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Using Code Generation to Build a Platform for Developing and Testing Dialogue Games.

Yuan, Tangming; Manandhar, Suresh; Wells, Simon

Authors

Tangming Yuan

Suresh Manandhar



Abstract

Despite increasing research into their use as a vehicle for Human-
Computer Dialogue and Inter-Agent Communication, Dialogue Games have not
seen good uptake in industry. One of the reasons for this is the lack of methodologies
and tooling for the development, evaluation, and exploitation of such systems.
In this paper we build on the ProtOCL methodology to demonstrate the construction
of a complete computational dialogue platform which supports the use of
different dialogue games.

Citation

Yuan, T., Manandhar, S., & Wells, S. (2014). Using Code Generation to Build a Platform for Developing and Testing Dialogue Games.

Conference Name Computational Models of Natural Argument (CMNA14),
Start Date Dec 10, 2014
End Date Dec 10, 2014
Publication Date 2014
Deposit Date Dec 15, 2014
Publicly Available Date May 16, 2017
Peer Reviewed Peer Reviewed
Keywords Dialogue Games; Intelligent Agents; Dialogue Game Execution; Platforms; Code Generation; Agent Dialogue;
Public URL http://researchrepository.napier.ac.uk/id/eprint/7375

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