Skip to main content

Research Repository

Advanced Search

All Outputs (81)

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Presentation / Conference Contribution
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (2024, June). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. Presented at 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Presentation / Conference Contribution
Charissis, V. (2023, December). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. Presented at 30th International Display Workshop, Niigata, Japan

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Presentation / Conference Contribution
Khan, M. S., Charissis, V., & Harrison, D. K. (2022, June). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. Presented at International Conference on Human-Computer Interaction, Online

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Presentation / Conference Contribution
Charissis, V., Khan, M. S., & Harrison, D. K. (2022, June). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. Presented at 24th International Conference on Human-Computer Interaction (HCII 2022), Online

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

Development of a virtual reality educational application for peritoneal dialysis training (2022)
Presentation / Conference Contribution
Reynolds, B., Hagerty, C., Charissis, V., Khan, M. S., & Campbell, L. (2022, November). Development of a virtual reality educational application for peritoneal dialysis training. Paper presented at Driving Discoveries 2022, Edinburgh

Learning how to do dialysis at home can be stressful for patients and families. For children, families may not have the opportunity to meet with dialysis-experienced patients as end-stage kidney disease is rare. Parents may have to decide on the ty... Read More about Development of a virtual reality educational application for peritoneal dialysis training.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Presentation / Conference Contribution
Khan, C., Charissis, V., & Harrison, D. K. (2022, October). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. Presented at Future Technologies Conference 2022 (FTC 2022), Vancouver, Canada

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

How users experience autonomous vehicle driving: provision of information through AR HUD (2022)
Presentation / Conference Contribution
Charissis, V. (2022, December). How users experience autonomous vehicle driving: provision of information through AR HUD. Presented at 29th International Display Workshops (IDW '22), Fukuoka, Japan

This work examines if the provision of information through Augmented Reality (AR) Head-Up Display (HUD) alleviates passengers' anxiety during autonomous vehicle (AV) driving. The evaluation was performed in a VR driving simulator, by ten volunteer us... Read More about How users experience autonomous vehicle driving: provision of information through AR HUD.

Design principles and user experience of automotive head-up display development (2021)
Presentation / Conference Contribution
Charissis, V., Bram Larbi, K. F., Lagoo, R., Wang, S., & Khan, S. (2021, December). Design principles and user experience of automotive head-up display development. Presented at International Display Workshops (IDW '21), Online

The paper presents a comparison of three prototype Head-Up Display interfaces aiming to improve drivers' safety. The evaluation attempts to identify their user-experience commonalities which are preferred by the drivers and improve their driving patt... Read More about Design principles and user experience of automotive head-up display development.

Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer (2021)
Presentation / Conference Contribution
Khan, M. S., Charissis, V., & Harrison, D. (2021, May). Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer. Presented at Spring Servitization Conference 2021, Online

DEAS are a cluster of high-value business models that focus on the delivery of outcomes rather than products to customers (DEAS NetworkPlus, 2020). Advance Service offers can be challenging to communicate and limit businesses understanding in the val... Read More about Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer.

Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality (2021)
Presentation / Conference Contribution
Bram-Larbi, K. F., Charissis, V., Lagoo, R., Wang, S., Khan, S., Altarteer, S., Harrison, D. K., & Drikakis, D. (2021, July). Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality. Presented at 23rd HCI International Conference (HCII 2021), Online

Multiple infotainment sources can significantly overload the driver’s cognitive load and increase the collision probabilities. Current solutions provided have attempted to alleviate this issue with the centralization of infotainment devices to single... Read More about Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality.

Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics (2021)
Presentation / Conference Contribution
Charissis, C., Bram-Larbi, K. F., Lagoo, R., Wang, S., Khan, S., Altarteer, S., Harrison, D. K., & Drikakis, D. (2021, July). Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics. Presented at HCI International 2021, Online

The design, development and evaluation of consumer electronics pose many challenges in the transition from initial concept to final product market release. In the automotive sector, in particular, due to the nature of these devices and to alleviate u... Read More about Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics.

Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence (2021)
Presentation / Conference Contribution
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Harrison, D., & Drikakis, D. (2022, April). Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence. Presented at 2021 Future of Information and Communication Conference (FICC), Vancouver, Canada

The efficiency of collision-avoidance abrupt braking or manoeuvring is primarily based on a driver{\textquoteright}s response time. The latter is affected by the driver{\textquoteright}s spatial and situational awareness, which in turn is heavily dep... Read More about Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence.

