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Outputs (34)

Multi-Modal employee routing with time windows in an urban environment. (2015)
Presentation / Conference Contribution
Urquhart, N. B., Hart, E., & Judson, A. (2015, July). Multi-Modal employee routing with time windows in an urban environment

An urban environment provides a number of challenges and opportunities
for organisations faced with the task of scheduling a mobile
workforce. Given a mixed set of public and private transportation
and a list of scheduling constraints, we seek to... Read More about Multi-Modal employee routing with time windows in an urban environment..

Grid diversity operator for some population-based optimization algorithms. (2015)
Presentation / Conference Contribution
Salah, A., & Hart, E. (2015, July). Grid diversity operator for some population-based optimization algorithms. Presented at GECCO’15 Companion

We present a novel diversity method named Grid Diversity
Operator (GDO) that can be incorporated into multiple
population-based optimization algorithms that guides the
containing algorithm in creating new individuals in sparsely
visited areas of... Read More about Grid diversity operator for some population-based optimization algorithms..

A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules (2015)
Presentation / Conference Contribution
Sim, K., & Hart, E. (2015, July). A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules. Presented at Proceedings of the Companion Publication of the 2015 on Genetic and Evolutionary Computation Conference - GECCO Companion '15

A previously described hyper-heuristic framework named
NELLI is adapted for the classic Job Shop Scheduling Problem (JSSP) and used to find ensembles of reusable heuristics that cooperate to cover the heuristic search space. A new heuristic generato... Read More about A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules.

Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. (2015)
Presentation / Conference Contribution
Hart, E., Steyven, A., & Paechter, B. (2015, July). Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. Presented at Proceedings of the 2015 on Genetic and Evolutionary Computation Conference - GECCO '15

Ensuring the integrity of a robot swarm in terms of maintaining
a stable population of functioning robots over long
periods of time is a mandatory prerequisite for building more
complex systems that achieve user-defined tasks. mEDEA
is an environ... Read More about Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication..

Visualizing Sets with Linear Diagrams. (2015)
Journal Article
Rodgers, P., Stapleton, G., & Chapman, P. (2015). Visualizing Sets with Linear Diagrams. ACM transactions on computer-human interaction, 22(6), 1-39. https://doi.org/10.1145/2810012

This paper presents the first design principles that optimize the visualization of sets using linear diagrams.
These principles are justified through empirical studies that evaluate the impact of graphical features on task
performance. Linear diagr... Read More about Visualizing Sets with Linear Diagrams..

Online view sampling for estimating depth from light fields (2015)
Presentation / Conference Contribution
Kim, C., Subr, K., Mitchell, K., Sorkine-Hornung, A., & Gross, M. (2015, September). Online view sampling for estimating depth from light fields. Presented at 2015 IEEE International Conference on Image Processing (ICIP)

Geometric information such as depth obtained from light fields
finds more applications recently. Where and how to sample
images to populate a light field is an important problem to
maximize the usability of information gathered for depth reconstru... Read More about Online view sampling for estimating depth from light fields.

Latency aware foveated rendering in unreal engine 4 (2015)
Presentation / Conference Contribution
Swafford, N. T., Cosker, D., & Mitchell, K. (2015, November). Latency aware foveated rendering in unreal engine 4. Presented at Proceedings of the 12th European Conference on Visual Media Production - CVMP '15

We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system de... Read More about Latency aware foveated rendering in unreal engine 4.

Real-time variable rigidity texture mapping (2015)
Presentation / Conference Contribution
Koniaris, C., Mitchell, K., & Cosker, D. (2015, November). Real-time variable rigidity texture mapping. Presented at Proceedings of the 12th European Conference on Visual Media Production - CVMP '15

Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation characteristics change, leading to distortions in the appearance of texture-mapped mesostructure. Such distortions are unde... Read More about Real-time variable rigidity texture mapping.

Guided ecological simulation for artistic editing of plant distributions in natural scenes (2015)
Journal Article
Bradbury, G. A., Subr, K., Koniaris, C., Mitchell, K., & Weyrich, T. (2015). Guided ecological simulation for artistic editing of plant distributions in natural scenes. The Journal of Computer Graphics Techniques, 4(4), 28-53

In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike stochastic scatter-instancing tools for plant placement (such as multi-class blue noise generators), we use a simulation based on ecological processe... Read More about Guided ecological simulation for artistic editing of plant distributions in natural scenes.

Carpet unrolling for character control on uneven terrain (2015)
Presentation / Conference Contribution
Miller, M., Holden, D., Al-Ashqar, R., Dubach, C., Mitchell, K., & Komura, T. (2015, November). Carpet unrolling for character control on uneven terrain. Presented at MIG '15 Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games

We propose a type of relationship descriptor based on carpet unrolling that computes the joint positions of a character based on the sum of relative vectors originating from a local coordinate system embedded on the surface of a carpet. Given a terra... Read More about Carpet unrolling for character control on uneven terrain.

