fits into contemporary debates about feedback and its impact on practitioners. Semi-structured interviews were used to investigate the... Read More about What’s in a word? Practices associated with ‘feedforward’ in higher education..

Assessment as a locus for engagement: priorities and practicalities (2019)
Journal Article
Sambell, K., Brown, S., & Race, P. (2019). Assessment as a locus for engagement: priorities and practicalities. Giornale Italiano della Recerca Educativa, https://doi.org/10.7346/SIRD-1S2019-P45

This paper considers how assessment can productively act as a locus for engagement. It focuses on the important case being made by diverse global assessment experts who argue that we would do well to rethink assessment such that learning, rather than... Read More about Assessment as a locus for engagement: priorities and practicalities.

A book to bind us together: Staff–student collaboration on a new model of publication (2019)
Presentation / Conference Contribution
Gray, A. (2019, July). A book to bind us together: Staff–student collaboration on a new model of publication. Paper presented at Advance HE Learning & Teaching Annual Conference, 2019, Northumbria University

This presentation provides insights into a ground-breaking initiative in which academics worked with students to produce a new book, entitled “Innovation in Learning and Teaching”. The book has now been published in print and is available on Amazon (... Read More about A book to bind us together: Staff–student collaboration on a new model of publication.

Feedback Stamp (2018)
Physical Artefact
Cochrane, R., & Firth, R. Feedback Stamp. [Wooden Stamp]

Simple feedback stamp to provide incremental feedback on work-in-progress in the art design context.