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Outputs (134)

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. (2015)
Book Chapter
Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2015). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In M. Lombard, F. Biocca, J. Freeman, W. IJsselsteijn, & R. J. Schaevitz (Eds

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the pr... Read More about Patterns of place: an integrated approach for the design and evaluation of real and virtual environments..

Using the blended spaces framework to design heritage stories with schoolchildren. (2015)
Journal Article
O'Keefe, B., & Benyon, D. (2015). Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001

Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed meeting room, for example, that integrates collaborative media with the des... Read More about Using the blended spaces framework to design heritage stories with schoolchildren..

Extending the semiotics of embodied interaction to blended spaces. (2015)
Journal Article
O'Neill, S., & Benyon, D. (2015). Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical... Read More about Extending the semiotics of embodied interaction to blended spaces..

A critical analysis of e-government evaluation models at national and local municipal levels (2015)
Journal Article
Zahran, D. I., Al-Nuaim, H. A., Rutter, M. J., & Benyon, D. (2015). A critical analysis of e-government evaluation models at national and local municipal levels. Electronic Journal of e-Government, 13, 28-42

The importance of e-government models lies in their offering a basis to measure and guide e-government. There is still no agreement on how to assess a government online. Most of the e-government models are not based on research, nor are they validate... Read More about A critical analysis of e-government evaluation models at national and local municipal levels.

Design principles for collaborative device ecologies (2015)
Presentation / Conference Contribution
Ammeloot, A., Benyon, D., & Mival, O. (2015). Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference (255-256). https://doi.org/10.1145/2783446.2783598

This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.

A framework for the transformation of the incumbent creative industries in a digital age. (2015)
Presentation / Conference Contribution
Rudman, H., Benyon, D., & Hall, H. (2015). A framework for the transformation of the incumbent creative industries in a digital age. In V. Albino, J. C. Spender, & G. Schiuma (Eds.), Proceedings of the 10th International Forum on Knowledge Asset Dynamics

Purpose - New business models emerged within the creative industries when advances in information and communication technologies (ICTs) altered the patterns of cultural consumption worldwide. Digital technologies altered the way creative products wer... Read More about A framework for the transformation of the incumbent creative industries in a digital age..

Blended Spaces and Cross-channel Ecosystems. (2015)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2015, June). Blended Spaces and Cross-channel Ecosystems. Paper presented at ACM Creativity and Cognition

This paper provides a contribution to creativity and codesign based on applying the theory of conceptual integration (also known as conceptual blending, or blending theory) to creative design and collaboration. Our approach is based on bringing t... Read More about Blended Spaces and Cross-channel Ecosystems..

Blended Spaces for Collaboration (2015)
Journal Article
Benyon, D., & Mival, O. (2015). Blended Spaces for Collaboration. Computer Supported Cooperative Work, 24(2-3), 223-249. https://doi.org/10.1007/s10606-015-9223-8

In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative Environments (ICEs). We created an ICE in our university in order to explo... Read More about Blended Spaces for Collaboration.

Designing Blended Spaces for Collaboration. (2015)
Book Chapter
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence (18-39). Konigswinter, Germany: De Gruyter. https://doi.org/10.1515/9783110

In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environment (ICE). The paper provides some background theory on blended spaces derive... Read More about Designing Blended Spaces for Collaboration..