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Prof Kenny Mitchell
|Biography||Professor Kenny Mitchell is a Technical Director of Rendering at Roblox Corporation and chair of Video Game Technology at Edinburgh Napier University providing practical technology solutions for video games, Disney theme parks, movie production, and immersive media. Over the past 20 years he has shipped video games ground breaking high-end graphics technologies including voxels, volumetric light scattering, motion blur, light field and deep learning methods. His Ph.D. founded real-time 3D graphics for information visualization on consumer hardware. Whilst leading technology into movie franchise video games like Harry Potter, the BAFTA award winning Boom Blox with Stephen Spielberg, Star Wars augmented reality photos, and image quality for CG (Finding Dory) & live action (Pirates of the Caribbean) films, he currently has over 50 patent inventions. He has built and managed research groups up to 20 people, and projects with international consortia of up to 24 companies/universities.
He is Principal Investigator for Napier as part the EU ITN project DISTRO with PhD studentships to offer for immediate start.
Past and current PhD and MPhil supervisions
Simon Pilgrim (UCL), Babis Koniaris (Bath), Nick Swafford (Bath), Gwyneth Bradbury (UCL), Dan Calian (UCL), Isadora Sanna (Bath), Llogari Casas Cambra (ENU), Angeliki Glynou (ENU), Caio Brito (U Montreal), David Sinclair (Edinburgh University).
He serves on the board of InGAME, as past chair of ACM SIGGRAPH I3D, CVMP and VRCAI and current Editorial Board of IEEE Computers and Graphics and ACM Computer Graphics and Interactive Techniques, on the EPSRC strategic advisory network including the UK Digital Economy Impact Review, USA NSF scoping in immersive technologies.
https://www.mobygames.com/developer/sheet/view/developerId,43106/, https://www.imdb.com/name/nm7376664/, BAFTA, ACM Pioneer, IEEE Senior. https://twitter.com/farpeek Roblox: ProfessorKJM & farpeekl
Personal Page: farpeek.com
|Research Interests||Interactive Graphics, Real-time Rendering, Real-time Vision, Augmented Reality, Virtual Reality, Virtual Production, Video Games|
|Scopus Author ID||7202163186|