Augmented creativity: bridging the real and virtual worlds to enhance creative play (2015)
Presentation / Conference Contribution
Zünd, F., Ryffel, M., Magnenat, S., Marra, A., Nitti, M., Kapadia, M., Noris, G., Mitchell, K., Gross, M., & Sumner, R. W. (2015, November). Augmented creativity: bridging the real and virtual worlds to enhance creative play. Presented at SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications on - SA '15

Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boost their creativity. We propose the concept of Augmented Creativity as empl... Read More about Augmented creativity: bridging the real and virtual worlds to enhance creative play.

Automatically Detecting Fallacies in System Safety Arguments (2015)
Presentation / Conference Contribution
Wells, S., Yuan, T., Manandhar, S., & Kelly, T. (2015, October). Automatically Detecting Fallacies in System Safety Arguments. Paper presented at 15th International Workshop on Computational Models of Natural Argument(CMNA15), Bertinoro, Italy

Safety cases play a significant role in the development of safety-critical systems. The key components in a safety case are safety arguments, that are designated to demonstrate that the system is acceptably safe. Inappropriate reasoning with safety a... Read More about Automatically Detecting Fallacies in System Safety Arguments.

Introducing ALIAS (2015)
Presentation / Conference Contribution
Wells, S., & LaGreca, R. (2015, October). Introducing ALIAS. Paper presented at 15th International Workshop on Computation Models of Natural Argument

ALIAS is a Python library for constructing, manipulating, storing, visualising, and converting argumentation structues. It is available with full source code under a copyleft license and aims to become a Swiss Army Knife for working with arguments in... Read More about Introducing ALIAS.

An agility-oriented and fuzziness-embedded semantic model for collaborative cloud service search, retrieval and recommendation (2015)
Journal Article
Fang, D., Liu, X., Romdhani, I., Jamshidi, P., & Pahl, C. (2016). An agility-oriented and fuzziness-embedded semantic model for collaborative cloud service search, retrieval and recommendation. Future Generation Computer Systems, 56, 11-26. https://doi.org/10.1016/j.future.2015.09.025

Cloud computing enables a revolutionary paradigm of consuming ICT services. However, due to the inadequately described service information, users often feel confused while trying to find the optimal services. Although some approaches are proposed to... Read More about An agility-oriented and fuzziness-embedded semantic model for collaborative cloud service search, retrieval and recommendation.

Distribution of independent components of binocular natural images (2015)
Journal Article
Hunter, D. W., & Hibbard, P. B. (2015). Distribution of independent components of binocular natural images. Journal of Vision, 15(13), 6. https://doi.org/10.1167/15.13.6

An influential theory of the function of early processing in the visual cortex is that it forms an efficient coding of ecologically valid stimuli. In particular, correlations and differences between visual signals from the two eyes are believed to be... Read More about Distribution of independent components of binocular natural images.

From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes (2015)
Presentation / Conference Contribution
Gkatzia, D., Rieser, V., Bartie, P., & Mackaness, W. (2015, September). From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes. Presented at 2015 Conference on Empirical Methods in Natural Language Processing, Lisbon

Predicting the success of referring expressions (RE) is vital for real world applications such as navigation systems. Traditionally, research has focused on studying Referring Expression Generation (REG) in virtual, controlled environments. In this p... Read More about From the Virtual to the RealWorld: Referring to Objects in Real-World Spatial Scenes.

Creating optimised employee travel plans. (2015)
Presentation / Conference Contribution
Urquhart, N. B., & Hart, E. (2015, September). Creating optimised employee travel plans. Paper presented at International Conference on Evolutionary and Deterministic Methods for Design, Optimization and Control with Applications to Industrial and Societal Problems, EUROGEN-2015

A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation (2015)
Presentation / Conference Contribution
Gkatzia, D., Cercas Curry, A., Rieser, V., & Lemon, O. (2015, September). A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation. Presented at 15th European Workshop on Natural Language Generation (ENLG 2015), University of Brighton, Brighton, UK

Decision-making is often dependent on uncertain data, e.g. data associated with confidence scores, such as probabilities. A concrete example of such data is weather data. We will demo a game-based setup for exploring the effectiveness of different ap... Read More about A Game-Based Setup for Data Collection and Task-Based Evaluation of Uncertain Information Presentation.

A Snapshot of NLG Evaluation Practices 2005 - 2014 (2015)
Presentation / Conference Contribution
Gkatzia, D., & Mahamood, S. (2015, September). A Snapshot of NLG Evaluation Practices 2005 - 2014. Presented at Proceedings of the 15th European Workshop on Natural Language Generation (ENLG), University of Brighton Brighton, UK

In this paper we present a snapshot of endto-end NLG system evaluations as presented in conference and journal papers1 over the last ten years in order to better understand the nature and type of evaluations that have been undertaken. We find that re... Read More about A Snapshot of NLG Evaluation Practices 2005 - 2014.

Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments (2015)
Presentation / Conference Contribution
Cercas Curry, A., Gkatzia, D., & Rieser, V. (2015, September). Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments. Presented at 15th European Workshop on Natural Language Generation (ENLG 2015), University of Brighton, Brighton, UK

Referring to landmarks has been identified to lead to improved navigation instructions. However, a previous corpus study suggests that human “wizards” also choose to refer to street names and generate user-centric instructions. In this paper, we cond... Read More about Generating and Evaluating Landmark-Based Navigation Instructions in Virtual Environments.