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Latency aware foveated rendering in unreal engine 4

Swafford, Nicholas T.; Cosker, Darren; Mitchell, Kenny

Authors

Nicholas T. Swafford

Darren Cosker



Abstract

We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system demonstrates appreciable computational gains in large resolution real-time rendering scenarios.

Citation

Swafford, N. T., Cosker, D., & Mitchell, K. (2015, November). Latency aware foveated rendering in unreal engine 4. Presented at Proceedings of the 12th European Conference on Visual Media Production - CVMP '15

Presentation Conference Type Conference Paper (published)
Conference Name Proceedings of the 12th European Conference on Visual Media Production - CVMP '15
Start Date Nov 24, 2015
End Date Nov 26, 2015
Acceptance Date Aug 1, 2015
Online Publication Date Nov 24, 2015
Publication Date 2015
Deposit Date Dec 12, 2017
Publicly Available Date Dec 14, 2017
Publisher Association for Computing Machinery (ACM)
Book Title CVMP '15 Proceedings of the 12th European Conference on Visual Media Production
Chapter Number n/a
ISBN 9781450335607
DOI https://doi.org/10.1145/2824840.2824863
Keywords Computer graphics, graphics systems, interfaces, perception,
Public URL http://researchrepository.napier.ac.uk/Output/951586
Contract Date Dec 12, 2017

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