Narratives Of Blended Experience
(2024)
Journal Article
Flint, T., O’Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (in press). Narratives Of Blended Experience. Interacting with Computers,
All Outputs (7)
When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts (2021)
Journal Article
Hall, L., Paracha, S., Mitsche, N., Flint, T., Stewart, F., MacFarlane, K., & Hagan-Green, G. (2022). When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts. PreseIn response to the pandemic, many countries have had multiple lockdowns punctuated by partial freedoms limiting physically being together. In 2020-21, during the COVID-19 pandemic parents were stressed and exhausted by the challenges of work, home sc... Read More about When will Immersive Virtual Reality have its day? Challenges to IVR adoption in the home as exposed in studies with teenagers, parents and experts.
Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys (2021)
Journal Article
Hall, L., Paracha, S., Flint, T., MacFarlane, K., Stewart, F., Hagan-Green, G., & Watson, D. (2022). Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys. International Journal of Child-Computer InteracThe use of interactive, smart and connected toys is expected to increase rapidly with many claiming not only new ways to play, but also to have educational benefits. However, there is a lack of evidence to support such claims and the purpose of the c... Read More about Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys.
Virtualizing the real: a virtual reality contemporary sculpture park for children (2018)
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft... Read More about Virtualizing the real: a virtual reality contemporary sculpture park for children.
Enactive appropriation (2015)
Journal Article
Flint, T., & Turner, P. (2016). Enactive appropriation. AI & society, 31(1), 41-49. https://doi.org/10.1007/s00146-015-0582-yThe appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must understand use. We define use as the active, purposive exploitation of the aff... Read More about Enactive appropriation.
Enlightened trial and error (2012)
Journal Article
Turner, P., Turner, S., & Flint, T. (2012). Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable systems for users, some of whom have been described as “naïve”, safely ins... Read More about Enlightened trial and error.
Designing for engagement (2011)
Journal Article
Turner, P., Flint, T., & Turner, S. (2011). Designing for engagement. Infrastructure journal,