Mohammed Soheeb Khan
Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer
Khan, Mohammed Soheeb; Charissis, Vassilis; Harrison, David
Abstract
DEAS are a cluster of high-value business models that focus on the delivery of outcomes rather than products to customers (DEAS NetworkPlus, 2020). Advance Service offers can be challenging to communicate and limit businesses understanding in the value and benefits. This can be costly both for customers and service providers. This has initiated researchers to explore innovative digital technologies to enhance the communication, education and engagement of customers about DEAS offers (DEAS NetworkPlus, 2019). This work employed Serious Games as an innovative technology to research if DEAS offers can be communicated to current and future customers, whilst engaging and educating them about the DEAS benefits. Thus, this project was developed in collaboration with the Howden Group which are a global engineering business who focuses on providing their clients with industrial air and gas handling assets (Howden Group, 2021). Howden provided their DEAS “service agreement” offer, as an industry example. This offer was split into services and benefits, recommended to the player as controls, perks and upgrades in the game. The game simulation challenges the users with random equipment malfunctions, forcing them to select appropriate DEAS solutions and learn in a chaos-based scenario.
Citation
Khan, M. S., Charissis, V., & Harrison, D. (2021, May). Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer. Presented at Spring Servitization Conference 2021, Online
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | Spring Servitization Conference 2021 |
Start Date | May 10, 2021 |
End Date | May 12, 2021 |
Publication Date | 2021 |
Deposit Date | May 19, 2023 |
Pages | 287-289 |
Book Title | Servitization: A Pathway towards a Resilient, Productive and Sustainable Future |
ISBN | 978-1-85449-499-3 |
Keywords | Serious Game, DEAS, Servitization, Gamification, Simulation, Learning |
Public URL | http://researchrepository.napier.ac.uk/Output/3064149 |
Publisher URL | https://www.advancedservicesgroup.co.uk/ssc2021 |
Related Public URLs | https://www.advancedservicesgroup.co.uk/2021-spring-servitization-conference-proceedings/ |
You might also like
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
(2024)
Presentation / Conference Contribution
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety
(2023)
Presentation / Conference Contribution
A stacking ensemble of deep learning models for IoT intrusion detection
(2023)
Journal Article
Federated Learning for IoT Intrusion Detection
(2023)
Journal Article
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics
(2022)
Presentation / Conference Contribution
Downloadable Citations
About Edinburgh Napier Research Repository
Administrator e-mail: repository@napier.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2025
Advanced Search