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Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs

McGregor, Iain; Turner, Phil; Benyon, David

Authors

Phil Turner

David Benyon



Abstract

There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sound, there is a paucity of practical information regarding design for euphony, excepting musical composition. This paper addresses this hiatus by describing a theoretically based, practical method for evaluating the design of the auditory components of interactive technologies and media. Specifically, the method involves eliciting the auditory experiences of users of these technologies and media and comparing them with what the sound designers had intended. The method has been comprehensively tested in trials involving 100 users (listeners), and the results have been described as “useful” and “invaluable” by a group of 10 professional sound designers.

Citation

McGregor, I., Turner, P., & Benyon, D. (2014). Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),

Journal Article Type Article
Publication Date 2014-01
Deposit Date Feb 27, 2014
Publicly Available Date May 16, 2017
Journal Journal of Sonic Studies
Electronic ISSN 2212-6252
Publisher Leiden University Press
Peer Reviewed Peer Reviewed
Volume 6
Issue 1
Keywords Interactive technology; sound designers; euphony; auditory experience;
Public URL http://researchrepository.napier.ac.uk/id/eprint/6598
Publisher URL https://www.researchcatalogue.net/view/242648/242649
Contract Date May 16, 2017

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