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Augmented creativity: bridging the real and virtual worlds to enhance creative play

Z�nd, Fabio; Ryffel, Mattia; Magnenat, St�phane; Marra, Alessia; Nitti, Maurizio; Kapadia, Mubbasir; Noris, Gioacchino; Mitchell, Kenny; Gross, Markus; Sumner, Robert W.

Authors

Fabio Z�nd

Mattia Ryffel

St�phane Magnenat

Alessia Marra

Maurizio Nitti

Mubbasir Kapadia

Gioacchino Noris

Markus Gross

Robert W. Sumner



Abstract

Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boost their creativity. We propose the concept of Augmented Creativity as employing ar on modern mobile devices to enhance real-world creative activities, support education, and open new interaction possibilities. We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through ar interactivity. Our coloring book app bridges coloring and computer-generated animation by allowing children to create their own character design in an ar setting. Our music apps provide a tangible way for children to explore different music styles and instruments in order to arrange their own version of popular songs. In the gaming domain, we show how to transform passive game interaction into active real-world movement that requires coordination and cooperation between players, and how ar can be applied to city-wide gaming concepts. We employ the concept of Augmented Creativity to authoring interactive narratives with an interactive storytelling framework. Finally, we examine how Augmented Creativity can provide a more compelling way to understand complex concepts, such as computer programming.

Presentation Conference Type Conference Paper (Published)
Conference Name SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications on - SA '15
Start Date Nov 2, 2015
End Date Nov 6, 2015
Acceptance Date Aug 1, 2015
Online Publication Date Nov 2, 2015
Publication Date 2015
Deposit Date Dec 12, 2017
Publicly Available Date Dec 15, 2017
Publisher Association for Computing Machinery (ACM)
Book Title SA '15 SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications
Chapter Number n/a
ISBN 9781450339285
DOI https://doi.org/10.1145/2818427.2818460
Keywords Animation, Augmented Reality, Games, Storytelling, User Interaction
Public URL http://researchrepository.napier.ac.uk/Output/951597
Contract Date Dec 12, 2017

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