Phil Turner
Enlightened trial and error
Turner, Phil; Turner, Susan; Flint, Tom
Abstract
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable systems for users, some of whom have been described as “naïve”, safely installed behind their desktop personal computers. But the world is changed. All aspects of society use interactive technology, it is frequently carried about with us, we talk to it, gesture at it, caress it and check it compulsively. The original emphasis on designing for usability has given way to creating an optimal “user experience”. So we are faced with two distinct but related issues: firstly, how do we characterise this new technology and our relationship with it and secondly, how do we teach to design for it. We have developed an approach, which might formally be described as being based on a “convergent-divergent dialectic” but is, at its heart, recognisably playful.
Citation
Turner, P., Turner, S., & Flint, T. (2012). Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Journal Article Type | Article |
---|---|
Publication Date | 2012 |
Deposit Date | Nov 5, 2013 |
Publicly Available Date | Nov 5, 2013 |
Print ISSN | 1826-9745 |
Peer Reviewed | Peer Reviewed |
Volume | 13/14 |
Pages | 64-83 |
Keywords | human-computer interaction; user experience; |
Public URL | http://researchrepository.napier.ac.uk/id/eprint/6472 |
Files
Enlightened Trial and Error
(<nobr>8.4 Mb</nobr>)
PDF
Publisher Licence URL
http://creativecommons.org/licenses/by-nc/4.0/
You might also like
How we cope with digital technology
(2013)
Book
Digital Make-Believe
(2016)
Book
Aide Memoire
(2017)
Conference Proceeding