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Outputs (31)

Digital Play Psychogeography and Creative Placemaking (2023)
Presentation / Conference Contribution
Flint, T., Stewart, F., & Grandison, T. (in press). Digital Play Psychogeography and Creative Placemaking.

This is a presentation of two creative placemaking projects with primary school children in three schools in Wester Hailes, Edinburgh. The projects were undertaken with local arts centre WHALE Arts and researchers from Edinburgh Napier University. Bo... Read More about Digital Play Psychogeography and Creative Placemaking.

Blended Experience Narratives (2022)
Presentation / Conference Contribution
Flint, T., O'Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022). Blended Experience Narratives. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.9

Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to g... Read More about Blended Experience Narratives.

Let’s Play the Arcade Machines (2022)
Presentation / Conference Contribution
Stewart, F., Flint, T., Grandison, T., Webster, G., & Tyrie, C. (2022, July). Let’s Play the Arcade Machines. Presented at 35th International BCS Human-Computer Interaction Conference (HCI2022), Keele

“Let’s Play the Arcade Machines” showcases games made by children in schools in the Wester Hailes area of Edinburgh. The project aims to expose the children to a constructionist style of learning; supporting them to create and remix games about their... Read More about Let’s Play the Arcade Machines.

Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University (2022)
Presentation / Conference Contribution
Woolley, S., de Quincey, E., Flint, T., Grandison, T., Rugg, G., Fleck, R., …Collins, T. (2022). Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University. In Proceedings of the 35th British HCI and Doctoral Consortium 2022,

The following are short reflections from interactions gallery chairs, workshops organisers and members of the host organising committee.

Digi-Mapping: Creative Placemaking with Psychogeography (2022)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Jamieson, K. (2022). Digi-Mapping: Creative Placemaking with Psychogeography. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.44

This exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative partnership with local arts organisation WHALE Arts, the Digi-Mapping project s... Read More about Digi-Mapping: Creative Placemaking with Psychogeography.

Emotional Data Visualised - EDV (2022)
Presentation / Conference Contribution
Flint, T., & Shore, L. (2022). Emotional Data Visualised - EDV. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.45

This installation is an attempt to reflect the emotional state of a population of people. Emotional Data Visualised (EDV) poses the question: In a post-pandemic digital world how can we be expressive in a subtle yet personal way? EDV reflects the obs... Read More about Emotional Data Visualised - EDV.

Designing Blended Experiences (2021)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Sturdee, M., Mastermaker, M., & Benyon, D. (2021, June). Designing Blended Experiences. Presented at 2021 ACM Designing Interactive Systems (DIS), Online

The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical structures or... Read More about Designing Blended Experiences.

Digi-Mapping: Unpacking Meaning of Place Through Creative Technology (2021)
Presentation / Conference Contribution
Grandison, T., Flint, T., & Jamieson, K. (2021, February). Digi-Mapping: Unpacking Meaning of Place Through Creative Technology. Paper presented at Cultural Heritage and Social Impact: Digital Technologies for Inclusion and Participation, Online

Examining heritage can provide opportunities for marginalised communities to consider and valorise both their collective past and the relationality of more personal and mundane experiences (Rose, 2016). This paper argues that design methods offer her... Read More about Digi-Mapping: Unpacking Meaning of Place Through Creative Technology.

Designing Blended Experiences: Laugh Traders Design Fiction (2020)
Presentation / Conference Contribution
O’Keefe, B., Flint, T., Mastermaker, M., Sturdee, M., Chirico, A., & Benyon, D. (2020, February). Designing Blended Experiences: Laugh Traders Design Fiction. Presented at 5th Annual Frameless XR Symposium 2020, Online

The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical struc... Read More about Designing Blended Experiences: Laugh Traders Design Fiction.

Digi-Mapping: Unpacking meaning of place through Creative Technology (2020)
Presentation / Conference Contribution
Grandison, T., Flint, T., Jamieson, K., & Muir, L. (2020, August). Digi-Mapping: Unpacking meaning of place through Creative Technology. Paper presented at ACHS 2020 FUTURES – Association of Critical Heritage Studies 5th Biennial Conference, University

Personal meaning attached to space through digital media gives rise to contested narratives and reveals a polyvocality of place (Farman, 2018). Attributing meaning or ensoulment (Blevis & Stolterman 2007) plays a key role in understanding the complex... Read More about Digi-Mapping: Unpacking meaning of place through Creative Technology.