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All Outputs (5)

Online view sampling for estimating depth from light fields (2015)
Presentation / Conference Contribution
Kim, C., Subr, K., Mitchell, K., Sorkine-Hornung, A., & Gross, M. (2015). Online view sampling for estimating depth from light fields. In 2015 IEEE International Conference on Image Processing (ICIP). https://doi.org/10.1109/icip.2015.7350981

Geometric information such as depth obtained from light fields finds more applications recently. Where and how to sample images to populate a light field is an important problem to maximize the usability of information gathered for depth reconstru... Read More about Online view sampling for estimating depth from light fields.

Latency aware foveated rendering in unreal engine 4 (2015)
Presentation / Conference Contribution
Swafford, N. T., Cosker, D., & Mitchell, K. (2015). Latency aware foveated rendering in unreal engine 4. In CVMP '15 Proceedings of the 12th European Conference on Visual Media Production. https://doi.org/10.1145/2824840.2824863

We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system de... Read More about Latency aware foveated rendering in unreal engine 4.

Real-time variable rigidity texture mapping (2015)
Presentation / Conference Contribution
Koniaris, C., Mitchell, K., & Cosker, D. (2015, November). Real-time variable rigidity texture mapping. Presented at Proceedings of the 12th European Conference on Visual Media Production - CVMP '15

Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation characteristics change, leading to distortions in the appearance of texture-mapped mesostructure. Such distortions are unde... Read More about Real-time variable rigidity texture mapping.

Carpet unrolling for character control on uneven terrain (2015)
Presentation / Conference Contribution
Miller, M., Holden, D., Al-Ashqar, R., Dubach, C., Mitchell, K., & Komura, T. (2015). Carpet unrolling for character control on uneven terrain. In MIG '15 Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. https://doi.org/10.1145/2822013.

We propose a type of relationship descriptor based on carpet unrolling that computes the joint positions of a character based on the sum of relative vectors originating from a local coordinate system embedded on the surface of a carpet. Given a terra... Read More about Carpet unrolling for character control on uneven terrain.

Augmented creativity: bridging the real and virtual worlds to enhance creative play (2015)
Presentation / Conference Contribution
Zünd, F., Ryffel, M., Magnenat, S., Marra, A., Nitti, M., Kapadia, M., …Sumner, R. W. (2015). Augmented creativity: bridging the real and virtual worlds to enhance creative play. In SA '15 SIGGRAPH Asia 2015 Mobile Graphics and Interactive Application

Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boost their creativity. We propose the concept of Augmented Creativity as empl... Read More about Augmented creativity: bridging the real and virtual worlds to enhance creative play.