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Simulation and skinning of heterogeneous texture detail deformation

Koniaris, Charalampos; Mitchell, Kenneth; Cosker, Darren


Darren Cosker


A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In an exemplary embodiment, the method comprises receiving a rest pose mesh comprising a plurality of faces, a rigidity map corresponding to the rest pose mesh, and a deformed pose mesh; using the rigidity map to generate a simulation grid on the rest pose mesh, the simulation grid comprising a plurality of cells; defining a set of constraints on the simulation grid, the constraints being derived at least in part from the rigidity map; running a simulation using the simulation grid and the set of constraints to obtain a warped grid; and texture mapping the deformed pose mesh based on data from the warped grid.


Koniaris, C., Mitchell, K., & Cosker, D. (2016). Simulation and skinning of heterogeneous texture detail deformation. US2016133040

Publication Date May 12, 2016
Deposit Date Mar 3, 2020
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