Skip to main content

Research Repository

Advanced Search

Linking gameplay metrics to computational thinking

Panayotov, Nikolay; Donald, Iain; Falconer, Ruth; Kempe, Vera

Authors

Nikolay Panayotov

Ruth Falconer

Vera Kempe



Contributors

Panagiotis Fotaris
Editor

Abstract

Computational thinking (CT) is considered to be a fundamental skill underlying not only programming ability, but also an entire array of computational problem-solving competencies in a data-driven world. The need for accessible and engaging educational tools for CT has recently been acknowledged as significant by educational authorities. Glitchspace is a firstperson puzzle game where the player has to manipulate objects in the game world through a visual programming interface in order to escape the cybermaze and win. The game received critical acclaim for its innovative and engaging gameplay, including a British Academy Scotland Award (BAFTA). However, the educational potential of Glitchspace in relation to CT ability has not been sufficiently explored. As success at playing the game relies on the players' ability to program the game world to suit their goals, it is hypothesised that common measurements of CT will positively correlate with game ability (measured by game metrics, such as completion times and number of failed attempts of various sub-tasks). We propose to develop methodologies to explore the relationship between gameplay behaviour and computational problem-solving ability in the game Glitchspace. Such methodologies will allow researchers to investigate which game mechanics elicit and promote CT in a reliable and measurable way. The outcome of this research will be of great value to instructional designers seeking to leverage games for CT education, as well as learning game analysts seeking to map gameplay behaviour to learning outcomes.

Citation

Panayotov, N., Donald, I., Falconer, R., & Kempe, V. (2020, September). Linking gameplay metrics to computational thinking. Presented at 14th European Conference on Games Based Learning, ECGBL 2020

Presentation Conference Type Conference Paper (Published)
Conference Name 14th European Conference on Games Based Learning, ECGBL 2020
Start Date Sep 24, 2020
End Date Sep 25, 2020
Publication Date 2020-02
Deposit Date Mar 29, 2023
Publisher Academic Conferences and Publishing International
Pages 820--823
Series Title European Conference on Games Based Learning
Book Title Proceedings of the 14th International Conference of Game Based Learning, ECGBL 2020
ISBN 9781912764716
DOI https://doi.org/10.34190/GBL.20.036
Public URL http://researchrepository.napier.ac.uk/Output/3060710
Publisher URL https://www.academic-conferences.org/conferences/ecgbl/