Brad Loos
Runtime Implementation of Modular Radiance Transfer.
Loos, Brad; Antani, Lakulish; Mitchell, Kenny; Nowrouzezahrai, Derek; Jarosz, Wojciech; Sloan, Peter-Pike
Authors
Lakulish Antani
Prof Kenny Mitchell K.Mitchell2@napier.ac.uk
Professor
Derek Nowrouzezahrai
Wojciech Jarosz
Peter-Pike Sloan
Abstract
Real-time rendering of indirect lighting significantly enhances the sense of realism in video games. Unfortunately, previously including such effects often required time consuming scene dependent precomputation and heavy runtime computations unsuitable for low-end devices, such as mobile phones or game consoles. Modular Radiance Transfer (MRT) [Loos et al. 2011] is a recent technique that computes approximate direct-to-indirect transfer [Hašan et al. 2006; Kontkanen et al. 2006; Lehtinen et al. 2008] by warping and combining light transport, in real-time, from a small library of simple shapes. This talk focusses on implementation issues of the MRT technical paper, including how our run time is designed to scale across many different platforms, from iPhones to modern GPUs.
Citation
Loos, B., Antani, L., Mitchell, K., Nowrouzezahrai, D., Jarosz, W., & Sloan, P. (2011). Runtime Implementation of Modular Radiance Transfer. In ACM SIGGRAPH 2011 Talks (59:1-59:1). https://doi.org/10.1145/2037826.2037905
Conference Name | SIGGRAPH 2011 |
---|---|
Start Date | Nov 7, 2011 |
End Date | Nov 11, 2011 |
Publication Date | 2011 |
Deposit Date | Aug 1, 2016 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 59:1-59:1 |
Series Title | SIGGRAPH '11 |
Book Title | ACM SIGGRAPH 2011 Talks |
ISBN | 978-1-4503-0974-5 |
DOI | https://doi.org/10.1145/2037826.2037905 |
Keywords | Indirect lighting, realism, video games, |
Public URL | http://researchrepository.napier.ac.uk/Output/321849 |
Publisher URL | http://doi.acm.org/10.1145/2037826.2037905 |
You might also like
Iterative image warping
(2012)
Journal Article
OSCAM-optimized stereoscopic camera control for interactive 3D
(2011)
Journal Article
Capture and analysis of racing gameplay metrics
(2011)
Journal Article
OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D
(2011)
Journal Article
Integrating real-time fluid simulation with a voxel engine
(2016)
Journal Article
Downloadable Citations
About Edinburgh Napier Research Repository
Administrator e-mail: repository@napier.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search