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Outputs (105)

Using Code Generation to Build a Platform for Developing and Testing Dialogue Games. (2014)
Presentation / Conference Contribution
Yuan, T., Manandhar, S., & Wells, S. (2014). Using Code Generation to Build a Platform for Developing and Testing Dialogue Games.

Despite increasing research into their use as a vehicle for Human- Computer Dialogue and Inter-Agent Communication, Dialogue Games have not seen good uptake in industry. One of the reasons for this is the lack of methodologies and tooling for the... Read More about Using Code Generation to Build a Platform for Developing and Testing Dialogue Games..

Argument Mining: Was Ist Das? (2014)
Presentation / Conference Contribution
Wells, S. (2014). Argument Mining: Was Ist Das?.

Argument Mining has become an increasingly popular term over the last few years but it is unclear to what exactly the term refers. It definitely refers to an area of endeavour within argumentation theory and within computational argumentation and... Read More about Argument Mining: Was Ist Das?.

Determining content for unknown users: lessons from the MinkApp case study. (2014)
Presentation / Conference Contribution
Webster, G., Sripada, S. G., Mellish, C., Melero, Y., Arts, K., Lambin, X., & Wal, R. V. D. (2014). Determining content for unknown users: lessons from the MinkApp case study. In INLG 2014

If an NLG system needs to be put in place as soon as possible it is not always possible to know in advance who the us-ers of a system are or what kind of in-formation will interest them. This paper describes the development of a system and contextual... Read More about Determining content for unknown users: lessons from the MinkApp case study..

It's not interaction, it's make believe. (2014)
Presentation / Conference Contribution
Turner, P., Turner, S., & Carruthers, L. (2014). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266

A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for example, when we use the desktop on our personal computer we are pretending, tha... Read More about It's not interaction, it's make believe..

Evaluating the Perceived Similarity Between Audio-Visual Features Using Corpus-Based Concatenative Synthesis. (2014)
Presentation / Conference Contribution
Tsiros, A. (2014). Evaluating the Perceived Similarity Between Audio-Visual Features Using Corpus-Based Concatenative Synthesis. In Proceedings of the Internation Conference on New Interfaces for Musical Expression

This paper presents the findings of two exploratory studies. In these studies participants performed a series of image-sound association and detection tasks. The aim of the studies was to investigate the perceived similarity and the effectiveness of... Read More about Evaluating the Perceived Similarity Between Audio-Visual Features Using Corpus-Based Concatenative Synthesis..

Walking & talking: probing the urban lived experience. (2014)
Presentation / Conference Contribution
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014). Walking & talking: probing the urban lived experience. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14 (737-746). https://doi.org/10.1145/26

With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships and how technology can play a role in this urban experience. To this end, we... Read More about Walking & talking: probing the urban lived experience..

From employability attributes to professional identity: students transitioning to the workplace. (2014)
Presentation / Conference Contribution
Smith, S., Sobolewska, E., & Smith, I. (2014). From employability attributes to professional identity: students transitioning to the workplace. In 2014 IEEE Frontiers in Education Conference Proceedings (1197-1204)

In order to realize the employment ambitions of graduates we can work with students to facilitate the construction of their identity as members of a global engineering profession. Of particular interest is whether (and, if so, how) students reconstru... Read More about From employability attributes to professional identity: students transitioning to the workplace..

Towards a framework for emerging technology management. (2014)
Presentation / Conference Contribution
Rudman, H. (2014). Towards a framework for emerging technology management. In iFutures 2014 Conference Proceedings

Digital technologies are creating new opportunities for us to participate in, and engage with, traditional and new forms of art, culture, and heritage. Never before has there been such reach, and scale, and access to the arts. Information Technology... Read More about Towards a framework for emerging technology management..

The AmbITion Approach: examining action research into organisational practice (2014)
Presentation / Conference Contribution
Rudman, H. (2014). The AmbITion Approach: examining action research into organisational practice. In iFutures 2014 Conference Proceedings

Digital technologies have had profound impacts on the whole value chain of the creative sector. Arts, cultural, and heritage organisations and practices are under pressure to adapt to digitisation rapidly, so that they are fit for business in a digit... Read More about The AmbITion Approach: examining action research into organisational practice.

Adaptive learning in computing for non-native speakers. (2014)
Presentation / Conference Contribution
Rimbaud, Y., McEwan, T., Lawson, A., & Cairncross, S. (2014). Adaptive learning in computing for non-native speakers. In 2014 IEEE Frontiers in Education Conference Proceedings (1-4). https://doi.org/10.1109/FIE.2014.7044142

A significant proportion of e-Learning resources for engineering and computing education appear to be exclusively in English, requiring many learners to adapt themselves to learning within an English language context. Adaptive learning has a role to... Read More about Adaptive learning in computing for non-native speakers..