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Outputs (7)

OSCAM-optimized stereoscopic camera control for interactive 3D (2011)
Journal Article
Oskam, T., Hornung, A., Bowles, H., Mitchell, K., & Gross, M. (2011). OSCAM-optimized stereoscopic camera control for interactive 3D. ACM transactions on graphics, 30, 189. https://doi.org/10.1145/2024156.2024223

This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. In such applications, unpredictable viewer- or object-motion often compromis... Read More about OSCAM-optimized stereoscopic camera control for interactive 3D.

Capture and analysis of racing gameplay metrics (2011)
Journal Article
Jimenez, E., Mitchell, K., & Seron, F. (2011). Capture and analysis of racing gameplay metrics. IEEE Software, 28, 46-52. https://doi.org/10.1109/MS.2011.71

This article presents a flexible, extendable system called Tracktivity that can capture gameplay metrics in any type of leaderboard-based video game. This system incorporates novel visualizations, including a dynamic competition balancing (DCB) measu... Read More about Capture and analysis of racing gameplay metrics.

Runtime Implementation of Modular Radiance Transfer. (2011)
Presentation / Conference Contribution
Loos, B., Antani, L., Mitchell, K., Nowrouzezahrai, D., Jarosz, W., & Sloan, P. (2011). Runtime Implementation of Modular Radiance Transfer. In ACM SIGGRAPH 2011 Talks (59:1-59:1). https://doi.org/10.1145/2037826.2037905

Real-time rendering of indirect lighting significantly enhances the sense of realism in video games. Unfortunately, previously including such effects often required time consuming scene dependent precomputation and heavy runtime computations unsuitab... Read More about Runtime Implementation of Modular Radiance Transfer..

Surround Haptics: Sending Shivers Down Your Spine (2011)
Presentation / Conference Contribution
Israr, A., Poupyrev, I., Ioffreda, C., Cox, J., Gouveia, N., Bowles, H., …Williams, T. (2011). Surround Haptics: Sending Shivers Down Your Spine. In ACM SIGGRAPH 2011 Emerging Technologies (14:1-14:1). https://doi.org/10.1145/2048259.2048273

Surround Haptics is a new tactile technology that uses a low-resolution grid of inexpensive vibrating actuators to generate high-resolution, continuous, moving tactile strokes on human skin [1]. The user would not feel the discrete tactile pulses and... Read More about Surround Haptics: Sending Shivers Down Your Spine.

Light factorization for mixed-frequency shadows in augmented reality (2011)
Presentation / Conference Contribution
Nowrouzezahrai, D., Geiger, S., Mitchell, K., Sumner, R., Jarosz, W., & Gross, M. (2011). Light factorization for mixed-frequency shadows in augmented reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on (173-179). h

Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of these problems and present an approach that captures and factorizes extern... Read More about Light factorization for mixed-frequency shadows in augmented reality.

OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D (2011)
Journal Article
Oskam, T., Hornung, A., Bowles, H., Mitchell, K., & Gross, M. (2011). OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D. ACM transactions on graphics, 30, 189:1-189:8. https://doi.org/10.1145/2070781.2024223

This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. In such applications, unpredictable viewer- or object-motion often compromis... Read More about OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D.