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Light factorization for mixed-frequency shadows in augmented reality

Nowrouzezahrai, D; Geiger, S; Mitchell, K; Sumner, R; Jarosz, W; Gross, M

Authors

D Nowrouzezahrai

S Geiger

R Sumner

W Jarosz

M Gross



Abstract

Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects. Our factorization facilitates a combination of hard and soft shadows, with high-performance, in a manner that is consistent with the surrounding scene lighting.

Citation

Nowrouzezahrai, D., Geiger, S., Mitchell, K., Sumner, R., Jarosz, W., & Gross, M. (2011, October). Light factorization for mixed-frequency shadows in augmented reality. Presented at IEEE International Symposium on Mixed and Augmented Reality 2011

Conference Name IEEE International Symposium on Mixed and Augmented Reality 2011
Start Date Oct 26, 2011
End Date Oct 29, 2011
Publication Date 2011
Deposit Date Aug 1, 2016
Pages 173-179
Book Title Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on
DOI https://doi.org/10.1109/ISMAR.2011.6092384
Keywords Animation, computer graphics, virtual reality, lighting,
Public URL http://researchrepository.napier.ac.uk/Output/321871