AR guidance system for traffic circumvention and collision avoidance: emergency services case study (2021)
Presentation / Conference Contribution
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Drikakis, D., & Harrison, D. (2021, January). AR guidance system for traffic circumvention and collision avoidance: emergency services case study. Presented at 2021 IEEE International Conference on Consumer Electronics (ICCE), Las Vegas, NV, USA

Circumventing motorway traffic can be a challenging task for the Emergency Services{\textquoteright} vehicles. This work presents a preliminary Human-Computer Interface (HCI) design which employs Augmented Reality (AR) and Artificial Intelligence (AI... Read More about AR guidance system for traffic circumvention and collision avoidance: emergency services case study.

Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence (2020)
Presentation / Conference Contribution
Bram-Larbi, K. F., Charissis, V., Khan, S., Harrison, D. K., & Drikakis, D. (2020, July). Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence. Presented at 22nd HCI International Conference (HCII 2020), Copenhagen, Denmark

The rapid mobilization of Emergency Services (ES) could be particularly challenging for ES drivers and staff that have to navigate and manoeuvre through various traffic and weather conditions. Driving, in high speeds through dense traffic is a partic... Read More about Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence.

Collision avoidance head-up display: design considerations for emergency services' vehicles (2020)
Presentation / Conference Contribution
Bram-Larbi, K., Charissis, V., Harrison, D., Khan, {. S., Lagoo, R., & Drikakis, D. (2020, January). Collision avoidance head-up display: design considerations for emergency services' vehicles. Presented at 2020 IEEE International Conference on Consumer Electronics (ICCE), Las Vegas, NV, USA

Emergency Services' (ES) vehicles primary objective is to attend an accident or other incident scenes in a fast, safe and efficient manner. Yet this task is becoming increasingly difficult due to the increasing population and the plethora of emergenc... Read More about Collision avoidance head-up display: design considerations for emergency services' vehicles.

Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers (2019)
Presentation / Conference Contribution
Wang, S., Charissis, V., Lagoo, R., Campbell, J., & Harrison, D. (2019, January). Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers. Presented at 2019 IEEE International Conference on Consumer Electronics (ICCE), Las Vegas, NV, USA

Long distance travelling and commuting can be particularly tiring for the driver and the rear passengers. The level of driver distraction could be further increased if younger passengers onboard are idle for long time during the drive. This paper pre... Read More about Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers.

Prototype gesture recognition interface for vehicular head-up display system (2018)
Presentation / Conference Contribution
Lagoo, R., Charissis, V., Chan, W., Khan, S., & Harrison, D. (2018, January). Prototype gesture recognition interface for vehicular head-up display system. Presented at 2018 IEEE International Conference on Consumer Electronics (ICCE), Las Vegas, NV, USA

The proliferation of infotainment systems in the contemporary vehicular environment offers an abundance of information which is typically not distilled or prioritised according to the driver's requirements and driving conditions. Additionally, this r... Read More about Prototype gesture recognition interface for vehicular head-up display system.

Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores (2017)
Presentation / Conference Contribution
Altarteer, S., Charissis, V., Harrison, D., & Chan, W. (2017, June). Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores. Presented at 4th International Conference, AVR 2017, Ugento, Italy

This paper introduces HCI design approach for an online shopping gestural-based interface. The proposed semi-immersive Virtual Reality (VR) interface aims to elevate the user experience in such indirect environment, where effective delivering of func... Read More about Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores.

An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment (2017)
Presentation / Conference Contribution
Wang, S., Charissis, V., Campbell, J., Chan, W., Moore, D., & Harrison, D. (2016, November). An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment. Presented at 2016 International Conference on Advanced Materials for Science and Engineering (ICAMSE), Tainan, Taiwan

This paper presents a novel Human-Computer Interaction design approach for an automotive direct manipulation interface, aiming primarily to act as a younger passengers' interactive infotainment system in order to minimize driver distraction. The prop... Read More about An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment.

Product customisation: virtual reality and new opportunities for luxury brands online trading (2016)
Presentation / Conference Contribution
Altarteer, S., Charissis, V., Harrison, D., & Chan, W. (2016, July). Product customisation: virtual reality and new opportunities for luxury brands online trading. Presented at Web3D '16: 21st International Conference on Web3D Technology, Anaheim, California

Considering the rapid fast advancement in hardware and software medium technologies, product visualisation and customisation methods in online stores are evidently lacking both realism and interactivity. The advantages that Virtual Reality system mak... Read More about Product customisation: virtual reality and new opportunities for luxury brands online trading.