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Patterns of place: an integrated approach for the design and evaluation of real and virtual environments.

Smyth, Michael; Benyon, David; McCall, Rod; O’Neill, Shaleph; Carroll, Fiona

Authors

David Benyon

Rod McCall

Shaleph O’Neill

Fiona Carroll



Contributors

Matthew Lombard
Editor

Frank Biocca
Editor

Jonathan Freeman
Editor

Wijnand IJsselsteijn
Editor

Rachel J. Schaevitz
Editor

Abstract

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the project, called BENOGO, was to develop a novel technology based on real-time image-based rendering (IBR) for representing places in virtual environments. The specific focus of the work presented here concerned how to capture the essential features of real places, and how to represent that knowledge, so that the team developing the IBR-based virtual environments could produce an environment that was as realistic as possible. This involved the development and evaluation of a number of virtual environments and the evolution of two complementary techniques; the Place Probe and Patterns of place.

Citation

Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2015). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In M. Lombard, F. Biocca, J. Freeman, W. IJsselsteijn, & R. J. Schaevitz (Eds.), Immersed in Media (237-260). Springer Science + Business Media. https://doi.org/10.1007/978-3-319-10190-3_10

Acceptance Date Jan 1, 2015
Publication Date 2015
Deposit Date Aug 1, 2016
Pages 237-260
Book Title Immersed in Media
Chapter Number 10
ISBN 978-3-319-10189-7
DOI https://doi.org/10.1007/978-3-319-10190-3_10
Keywords Place, design, evaluation, real & virtual,
Public URL http://researchrepository.napier.ac.uk/Output/321759