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All Outputs (107)

Reflecting on Design (2006)
Presentation / Conference Contribution
Varey, A., & Smyth, M. (2006, March). Reflecting on Design. Paper presented at CONVIVIO Faculty Forum “Teaching Design for HCI”

No abstract available.

Responsive environments, place and presence. (2005)
Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005). Responsive environments, place and presence. PsychNology journal, 3, 34-74

This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in two photo-realistic virtual environments. Twenty eight subjects (17 male, 1... Read More about Responsive environments, place and presence..

Visual-narrative and virtual reality. (2004)
Presentation / Conference Contribution
Carroll, F., Smyth, M., & Dryden, L. (2004). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference

This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It addresses three main issues; how we engage in images, how the VR technology can enhance this engagement and how narratives can maintai... Read More about Visual-narrative and virtual reality..

Who am I and where am I? - switching and stitching in the digital age. (2004)
Presentation / Conference Contribution
Smyth, M., Raijmakers, B., & Munro, A. (2004). Who am I and where am I? - switching and stitching in the digital age. In D. Marjanovic (Ed.), Proceedings of the 8th International Design Conference DESIGN 2004 (1487-1492)

This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initially a series of human groups are described which have the potential to infor... Read More about Who am I and where am I? - switching and stitching in the digital age..

Experiental design: connecting design to HCI. (2004)
Presentation / Conference Contribution
Smyth, M., & Varey, A. (2004). Experiental design: connecting design to HCI. In CHI Workshop - Exploring the Relationship between Design and HCI

A method for designing virtual places. (2004)
Presentation / Conference Contribution
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004). A method for designing virtual places. In Presence 2004 (305-312)

This paper discusses our experiences of using a range of methods and techniques to measure the sense of place in real and virtual environments. The paper presents a discussion on presence and how this is linked directly with our sense of place. F... Read More about A method for designing virtual places..

Probing the sense of place. (2004)
Presentation / Conference Contribution
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004). Probing the sense of place. In Presence 2004

This paper describes the application and results of two studies using a qualitative tool designed to examine sense of place in relation to presence research in the BENOGO project. The ‘place probe’ incorporates a range of techniques aimed at arti... Read More about Probing the sense of place..

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.

Place and placelessness in virtual environments. (2003)
Presentation / Conference Contribution
Turner, P., Turner, S., Carroll, F., Benyon, D., McCall, R., & Smyth, M. (2003). Place and placelessness in virtual environments. In Proc. 6th Annual International Workshop on Presence

The case for building familiarity into wearables design. (2003)
Presentation / Conference Contribution
Kettley, S., & Smyth, M. (2003, October). The case for building familiarity into wearables design. Paper presented at Seventh IEEE International Symposium on Wearable Computers (ISWC'03), White Plains, New York, USA

This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what... Read More about The case for building familiarity into wearables design..

Recreating the Botanics: towards a sense of place in virtual environments. (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Recreating the Botanics: towards a sense of place in virtual environments..

Re-creating the Botanics: towards a sense of place in virtual environments (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Re-creating the Botanics: towards a sense of place in virtual environments.

An investigation into virtual representations of real places. (2002)
Presentation / Conference Contribution
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., …Weinshall, D. (2002). An investigation into virtual representations of real places. In Proc. Fifth Annual International Workshop on Presence (66-78)

The paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the research is to develop new tools for empirical and theoretical studies of pre... Read More about An investigation into virtual representations of real places..

TOUCH: Creating interactional artefacts in a physical world (2000)
Journal Article
Smyth, M. (2000). TOUCH: Creating interactional artefacts in a physical world. Interfaces / the British HCI Group newsletter, 17

The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we reach out to touch those objects that attract or perplex. Touch conveys an intimacy both at a physical and emotional level. In the pursuit of t... Read More about TOUCH: Creating interactional artefacts in a physical world.

A framework for engineering metaphor at the user interface (2000)
Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), 301-322. https://doi.org/10.1016/s0953-5438%2800%2900047-3

Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situations. However, there is very little guidance for software designers on how... Read More about A framework for engineering metaphor at the user interface.