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Outputs (290)

Eidolon360 – A VR Experience (2017)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2017, July). Eidolon360 – A VR Experience. Presented at HCI 2017 - Digital make-believe, University of Sunderland

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Complex Pleasures: Designing Optional interactions for Public Spaces (2017)
Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/Output/1022893

This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where systems invite interaction from passers-by. These systems are action-orienta... Read More about Complex Pleasures: Designing Optional interactions for Public Spaces.

Interactional Differences and Effects Between Collocated and Distributed Design (2017)
Presentation / Conference Contribution
Vasantha, G. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., Corney, J., & Wodehouse, A. (2017, January). Interactional Differences and Effects Between Collocated and Distributed Design. Presented at International Conference on Research into Design ICoRD 2017: Research into Design for Communities, Guwahati, India

Interactions (i.e. modes of operations through which product development knowledge is generated and externalized in the design process) play a vital role in knowledge processes of product development. Intentional or unintentional changes in interacti... Read More about Interactional Differences and Effects Between Collocated and Distributed Design.

The analysis and presentation of patents to support engineering design (2017)
Presentation / Conference Contribution
Vasantha, G., Corney, J., Maclachlan, R., & Wodehouse, A. (2016, June). The analysis and presentation of patents to support engineering design. Presented at 7th International Conference on Design Computing and Cognition, Evanston (Chicago), United States

This paper explores the role of patents in engineering design, and how the extraction and presentation of patent data could be improved for designers. We propose the use of crowdsourcing as a means to post tasks online for a crowd of people to partic... Read More about The analysis and presentation of patents to support engineering design.

Industrial challenges in patent management for design innovation (2016)
Presentation / Conference Contribution
Vasantha, G., Wodehouse, A., Corney, J., MacLachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management for design innovation. Presented at 23rd Innovation and Product Development Management Conference, Glasgow, UK

Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel products and services swiftly. In order to implement innovation strategies eff... Read More about Industrial challenges in patent management for design innovation.

User Experience in Cross-channel Ecosystems (2017)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2017). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017. https://doi.org/10.14236/ewic/HCI2017.38

Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud... Read More about User Experience in Cross-channel Ecosystems.

Permaculture as a foundation for sustainable interaction design and UX (2017)
Presentation / Conference Contribution
Egan, C., Benyon, D., & Thompson, R. (2017). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.

Sustainable HCI: Blending permaculture and user-experience (2017)
Presentation / Conference Contribution
Benyon, D., & Egan, C. (2017, June). Sustainable HCI: Blending permaculture and user-experience. Presented at DIS: Designing Interactive Systems, Edinburgh

For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, i... Read More about Sustainable HCI: Blending permaculture and user-experience.

TraceMatch: a computer vision technique for user input by tracing of animated controls (2016)
Presentation / Conference Contribution
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016, September). TraceMatch: a computer vision technique for user input by tracing of animated controls. Presented at Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '16

Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze... Read More about TraceMatch: a computer vision technique for user input by tracing of animated controls.

Appropriating Affordances. Three Practice Based Explorations (2017)
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University (2017)
Presentation / Conference Contribution
Binyamin, S., Rutter, M. J., & Smith, S. (2017, June). Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University. Presented at 12th International Conference on e-Learning (ICEL 2017), Orlando, FL (USA)

The Technology Acceptance Model (TAM) has been one of the most popular models in explaining the acceptance of technologies and employed empirically in various studies. This study was conducted with the objective of investigating the acceptance and us... Read More about Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University.

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch (2017)
Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017). Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), Article 45. https://doi.org/10.1145/3130910

In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface displays available controls as circular widgets with orbiting targets, and wh... Read More about Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch.

Extending the semiotics of embodied interaction to blended spaces. (2015)
Journal Article
O'Neill, S., & Benyon, D. (2015). Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical... Read More about Extending the semiotics of embodied interaction to blended spaces..

Crafted Evolution - The creation of the HyperHive Series (2017)
Presentation / Conference Contribution
Vones, K. (2017). Crafted Evolution - The creation of the HyperHive Series. In Conference Proceedings. https://doi.org/10.6084/m9.figshare.4746934

The following paper describes the conception and creation of the HyperHive Series of interactive pendants. This practice-led research analyses how the recent emergence of terms such as 'craft technologist' and 'alchemical craft' suggests a paradigm s... Read More about Crafted Evolution - The creation of the HyperHive Series.

SmoothMoves: smooth pursuits head movements for augmented reality. (2017)
Presentation / Conference Contribution
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017, October). SmoothMoves: smooth pursuits head movements for augmented reality. Presented at 30th Annual ACM Symposium on User Interface Software & Technology

SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-screen targets and the user’s head while tracking those targets. The paper pres... Read More about SmoothMoves: smooth pursuits head movements for augmented reality..

Aide Memoire (2017)
Presentation / Conference Contribution
Flint, T., & Dylan, T. H. (2018). Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017. https://doi.org/10.14236/ewic/HCI2017.69

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Challenges and opportunities in transforming laser system industry to deliver integrated product and service offers (2014)
Presentation / Conference Contribution
Vasantha, G., Roy, R., & Corney, J. (2014, October). Challenges and opportunities in transforming laser system industry to deliver integrated product and service offers. Presented at 15th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2014, Amsterdam, The Netherlands

Laser system industry is a complex network entity that includes laser component manufacturer, laser manufacturer, system integrator, laser job shop, laser process developer and end product manufacturer. Currently this market segment is predominately... Read More about Challenges and opportunities in transforming laser system industry to deliver integrated product and service offers.

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors (2017)
Presentation / Conference Contribution
Verweij, D., Esteves, A., Khan, V., & Bakker, S. (2017, May). WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17

We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined path -- users interact with these by performing a synchronous bodily moveme... Read More about WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.