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A quality-driven approach to game physics engine development using the Entity Component System. (2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). A quality-driven approach to game physics engine development using the Entity Component System. The Computer Games Journal, 2, 125

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about A quality-driven approach to game physics engine development using the Entity Component System..

Evolution pattern verification for services evolution in clouds with model driven architecture. (2013)
Journal Article
Wang, Z., Chalmers, K., & Liu, X. (2013). Evolution pattern verification for services evolution in clouds with model driven architecture. International Journal for e-Learning Security, 3, 340-349. https://doi.org/10.20533/ijels.2046.4568.2013.0042

In this paper we will provide some discovered evolution patterns and its detailed underlying constitution components. Following the featured orientated model driven product line engineering approach for service evolution in clouds, an analysis on... Read More about Evolution pattern verification for services evolution in clouds with model driven architecture..

Game physics analysis and development – a quality-driven approach using the Entity Component Pattern (2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). Game physics analysis and development – a quality-driven approach using the Entity Component Pattern. The Computer Games Journal, 2, 125-149

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about Game physics analysis and development – a quality-driven approach using the Entity Component Pattern.