D Nowrouzezahrai
Light factorization for mixed-frequency shadows in augmented reality
Nowrouzezahrai, D; Geiger, S; Mitchell, K; Sumner, R; Jarosz, W; Gross, M
Abstract
Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects. Our factorization facilitates a combination of hard and soft shadows, with high-performance, in a manner that is consistent with the surrounding scene lighting.
Citation
Nowrouzezahrai, D., Geiger, S., Mitchell, K., Sumner, R., Jarosz, W., & Gross, M. (2011, October). Light factorization for mixed-frequency shadows in augmented reality. Presented at IEEE International Symposium on Mixed and Augmented Reality 2011
Conference Name | IEEE International Symposium on Mixed and Augmented Reality 2011 |
---|---|
Start Date | Oct 26, 2011 |
End Date | Oct 29, 2011 |
Publication Date | 2011 |
Deposit Date | Aug 1, 2016 |
Pages | 173-179 |
Book Title | Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on |
DOI | https://doi.org/10.1109/ISMAR.2011.6092384 |
Keywords | Animation, computer graphics, virtual reality, lighting, |
Public URL | http://researchrepository.napier.ac.uk/Output/321871 |
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