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All Outputs (49)

This pervasive day: creative Interactive methods for encouraging public engagement with FET research (2011)
Journal Article
Helgason, I., Bradley, J., Egan, C., Paechter, B., & Hart, E. (2011). This pervasive day: creative Interactive methods for encouraging public engagement with FET research. Procedia Computer Science, 7, 207-208. https://doi.org/10.1016/j.procs.2011.09.028

This paper describes a case study of a programme of interactive public engagement activities presented by the PerAda Co-ordination Action project (FET Proactive Initiative on Pervasive Adaptation) [1] in 2011. The intention behind these events was to... Read More about This pervasive day: creative Interactive methods for encouraging public engagement with FET research.

Heaven and Hell: visions for pervasive adaptation (2011)
Journal Article
Paechter, B., Pitt, J., Serbedzija, N., Michael, K., Willies, J., & Helgason, I. (2011). Heaven and Hell: visions for pervasive adaptation. Procedia Computer Science, 7, 81-82. https://doi.org/10.1016/j.procs.2011.12.025

With everyday objects becoming increasingly smart and the “info-sphere” being enriched with nano-sensors and networked to computationally-enabled devices and services, the way we interact with our environment has changed significantly, and will conti... Read More about Heaven and Hell: visions for pervasive adaptation.

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2011). Imagining urban interactions: strategies for exploring future design landscapes. In Proceedings of British HCI

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne (2011)
Journal Article
Helgason, I. (2011). Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions, 18, 8-9. https://doi.org/10.1145/2008176.2008179

These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at Create ‘10, hosted by Edinburgh Napier University, as part of the conferen... Read More about Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne.

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..

Fragments of place : revealing sense of place through shared phone images. (2009)
Digital Artefact
Smyth, M., & Helgason, I. (2009). Fragments of place : revealing sense of place through shared phone images

Is an interactive new media art installation that explores how the sharing of images, normally hidden on mobile phones, can reveal more about people's sense of place and this ultimately shared experience. Traditional views on sense of place, as exemp... Read More about Fragments of place : revealing sense of place through shared phone images..

Presence and consciousness. (2009)
Book Chapter
Turner, P. (2009). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research (21-24). Peach Consortium

Fragments of place. (2008)
Presentation / Conference Contribution
Smyth, M., Helgason, I., & Benyon, D. (2008). Fragments of place. In N. Bryan-Kinns, T. Lloyd, & J. Sheridan (Eds.), Proceedings of (re)Actor3, the Third International Conference on Digital Live Art (35-36)

Through the sharing and display of personal mobile phone images, the installation invites viewers to explore the connected nature of their sense of place.

Materialising data – getting to grips with slippery concepts
Presentation / Conference Contribution
Smyth, M., Panneels, I., McDonald, C., & Helgason, I. (2024, May). Materialising data – getting to grips with slippery concepts. Presented at P/references of Design. Cumulus Budapest 2024, Budapest, Hungary

Data is ubiquitous in the 21st century, we voraciously create and consume it, it can be the driver of innovation and the lens through which we view the world. But data is a slippery, shapeshifting material that can take a myriad of forms which makes... Read More about Materialising data – getting to grips with slippery concepts.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals
Presentation / Conference Contribution
Elsden, C., Jones, V., Helgason, I., Abernethy, L., & Brown, W. (2023, July). FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals. Presented at DIS '23: Designing Interactive Systems Conference, Pittsburgh, PA, USA

FestForward is a fictional, local, cultural magazine, set in 2030, designed to stimulate conversations about equitable and sustainable digital futures in performing arts festivals. This extensive design fiction was developed through a series of parti... Read More about FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals.

Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective
Presentation / Conference Contribution
Encinas, E., Helgason, I., Auger, J., Mitrović, I., & Hanna, J. (2023, June). Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective. Presented at Nordes 2023: This Space Left Intentionally Blank, Linköping, Sweden

The study of speculative designs (such as futures, critical design alternatives, or catalysts for reflection) is well documented in the design research community but the literature lacks attention to speculative designs in the service of a pedagogica... Read More about Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, D., Hocking, L., & Shillito, A.-M. (2023, April). Distance: digital immersive technologies and craft engagement. Presented at Cumulus Conference: Connectivity and Creativity in times of Conflict, Antwerp, Belgium

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Data-Driven Innovation for Sustainable Creative Practice
Presentation / Conference Contribution
Lechelt, S., Panneels, I., & Helgason, I. (2022, July). Data-Driven Innovation for Sustainable Creative Practice. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), Keele, UK

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

How Can We Balance Research, Participation and Innovation as HCI Researchers?
Presentation / Conference Contribution
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019, November). How Can We Balance Research, Participation and Innovation as HCI Researchers?. Presented at The Halfway to the Future Symposium 2019, Nottingham, UK

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.

DIY Community WiFi Networks: Insights on Participatory Design
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2019, May). DIY Community WiFi Networks: Insights on Participatory Design. Presented at CHI Conference on Human Factors in Computing Systems, Glasgow

This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European locations. The MAZI project explored potential uses of a "Do-It-Yourself" W... Read More about DIY Community WiFi Networks: Insights on Participatory Design.

Speculative Design in Education: Mapping the Landscape
Presentation / Conference Contribution
Helgason, I., Mitrović, I., Hanna, J., Auger, J., Encinas, E., & Smyth, M. (2021, June). Speculative Design in Education: Mapping the Landscape. Presented at Design Culture(s) | Roma 2020, Cumulus Conference, Rome, Italy

This paper presents findings from a recent European-wide study on the use of Speculative Design approaches within education. The study included a survey of design educators and interviews with Speculative Design practitioners. This data has contribut... Read More about Speculative Design in Education: Mapping the Landscape.

The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors
Presentation / Conference Contribution
Smyth, M., Helgason, I., Lapidge, L., & Hausel, K. (2021, June). The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors. Presented at Design Culture(s) | Roma 2020, Cumulus Conference, Rome, Italy

The use of metaphor for communicating conceptual models of interactive systems has a well-documented history in Interaction Design practice. Although metaphors can primarily be understood as linguistic devices, designers incorporate t... Read More about The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors.