Nicholas T. Swafford
Latency aware foveated rendering in unreal engine 4
Swafford, Nicholas T.; Cosker, Darren; Mitchell, Kenny
Abstract
We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system demonstrates appreciable computational gains in large resolution real-time rendering scenarios.
Citation
Swafford, N. T., Cosker, D., & Mitchell, K. (2015, November). Latency aware foveated rendering in unreal engine 4. Presented at Proceedings of the 12th European Conference on Visual Media Production - CVMP '15
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | Proceedings of the 12th European Conference on Visual Media Production - CVMP '15 |
Start Date | Nov 24, 2015 |
End Date | Nov 26, 2015 |
Acceptance Date | Aug 1, 2015 |
Online Publication Date | Nov 24, 2015 |
Publication Date | 2015 |
Deposit Date | Dec 12, 2017 |
Publicly Available Date | Dec 14, 2017 |
Publisher | Association for Computing Machinery (ACM) |
Book Title | CVMP '15 Proceedings of the 12th European Conference on Visual Media Production |
Chapter Number | n/a |
ISBN | 9781450335607 |
DOI | https://doi.org/10.1145/2824840.2824863 |
Keywords | Computer graphics, graphics systems, interfaces, perception, |
Public URL | http://researchrepository.napier.ac.uk/Output/951586 |
Contract Date | Dec 12, 2017 |
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