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Estimation Accuracy on Execution Time of Run-Time Tasks in a Heterogeneous Distributed Environment (2016)
Journal Article
Liu, Q., Cai, W., Jin, D., Shen, J., Fu, Z., Liu, X., & Linge, N. (2016). Estimation Accuracy on Execution Time of Run-Time Tasks in a Heterogeneous Distributed Environment. Sensors, 16(9), 1386. https://doi.org/10.3390/s16091386

Distributed Computing has achieved tremendous development since cloud computing was proposed in 2006, and played a vital role promoting rapid growth of data collecting and analysis models, e.g., Internet of things, Cyber-Physical Systems, Big Data An... Read More about Estimation Accuracy on Execution Time of Run-Time Tasks in a Heterogeneous Distributed Environment.

Supporting argumentation schemes in argumentative dialogue games. (2014)
Journal Article
Wells, S. (2014). Supporting argumentation schemes in argumentative dialogue games. Studies in Logic, Grammar and Rhetoric, 36, 171-191. https://doi.org/10.2478/slgr-2014-0009

This paper reports preliminary work into the exploitation of argu- mentation schemes within dialogue games. We identify a property of dialogue games that we call “scheme awareness” that captures the relationship between dialogue game systems and argu... Read More about Supporting argumentation schemes in argumentative dialogue games..

An evolutionary model explaining the Neolithic transition from egalitarianism to leadership and despotism. (2014)
Journal Article
Powers, S. T., & Lehmann, L. (2014). An evolutionary model explaining the Neolithic transition from egalitarianism to leadership and despotism. Proceedings of the Royal Society B: Biological Sciences, 281, 20141349-20141349. https://doi.org/10.1098/rspb.2014.1349

The Neolithic was marked by a transition from small and relatively egalitarian groups, to much larger groups with increased stratification. But the dynamics of this
remain poorly understood. It is hard to see how despotism can arise without coercion... Read More about An evolutionary model explaining the Neolithic transition from egalitarianism to leadership and despotism..

Vesper: Visualising species archives (2014)
Journal Article
Graham, M., & Kennedy, J. (2014). Vesper: Visualising species archives. Ecological Informatics, 24, 132-147. https://doi.org/10.1016/j.ecoinf.2014.08.004

Vesper (Visual Exploration of SPEcies-referenced Repositories) is a tool that visualises Darwin Core Archive (DwC-A) datasets, and is aimed at reducing the amount of time and effort expended by biologists to ascertain the quality of data they are gen... Read More about Vesper: Visualising species archives.

Requirements model driven adaption and evolution of Internetware (2014)
Journal Article
Liu, L., Yang, C., Wang, J., Ye, X., Liu, Y., Yang, H., & Liu, X. (2014). Requirements model driven adaption and evolution of Internetware. Science China Information Sciences, 57(1), 1-19. https://doi.org/10.1007/s11432-014-5064-1

Today’s software systems need to support complex business operations and processes. The development of the web-based software systems has been pushing up the limits of traditional software engineering methodologies and technologies as they are requir... Read More about Requirements model driven adaption and evolution of Internetware.

MaTSE: the gene expression time-series explorer. (2013)
Journal Article
Craig, P., Cannon, A., Kukla, R., & Kennedy, J. (2013). MaTSE: the gene expression time-series explorer. BMC Bioinformatics, 14, https://doi.org/10.1186/1471-2105-14-S19-S1

Background
High throughput gene expression time-course experiments provide a perspective on biological functioning recognized as having huge value for the diagnosis, treatment, and prevention of diseases. There are however significant challenges to... Read More about MaTSE: the gene expression time-series explorer..

A quality-driven approach to game physics engine development using the Entity Component System. (2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). A quality-driven approach to game physics engine development using the Entity Component System. The Computer Games Journal, 2, 125

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about A quality-driven approach to game physics engine development using the Entity Component System..

Evolution pattern verification for services evolution in clouds with model driven architecture. (2013)
Journal Article
Wang, Z., Chalmers, K., & Liu, X. (2013). Evolution pattern verification for services evolution in clouds with model driven architecture. International Journal for e-Learning Security, 3, 340-349. https://doi.org/10.20533/ijels.2046.4568.2013.0042

In this paper we will provide some discovered evolution patterns and its detailed underlying constitution components. Following the featured orientated model driven product line engineering approach for service evolution in clouds, an analysis on... Read More about Evolution pattern verification for services evolution in clouds with model driven architecture..

Game physics analysis and development – a quality-driven approach using the Entity Component Pattern (2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). Game physics analysis and development – a quality-driven approach using the Entity Component Pattern. The Computer Games Journal, 2, 125-149

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about Game physics analysis and development – a quality-driven approach using the Entity Component Pattern.

