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The case for building familiarity into wearables design.

Kettley, Sarah; Smyth, Michael

Authors

Sarah Kettley



Abstract

This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what Steve Mann termed ‘existential computers’. This phenomenological state will only come about, however, if the product/user fit is good for all aspects of the design. Here we examine the design aspect of familiarity and how choice of materials can affect the approachability of the wearable, and the subsequent relationship between it and the wearer. Finally a combined design through making and participative methodology is suggested for taking the work further.

Presentation Conference Type Conference Paper (unpublished)
Conference Name Seventh IEEE International Symposium on Wearable Computers (ISWC'03)
Start Date Oct 21, 2003
End Date Oct 23, 2003
Publication Date 2003-10
Deposit Date May 31, 2010
Publicly Available Date May 31, 2010
Peer Reviewed Peer Reviewed
Keywords wearables; design; existential computers; familiarity;
Public URL http://researchrepository.napier.ac.uk/id/eprint/3323
Contract Date May 31, 2010

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