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Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer

Khan, Mohammed Soheeb; Charissis, Vassilis; Harrison, David

Authors

Mohammed Soheeb Khan

David Harrison



Abstract

DEAS are a cluster of high-value business models that focus on the delivery of outcomes rather than products to customers (DEAS NetworkPlus, 2020). Advance Service offers can be challenging to communicate and limit businesses understanding in the value and benefits. This can be costly both for customers and service providers. This has initiated researchers to explore innovative digital technologies to enhance the communication, education and engagement of customers about DEAS offers (DEAS NetworkPlus, 2019). This work employed Serious Games as an innovative technology to research if DEAS offers can be communicated to current and future customers, whilst engaging and educating them about the DEAS benefits. Thus, this project was developed in collaboration with the Howden Group which are a global engineering business who focuses on providing their clients with industrial air and gas handling assets (Howden Group, 2021). Howden provided their DEAS “service agreement” offer, as an industry example. This offer was split into services and benefits, recommended to the player as controls, perks and upgrades in the game. The game simulation challenges the users with random equipment malfunctions, forcing them to select appropriate DEAS solutions and learn in a chaos-based scenario.

Citation

Khan, M. S., Charissis, V., & Harrison, D. (2021, May). Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer. Presented at Spring Servitization Conference 2021, Online

Presentation Conference Type Conference Paper (published)
Conference Name Spring Servitization Conference 2021
Start Date May 10, 2021
End Date May 12, 2021
Publication Date 2021
Deposit Date May 19, 2023
Pages 287-289
Book Title Servitization: A Pathway towards a Resilient, Productive and Sustainable Future
ISBN 978-1-85449-499-3
Keywords Serious Game, DEAS, Servitization, Gamification, Simulation, Learning
Public URL http://researchrepository.napier.ac.uk/Output/3064149
Publisher URL https://www.advancedservicesgroup.co.uk/ssc2021
Related Public URLs https://www.advancedservicesgroup.co.uk/2021-spring-servitization-conference-proceedings/