VIPER: a visualisation tool for exploring inheritance inconsistencies in genotyped pedigrees (2012)
Journal Article
Paterson, T., Graham, M., Kennedy, J., & Law, A. (2012). VIPER: a visualisation tool for exploring inheritance inconsistencies in genotyped pedigrees. BMC Bioinformatics, 13/8, https://doi.org/10.1186/1471-2105-13-S8-S5

Pedigree genotype datasets are used for analysing genetic inheritance and to map genetic markers and traits. Such datasets consist of hundreds of related animals genotyped for thousands of genetic markers and invariably contain multiple errors in bot... Read More about VIPER: a visualisation tool for exploring inheritance inconsistencies in genotyped pedigrees.

A comparison of techniques for name matching (2012)
Journal Article
Peng, T., Li, L., & Kennedy, J. (2012). A comparison of techniques for name matching. GSTF journal on computing, 2,

Information explosion is a problem for everyone nowadays. It is a great challenge to all kinds of businesses to maintain high quality of data in their information applications, such as data integration, text and web mining, information retrieval, sea... Read More about A comparison of techniques for name matching.

Visualising errors in animal pedigree genotype data (2011)
Journal Article
Graham, M., Kennedy, J., Paterson, T., & Law, A. (2011). Visualising errors in animal pedigree genotype data. Computer Graphics Forum, 30, 1011-1020. https://doi.org/10.1111/j.1467-8659.2011.01950.x

Genetic analysis of a breeding animal population involves determining the inheritance pattern of genotypes for multiple genetic markers across the individuals in the population pedigree structure. However, experimental pedigree genotype data invariab... Read More about Visualising errors in animal pedigree genotype data.

This pervasive day: creative Interactive methods for encouraging public engagement with FET research (2011)
Journal Article
Helgason, I., Bradley, J., Egan, C., Paechter, B., & Hart, E. (2011). This pervasive day: creative Interactive methods for encouraging public engagement with FET research. Procedia Computer Science, 7, 207-208. https://doi.org/10.1016/j.procs.2011.09.028

This paper describes a case study of a programme of interactive public engagement activities presented by the PerAda Co-ordination Action project (FET Proactive Initiative on Pervasive Adaptation) [1] in 2011. The intention behind these events was to... Read More about This pervasive day: creative Interactive methods for encouraging public engagement with FET research.

Research directions in data wrangling: Visualizations and transformations for usable and credible data (2011)
Journal Article
Kandel, S., Heer, J., Plaisant, C., Kennedy, J., Ham, F. V., Riche, N. H., …Buono, P. (2011). Research directions in data wrangling: Visualizations and transformations for usable and credible data. Information Visualization, Octobe, 271-288. https://doi.org/10.1177/1473871611415994

In spite of advances in technologies for working with data, analysts still spend an inordinate amount of time diagnosing data quality issues and manipulating data into a usable form. This process of ‘data wrangling’ often constitutes the most tedious... Read More about Research directions in data wrangling: Visualizations and transformations for usable and credible data.

A survey of multiple tree visualisation. (2010)
Journal Article
Graham, M., & Kennedy, J. (2010). A survey of multiple tree visualisation. Information Visualization, 9, 235-252. https://doi.org/10.1057/ivs.2009.29

This paper summarises the state-of-the-art in multiple tree visualisations. It discusses the spectrum of current representation techniques used on single trees, pairs of trees and finally multiple trees, in order to identify which representations are... Read More about A survey of multiple tree visualisation..

The minimum information about a genome sequence (MIGS) specification (2008)
Journal Article
Field, D., Garrity, G., Gray, T., Morrison, N., Selengut, J., Sterk, P., …Wipat, A. (2008). The minimum information about a genome sequence (MIGS) specification. Nature Biotechnology, 26, 541-547. https://doi.org/10.1038/nbt1360

With the quantity of genomic data increasing at an exponential rate, it is imperative that these data be captured electronically, in a standard format. Standardization activities must proceed within the auspices of open-access and international worki... Read More about The minimum information about a genome sequence (MIGS) specification.

Exploring multiple trees through DAG representations (2007)
Journal Article
Graham, M., & Kennedy, J. (2007). Exploring multiple trees through DAG representations. IEEE Transactions on Visualization and Computer Graphics, 13, 1294-1301. https://doi.org/10.1109/TVCG.2007.70556

We present a Directed Acyclic Graph visualisation designed to allow interaction with a set of multiple classification trees, specifically to find overlaps and differences between groups of trees and individual trees. The work is motivated by the need... Read More about Exploring multiple trees through DAG representations.

Novel visualisation techniques for working with multiple, overlapping classification hierarchies (2002)
Journal Article
Graham, M., Watson, M. F., & Kennedy, J. (2002). Novel visualisation techniques for working with multiple, overlapping classification hierarchies. Taxon, 51, 351-358

A Java-based program is presented that provides a visualisation tool for display of and comparison between classification hierarchies. Taxa, or groups of taxa, can be tracked across multiple, overlapping classifications. Recognition of congruence and... Read More about Novel visualisation techniques for working with multiple, overlapping classification hierarchies.