Robyn McMillan
Reality inspired games: expanding the lens of games' claims to authenticity
McMillan, Robyn; Jayemanne, Darshana; Donald, Iain
Authors
Contributors
Dale Leorke
Editor
Abstract
This paper considers the potentials of contemporary games staking claims to realism through documentary and journalistic techniques as part of a wide-ranging cultural and technological phenomenon– ‘Reality Inspired Games’ or RIGs (Maurin, 2018). We argue that RIGs employ design techniques and strategies of legitimation that are valuable to the reactive development cycles in the indie sector, whilst also being beneficial for academic research and development. Through examining traditional documentary and the concept of Bruzzi’s performative documentary (2006) we highlight how this concept may allow developers to negotiate performativity and authenticity in their videogames. We discuss examples of such games in the realm of indie productions, such as That Dragon, Cancer (2016), This War of Mine (2014), and My Child Lebensborn (2018) and Bury Me, My Love (2017). All of which represent new ground for game design, documentary and journalistic techniques that have influenced our work on the MacMillan project.
Citation
McMillan, R., Jayemanne, D., & Donald, I. (2020, June). Reality inspired games: expanding the lens of games' claims to authenticity. Presented at DiGRA 2020 : Play everywhere
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | DiGRA 2020 : Play everywhere |
Start Date | Jun 2, 2020 |
End Date | Jun 6, 2020 |
Publication Date | 2020-02 |
Deposit Date | Mar 29, 2023 |
Series Title | DiGRA conference proceedings |
Book Title | DiGRA '20 |
Public URL | http://researchrepository.napier.ac.uk/Output/3060726 |
Publisher URL | https://digra2020.org/ |
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