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All Outputs (42)

Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice (2024)
Book Chapter
Donald, I., Austin, H., & Pittner, F. Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice. In Battle Lines Drawn: War Comics since 1914

This abstract discusses how war comics portray the historical record through a theoretical and conceptual textual model - the 3A Framework (3AF) which considers the representation of historical accuracy, authenticity and account (Donald & Reid, 2023)... Read More about Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice.

‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise (2024)
Book Chapter
Donald, I. ‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise. In The Interactive Past Re-Imagined: New Horizons of Video Games, History, and Archaeology. Sidestone Press

In 2023 witnessed a seismic shift in the world of virtual football as the licensing agreement between EA Sports and FIFA (the governing body of football) that had existed since 1993 came to an end and it was announced that going forward FIFA (the gam... Read More about ‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise.

View from the (Virtual) Terraces: Football Fandom in Videogames (2024)
Presentation / Conference Contribution
Donald, I., & Reid, A. (2024, September). View from the (Virtual) Terraces: Football Fandom in Videogames. Presented at Video Game Cultures, Birmingham City University

Other is a concept that is fundamental to sports: the other team, other player(s), other fans. Football fans share a camaraderie and can enthuse a tribalism (Mangan, 1996) that is difficult to understand and replicate in the virtual world. Yet, that... Read More about View from the (Virtual) Terraces: Football Fandom in Videogames.

Playable Archive: The management of data in the FIFA/EA Sports franchise (2024)
Presentation / Conference Contribution
Donald, I. (2024, July). Playable Archive: The management of data in the FIFA/EA Sports franchise. Presented at DiGRA 2024, Guadalajara, Jalisco, México

The FIFA series (now known as EA Sports FC) of video games are football (soccer) sports simulation games that claim to provide “unrivaled authenticity” for fans (Escaravage and Ludlow 2023). EA releases a new version annually and each iteration routi... Read More about Playable Archive: The management of data in the FIFA/EA Sports franchise.

Playing with the dead: transmedia narratives and the Walking Dead games (2023)
Book Chapter
Donald, I., & Austin, H. J. (2023). Playing with the dead: transmedia narratives and the Walking Dead games. In R. Yilmaz, M. N. Erdem, & F. Resuloğlu (Eds.), Research anthology on game design, development, usage, and social impact (1435-1456). IGI Global. https://doi.org/10.4018/978-1-6684-7589-8.ch069

This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard's comics series The Walking Dead. It examines key aspects from the comics series and AMC's adaptive... Read More about Playing with the dead: transmedia narratives and the Walking Dead games.

Video Games, Historical Representation and Soft Power (2023)
Journal Article
Donald, I., Webber, N., & Wright, E. (2023). Video Games, Historical Representation and Soft Power. Journal of Gaming and Virtual Worlds, 15(2), 105-127. https://doi.org/10.1386/jgvw_00075_1

This article explores how historical video games have become tools for UK and Chinese ‘soft power’ or ‘public diplomacy’ and the role of historical representation in portraying cultural identity in the global marketplace. In the UK, state support has... Read More about Video Games, Historical Representation and Soft Power.

Conflict, identity and commemoration: exploring veterans' voices and collective memory through virtual reality (2022)
Presentation / Conference Contribution
Donald, I., Locke, R., & Brown, G. (2022, March). Conflict, identity and commemoration: exploring veterans' voices and collective memory through virtual reality. Paper presented at Rethinking War: A Virtual Interdisciplinary Conference

Their Memory explores how game design and immersive technology can be used to enhance existing historical research and expand conflict narratives to bring richer and more expansive experiences to hard-to-reach audiences. Working with the Veterans' Ch... Read More about Conflict, identity and commemoration: exploring veterans' voices and collective memory through virtual reality.

Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration (2022)
Presentation / Conference Contribution
Saienko, O., De Paoli, S., & Donald, I. (2022, June). Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration. Presented at 20th European Conference on Computer-Supported Cooperative Work, ECSCW 2022, Coimbra, Portugal

This paper describes a Participatory design case study on how the reuse of existing data can support cooperative work of Third Sector Organisations in a local context. While many Third Sector Organisations collect data about their own services and lo... Read More about Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration.

CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren (2021)
Presentation / Conference Contribution
MacLeod, K., Reid, A. J., Donald, I., & Smith, K. (2021, September). CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren. Presented at 15th European Conference on Game Based Learning, ECGBL 2021

Game-based learning is a research area that has grown within the past two decades, with evidence of tailoring commercial-off-the-shelf gaming, developing bespoke educational games, and using gamification-based learning tools in a variety of education... Read More about CumbraeCraft: a virtual environment for teaching cultural heritage to primary schoolchildren.

Their memory: exploring veteran's voices (2021)
Book Chapter
Donald, I., Houghton, E., & Scott-Brown, K. (2021). Their memory: exploring veteran's voices. In C. E. Ariese, K. H. J. Boom, B. van den Hout, A. A. Mol, & A. Politopoulos (Eds.), Return to the interactive past : the interplay of video games and histories (31--44). Sidestone Press

Digital training in the aeronautical industry: measuring the usability of two mobile applications (2020)
Journal Article
Smy, P. J., Donald, I., Scott-Brown, K., & Falconer, R. E. (2020). Digital training in the aeronautical industry: measuring the usability of two mobile applications. Frontiers in Computer Science, 2, https://doi.org/10.3389/fcomp.2020.00022

The air traffic control industry is highly regulated, with stringent processes and procedures to ensure that IP (Intellectual Property) and workplaces are kept secure. The training of air traffic controllers (ATCs) and other roles relating to air tra... Read More about Digital training in the aeronautical industry: measuring the usability of two mobile applications.

Training air traffic controllers through digital mobile applications versus traditional methods (2020)
Presentation / Conference Contribution
Smy, P., Donald, I., Falconer, R. E., & Scott-Brown, K. (2020, September). Training air traffic controllers through digital mobile applications versus traditional methods. Presented at 14th European Conference on Games Based Learning, ECGBL 2020

Safety-critical industries, such as air traffic control, are highly regulated, with rigorous processes and procedures to ensure that safety remains of paramount importance despite the business environment. Training personnel in safety-critical indust... Read More about Training air traffic controllers through digital mobile applications versus traditional methods.

Linking gameplay metrics to computational thinking (2020)
Presentation / Conference Contribution
Panayotov, N., Donald, I., Falconer, R., & Kempe, V. (2020, September). Linking gameplay metrics to computational thinking. Presented at 14th European Conference on Games Based Learning, ECGBL 2020

Computational thinking (CT) is considered to be a fundamental skill underlying not only programming ability, but also an entire array of computational problem-solving competencies in a data-driven world. The need for accessible and engaging education... Read More about Linking gameplay metrics to computational thinking.

Reality inspired games: expanding the lens of games' claims to authenticity (2020)
Presentation / Conference Contribution
McMillan, R., Jayemanne, D., & Donald, I. (2020). Reality inspired games: expanding the lens of games' claims to authenticity. In D. Leorke (Ed.), DiGRA '20

This paper considers the potentials of contemporary games staking claims to realism through documentary and journalistic techniques as part of a wide-ranging cultural and technological phenomenon– ‘Reality Inspired Games’ or RIGs (Maurin, 2018). We a... Read More about Reality inspired games: expanding the lens of games' claims to authenticity.

A theoretical framework for game jams in applied contexts (2020)
Presentation / Conference Contribution
Reid, A. J., Smy, P., & Donald, I. (2020). A theoretical framework for game jams in applied contexts. In D. Leorke (Ed.), DiGRA '20

Game jams encourage participants to define, explore, create, and disseminate games with respect to a pre-defined time-period and under specified constraints. Various methods and approaches have helped with establishing conventions, rules, and process... Read More about A theoretical framework for game jams in applied contexts.

Great War Dundee: featuring Ragtime soldier (2019)
Digital Artefact
Vaughan, P., Murray, C., Kenefick, B., Donald, I., Patrick, D., Sinclair, F., Mills, P., Mills, P., Welsh, G., Vaughan, P., Laird, C., Balson, E., Austin, H., Keepers, E., Morozova, A., & Kennedy, I. (2019). Great War Dundee: featuring Ragtime soldier

This comic is part of the Great War Dundee (GWD) Hidden Histories project, which was made possible thanks to the generous support of The National Lottery Heritage Fund. It was developed by Professor Christopher Murray and Phillip Vaughan and tells th... Read More about Great War Dundee: featuring Ragtime soldier.