Skip to main content

Research Repository

Advanced Search

Outputs (290)

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design? (2011)
Presentation / Conference Contribution
Smyth, M., Speed, C., & Brynskov, M. (2011, September). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. Presented at 13th IFIP TC 13 International Conference, Lisbon, Portugal

The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

Soundscape mapping: comparing listening experiences (2010)
Thesis
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis). Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/4284

The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media such as video games and cinema, this is not the case in Human-Computer Interac... Read More about Soundscape mapping: comparing listening experiences.

Soundscape mapping: a tool for evaluating sounds and auditory environments (2010)
Presentation / Conference Contribution
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.

Evaluating human-machine conversation for appropriateness. (2010)
Presentation / Conference Contribution
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010). Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10) (84-91)

Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over observable metrics. However, both models place somereliance on the notion... Read More about Evaluating human-machine conversation for appropriateness..

From triviality to business tool: the case of Twitter in library and information services delivery. (2010)
Journal Article
Loudon, L., & Hall, H. (2010). From triviality to business tool: the case of Twitter in library and information services delivery. Business Information Review, 27(4), 236-241. https://doi.org/10.1177/0266382110390480

This article evaluates microblogging in general, and Twitter in particular, as a professional tool in library and information services provision. It draws on the findings of a study completed in 2010 based on survey and interview responses of over 30... Read More about From triviality to business tool: the case of Twitter in library and information services delivery..

Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art (2010)
Book
Smyth, M. (2010). P. Rodgers, & M. Smyth (Eds.). Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing

Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to exploit the latest computing technologies in their creative practice.

Spaces of interaction (2010)
Presentation / Conference Contribution
Benyon, D., Hook, K., & Nigay, L. (2010). Spaces of interaction. In Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference (1-7)

As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobile devices in all their various forms moves people from being outside a com... Read More about Spaces of interaction.

Future Perfect (2010)
Presentation / Conference Contribution
Morgan, A., Deane, A., & Flint, T. (2010, June). Future Perfect. Paper presented at Create 10

A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tailor a meaningful experience in any city-based location.

Informing the design of the future urban landscape. (2010)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2010). Informing the design of the future urban landscape. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (438-440). https://doi.org/10.1145/1858171.1858259

The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and shape this increase of data residing in our environment will be a signific... Read More about Informing the design of the future urban landscape..

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..

Presence and consciousness. (2009)
Book Chapter
Turner, P. (2009). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research (21-24). Peach Consortium

Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method (2008)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. In Proceedings of the 14th International Conference on Auditory Display

The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form of pre-auditioning, as well a... Read More about Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method.

Design and Analysis of Multicast Communication in Multidimensional Mesh Networks (2007)
Presentation / Conference Contribution
Al-Dubai, A., Ould-Khaoua, M., & Romdhani, I. (2007, August). Design and Analysis of Multicast Communication in Multidimensional Mesh Networks. Presented at 5th International Symposium on Parallel and Distributed Processing and Applications (ISPA07), Naigara Falls, Canada

This paper addresses the issue of multicast communication in scalable interconnection networks, using path-based scheme. Most existing multicast algorithms either assume a fixed network size, low dimensional networks or only consider the latency at... Read More about Design and Analysis of Multicast Communication in Multidimensional Mesh Networks.

Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. (2007)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. In Proceedings of the 13th International Conference on Auditory Display (364-371)

This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definiti... Read More about Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals..

Place and technology in the home. (2007)
Journal Article
Baillie, L., & Benyon, D. (2007). Place and technology in the home. Computer Supported Cooperative Work, 17, 227-256. https://doi.org/10.1007/s10606-007-9063-2

The home is a complex environment, designed for general use but shaped by individual needs and desires. It is a place often shared by several people with different demands and requirements. It is a place embedded with technologies utilised at various... Read More about Place and technology in the home..

Designing with blends: Conceptual foundations of human-computer interaction and software engineering methods. (2007)
Book
Imaz, M., & Benyon, D. (2007). Designing with blends: Conceptual foundations of human-computer interaction and software engineering methods. MIT Press

This work talks about how recent research in cognitive science offers new ways to understand the interaction of people and computers and develops a new literacy for well-informed, sensitive software design. The evolution of the concept of mind in cog... Read More about Designing with blends: Conceptual foundations of human-computer interaction and software engineering methods..

ALT text and basic accessibility (2007)
Presentation / Conference Contribution
McEwan, T., & Weerts, B. (2007). ALT text and basic accessibility. In D. Ramduny-Ellis, & D. Rachovides (Eds.), People and computers XXI : HCI-- but not as we know it : proceedings of HCI 2007, the 21st British HCI Group Annual Conference (1-4)

Recent surveys have shown that the majority of websites are not accessible. Despite legal obligations and the importance of the internet for disabled people, most websites fail to reach a basic level of accessibility, yet web developers are not short... Read More about ALT text and basic accessibility.

The place probe: exploring a sense of place in real and virtual environments. (2006)
Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006). The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668

This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques aimed at articulating a person's sense of place. It has been developed... Read More about The place probe: exploring a sense of place in real and virtual environments..

Workplace soundscape mapping: a trial of Macaulay and Crerar’s method (2006)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. In Proceedings of the 12th International Conference on Auditory Display (ICAD2006)

This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included a... Read More about Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.