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All Outputs (8)

Mapping the Anthropocene: Atelier NL, a Case Study of Place-Based Material Craft Practices (2023)
Journal Article
Panneels, I. (2023). Mapping the Anthropocene: Atelier NL, a Case Study of Place-Based Material Craft Practices. Arts, 12(4), Article 177. https://doi.org/10.3390/arts12040177

This paper argues that mapping as a methodology can support localised production, as exemplified in the case study of the design studio Atelier NL which marries contemporary design sensibilities with traditional glass and ceramics craft-making techni... Read More about Mapping the Anthropocene: Atelier NL, a Case Study of Place-Based Material Craft Practices.

Mapping the Anthropocene: Beautiful Destruction and Dark Ecology (2023)
Book Chapter
Panneels, I. (2023). Mapping the Anthropocene: Beautiful Destruction and Dark Ecology. In D. White, J. Peck, & C. Goldie (Eds.), Disturbed Ecologies: photography, geopolitics and the Northern Landscape in the Era of environmental Crisis (204-229). Columbia University Press - Transcript Verlag

This chapter explores how the photographic works of Louis Helbig’s Beautiful Destruction (2014) and Nikel Materiality (2015) by Tatjana Gorbachewskaja and Katya Larina map the disturbed ecologies in the far North of Canada and Northern Europe as evid... Read More about Mapping the Anthropocene: Beautiful Destruction and Dark Ecology.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Presentation / Conference Contribution
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023, April). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Presentation / Conference Contribution
Panneels, I., Helgason, I., Smyth, M., Darzentas, D., Hocking, L., & Shillito, A.-M. (2023, April). Distance: digital immersive technologies and craft engagement. Presented at Cumulus Conference: Connectivity and Creativity in times of Conflict, Antwerp, Belgium

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Closing the Loop (2023)
Digital Artefact
Panneels, I. (2023). Closing the Loop. [video]

This short film brings together case studies from three different projects and craft communities.
Following a joint event with Creative Informatics in early 2020 led to the convening of The Closing the Loop group of makers by Applied Arts Scotland... Read More about Closing the Loop.

There Be Dragons: Navigating the uncharted data territories of creative practice (2023)
Report
Panneels, I., Helgason, I., & Smyth, M. (2023). There Be Dragons: Navigating the uncharted data territories of creative practice. Creative Informatics

This report documents the work of the Creative Informatics Creative Horizons 4: There be Dragons project.

The There Be Dragons project starts from the premise that data can empower creative businesses to do more and to do it better. Data can be u... Read More about There Be Dragons: Navigating the uncharted data territories of creative practice.

The Quintuple Bottom Line: A Framework for Place-Based Sustainable Enterprise in the Craft Industry (2023)
Journal Article
Panneels, I. (2023). The Quintuple Bottom Line: A Framework for Place-Based Sustainable Enterprise in the Craft Industry. Sustainability, 15(4), Article 3791. https://doi.org/10.3390/su15043791

This study proposes to extend the sustainable business framework of the Quadruple Bottom Line into the Quintuple Bottom Line. The five Ps of the Quintuple Bottom Line support purpose-driven businesses to consider economic profitability alongside soci... Read More about The Quintuple Bottom Line: A Framework for Place-Based Sustainable Enterprise in the Craft Industry.