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All Outputs (102)

AR guidance system for traffic circumvention and collision avoidance: emergency services case study (2021)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Drikakis, D., & Harrison, D. (2021). AR guidance system for traffic circumvention and collision avoidance: emergency services case study. In 2021 IEEE International Conference on Consumer Electronics (ICCE). https://doi.org/10.1109/ICCE50685.2021.9427708

Circumventing motorway traffic can be a challenging task for the Emergency Services{\textquoteright} vehicles. This work presents a preliminary Human-Computer Interface (HCI) design which employs Augmented Reality (AR) and Artificial Intelligence (AI... Read More about AR guidance system for traffic circumvention and collision avoidance: emergency services case study.

Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study (2021)
Journal Article
Charissis, V., Falah, J., Lagoo, R., Alfalah, S. F. M., Khan, S., Wang, S., …Drikakis, D. (2021). Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study. Applied Sciences, 11(4), Article 1397. https://doi.org/10.3390/app11041397

The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternat... Read More about Employing emerging technologies to develop and evaluate in-vehicle intelligent systems for driver support: infotainment AR HUD case study.

Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence (2020)
Conference Proceeding
Bram-Larbi, K. F., Charissis, V., Khan, S., Harrison, D. K., & Drikakis, D. (2020). Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence. In HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments (24-39). https://doi.org/10.1007/978-3-030-59987-4_3

The rapid mobilization of Emergency Services (ES) could be particularly challenging for ES drivers and staff that have to navigate and manoeuvre through various traffic and weather conditions. Driving, in high speeds through dense traffic is a partic... Read More about Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence.

Collision avoidance head-up display: design considerations for emergency services' vehicles (2020)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Harrison, D., Khan, {. S., Lagoo, R., & Drikakis, D. (2020). Collision avoidance head-up display: design considerations for emergency services' vehicles. In 2020 IEEE International Conference on Consumer Electronics (ICCE) (1-7). https://doi.org/10.1109/ICCE46568.2020.9043068

Emergency Services' (ES) vehicles primary objective is to attend an accident or other incident scenes in a fast, safe and efficient manner. Yet this task is becoming increasingly difficult due to the increasing population and the plethora of emergenc... Read More about Collision avoidance head-up display: design considerations for emergency services' vehicles.

Machine-Learning Methods for Computational Science and Engineering (2020)
Journal Article
Frank, M., Drikakis, D., & Charissis, V. (2020). Machine-Learning Methods for Computational Science and Engineering. Computation, 8(1), Article 15. https://doi.org/10.3390/computation8010015

The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this... Read More about Machine-Learning Methods for Computational Science and Engineering.

Mitigating driver’s distraction: automotive head-up display and gesture recognition system (2019)
Journal Article
Lagoo, R., Charissis, V., & Harrison, D. K. (2019). Mitigating driver’s distraction: automotive head-up display and gesture recognition system. IEEE Consumer Electronics Magazine, 8(5), 79-85. https://doi.org/10.1109/MCE.2019.2923896

Dashboards in modern vehicular interiors, house multiple infotainment systems that allow a continuous flow of nonessential information maintaining driver connectivity. This results in distraction of the driver's attention from the primary task of dri... Read More about Mitigating driver’s distraction: automotive head-up display and gesture recognition system.

Technology acceptance model for 3D virtual reality system in luxury brands online stores (2019)
Journal Article
Altarteer, S., & Charissis, V. (2019). Technology acceptance model for 3D virtual reality system in luxury brands online stores. IEEE Access, 7, 64053-64062. https://doi.org/10.1109/ACCESS.2019.2916353

This paper presents an evaluation of a 3D semi-immersive virtual reality (VR) system for online luxury product visualization and customization service. This paper's objective is to present the results of the survey-based analysis using a technology a... Read More about Technology acceptance model for 3D virtual reality system in luxury brands online stores.

Exploring the Development Requirements for Virtual Reality Gait Analysis (2019)
Journal Article
Khan, M. S., Charissis, V., & Sakellariou, S. (2019). Exploring the Development Requirements for Virtual Reality Gait Analysis. Multimodal Technologies and Interaction, 3(2), Article 24. https://doi.org/10.3390/mti3020024

The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to speciali... Read More about Exploring the Development Requirements for Virtual Reality Gait Analysis.

Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers (2019)
Conference Proceeding
Wang, S., Charissis, V., Lagoo, R., Campbell, J., & Harrison, D. (2019). Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers. In 2019 IEEE International Conference on Consumer Electronics (ICCE). https://doi.org/10.1109/ICCE.2019.8661927

Long distance travelling and commuting can be particularly tiring for the driver and the rear passengers. The level of driver distraction could be further increased if younger passengers onboard are idle for long time during the drive. This paper pre... Read More about Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers.

Prototype gesture recognition interface for vehicular head-up display system (2018)
Conference Proceeding
Lagoo, R., Charissis, V., Chan, W., Khan, S., & Harrison, D. (2018). Prototype gesture recognition interface for vehicular head-up display system. In 2018 IEEE International Conference on Consumer Electronics (ICCE) (1-6). https://doi.org/10.1109/ICCE.2018.8326146

The proliferation of infotainment systems in the contemporary vehicular environment offers an abundance of information which is typically not distilled or prioritised according to the driver's requirements and driving conditions. Additionally, this r... Read More about Prototype gesture recognition interface for vehicular head-up display system.

Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores (2017)
Conference Proceeding
Altarteer, S., Charissis, V., Harrison, D., & Chan, W. (2017). Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores. In L. De Paolis, P. Bourdot, & A. Mongelli (Eds.), Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Proceedings (464-477). https://doi.org/10.1007/978-3-319-60928-7_39

This paper introduces HCI design approach for an online shopping gestural-based interface. The proposed semi-immersive Virtual Reality (VR) interface aims to elevate the user experience in such indirect environment, where effective delivering of func... Read More about Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores.

