Phillip Smy
Training air traffic controllers through digital mobile applications versus traditional methods
Smy, Phillip; Donald, Iain; Falconer, Ruth E.; Scott-Brown, Kenneth
Authors
Contributors
Panagiotis Fotaris
Editor
Abstract
Safety-critical industries, such as air traffic control, are highly regulated, with rigorous processes and procedures to ensure that safety remains of paramount importance despite the business environment. Training personnel in safety-critical industries is therefore typically a lengthy and expensive process. Gamification and the emphasis on fun, entertainment, progression and retention of concepts has been shown to deliver strong engagement amongst learners but remains at odds with training for safety-critical industries. This paper explores the impact of gamified digital applications versus more traditional training methods for the training of air traffic controllers (ATCs) and other roles relating to air traffic services. We explore the impact of the user experience on engagement and learning retention through the testing of two digital mobile applications, Location Indicators (LI) and The Aircraft Control Positions Operator (ACPO) Starter Pack. These prototypes examine how air traffic control training could be improved by digital applications. In an industry where the rate at which trainees can be trained is projected to fall short of the demand for staff to work in the air traffic industry (BBC, 2018) this project examines potential opportunities for changing established training methods. Each application presented key learning areas for trainees in the air traffic control industry and offers an alternative to the equivalent training currently used. The prototypes were designed to provide a succinct user experience that sat alongside gamified elements to improve engagement. These were then evaluated to determine whether they were effective in potential trainee learning.
Citation
Smy, P., Donald, I., Falconer, R. E., & Scott-Brown, K. (2020, September). Training air traffic controllers through digital mobile applications versus traditional methods. Presented at 14th European Conference on Games Based Learning, ECGBL 2020
Presentation Conference Type | Conference Paper (Published) |
---|---|
Conference Name | 14th European Conference on Games Based Learning, ECGBL 2020 |
Start Date | Sep 24, 2020 |
End Date | Sep 25, 2020 |
Publication Date | 2020-02 |
Deposit Date | Mar 29, 2023 |
Publisher | Academic Conferences and Publishing International |
Pages | 547--557 |
Series Title | European Conference on Games Based Learning |
Book Title | Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020 |
ISBN | 9781912764716 |
DOI | https://doi.org/10.34190/GBL.20.097 |
Public URL | http://researchrepository.napier.ac.uk/Output/3060716 |
Publisher URL | https://www.academic-conferences.org/conferences/ecgbl/ |
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