Augmented reality prototype HUD for passenger infotainment in a vehicular environment (2017)
Journal Article
Wang, S., Charissis, V., & Harrison, D. K. (2017). Augmented reality prototype HUD for passenger infotainment in a vehicular environment. Advances in Science, Technology and Engineering Systems Journal, 2(3), 634-641. https://doi.org/10.25046/aj020381

The paper presents a prototype Head Up Display interface which acts as an interactive infotainment system for rear seat younger passengers, aiming to minimize driver distraction. The interface employs an Augmented Reality medium that utilizes the ext... Read More about Augmented reality prototype HUD for passenger infotainment in a vehicular environment.

An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment (2017)
Conference Proceeding
Wang, S., Charissis, V., Campbell, J., Chan, W., Moore, D., & Harrison, D. (2017). An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment. In Proceedings of the IEEE International Conference on Advanced Materials for Science and Engineering: Innovation, Science and Engineering, IEEE-ICAMSE 2016 (404-407). https://doi.org/10.1109/ICAMSE.2016.7840359

This paper presents a novel Human-Computer Interaction design approach for an automotive direct manipulation interface, aiming primarily to act as a younger passengers' interactive infotainment system in order to minimize driver distraction. The prop... Read More about An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment.

Product customisation: virtual reality and new opportunities for luxury brands online trading (2016)
Conference Proceeding
Altarteer, S., Charissis, V., Harrison, D., & Chan, W. (2016). Product customisation: virtual reality and new opportunities for luxury brands online trading. In Web3D '16: Proceedings of the 21st International Conference on Web3D Technology (173-174). https://doi.org/10.1145/2945292.2945317

Considering the rapid fast advancement in hardware and software medium technologies, product visualisation and customisation methods in online stores are evidently lacking both realism and interactivity. The advantages that Virtual Reality system mak... Read More about Product customisation: virtual reality and new opportunities for luxury brands online trading.

Improving human responses with the use of prototype HUD interface (2015)
Presentation / Conference
Charissis, V., Chan, W., Khan, M. S., & Lagoo, R. (2015, November). Improving human responses with the use of prototype HUD interface. Paper presented at ACM SIGGRAPH Asia 2015, Kobe, Japan

This paper presents the evolution of our automotive fullwindshieldHUD interface offering a faster and simplifiedinterface that enhances driver's spatial awareness under lowvisibility. The system is evaluated in contrast to existing HDD by45 users in... Read More about Improving human responses with the use of prototype HUD interface.

noPILLS in waters (2015)
Report
Dagot, C., van der Grinten, E., Helwig, K., Klepiszewski, K., Lyko, S., Nafo, I., …Ramzan, R. (2015). noPILLS in waters. EU

Pharmaceuticals in the Environment (PiE) are an increasingly recognised risk to the quality of surface water and groundwater. The noPILLS project contributed towards a better understanding of the complex system of processes and – probably more import... Read More about noPILLS in waters.

Development and evaluation of virtual reality medical training system for anatomy education (2015)
Conference Proceeding
Falah, J., Charissis, V., Khan, S., Chan, W., Alfalah, S. F., & Harrison, D. K. (2015). Development and evaluation of virtual reality medical training system for anatomy education. In Intelligent Systems in Science and Information 2014 (369-383). https://doi.org/10.1007/978-3-319-14654-6_23

Medical education is a dynamic field that witnesses continuous evolutionand development. The employment of Virtual Reality (VR) based visualization andtraining environments in the delivery of anatomy teaching transfers the learningexperience from one... Read More about Development and evaluation of virtual reality medical training system for anatomy education.

Enhancing human responses through augmented reality head-up display in vehicular environment (2014)
Conference Proceeding
Charissis, V. (2014). Enhancing human responses through augmented reality head-up display in vehicular environment. In 2014 11th International Conference & Expo on Emerging Technologies for a Smarter World, (CEWIT) (1-6). https://doi.org/10.1109/CEWIT.2014.7021141

Contemporary needs for constant provision of information and communication has crowded the modern vehicle's interior with a variety of instrumentation displays. This abundance of automotive infotainment devices can reduce significantly driver's decis... Read More about Enhancing human responses through augmented reality head-up display in vehicular environment.

Development and evaluation of prototype virtual reality telemedicine system for asynchronous gait analysis (2014)
Conference Proceeding
Khan, M. S., Chan, W., Sakellariou, S., Harrison, D. K., & Charissis, V. (2014). Development and evaluation of prototype virtual reality telemedicine system for asynchronous gait analysis. In Proceedings of the 8th International Conference in Appropriate Healthcare Technologies for Low Resource Setting (AHT IET 2014) (18-21). https://doi.org/10.1049/cp.2014.0778

Various rehabilitation and diagnostic methods related to musculoskeletal injuries or diseases however, can be challenging to monitor and record over long time periods. Furthermore, patients in remote locations, which represent a substantial proportio... Read More about Development and evaluation of prototype virtual reality telemedicine system for asynchronous gait analysis.

Virtual reality medical training system for anatomy education (2014)
Conference Proceeding
Falah, J. F. M., Khan, M. S., Alfalah, T., Alfalah, S. F., Chan, W., Harrison, D. K., & Charissis, V. (2014). Virtual reality medical training system for anatomy education. In 2014 Science and Information Conference (752-758). https://doi.org/10.1109/SAI.2014.6918271

Medical education is a dynamic field that witnesses continuous evolution and development. The employment of Virtual Reality (VR) based visualization and training environments in the delivery of anatomy teaching transfers the learning experience from... Read More about Virtual reality medical training system for anatomy education.