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Outputs (430)

Everyday listening to auditory displays: lessons from acoustic ecology. (2012)
Presentation / Conference Contribution
Droumeva, M., & McGregor, I. (2012). Everyday listening to auditory displays: lessons from acoustic ecology. In Proceedings of The 18th International Conference on Auditory Display (ICAD2012)

In order to design auditory displays that function well within the cultural, informational and acoustic ecology of everyday situations designers as well as researchers in psychoacoustics need to continue to gain a better understanding of how listener... Read More about Everyday listening to auditory displays: lessons from acoustic ecology..

Influences of Design Tools on Concepts Generation (2012)
Presentation / Conference Contribution
Vasantha, G. A., Chakrabarti, A., & Corney, J. (2012). Influences of Design Tools on Concepts Generation. In DS 73-1: Proceedings of the 2nd International Conference on Design Creativity, Volume 1 (127-136)

Concept generation plays a vital role in establishing a broader foundation in the design process to create novel products. In globalized, collaborative, designing scenario, unambiguous representation of captured ideas to explicate designer‘s thoughts... Read More about Influences of Design Tools on Concepts Generation.

Product-Service Systems Design Using Stakeholders’ Information (2012)
Presentation / Conference Contribution
Annamalai Vasantha, G. V., Hussain, R., Cakkol, M., & Roy, R. (2013). Product-Service Systems Design Using Stakeholders’ Information. In A. Chakrabarti (Ed.), CIRP Design 2012 (353-366). https://doi.org/10.1007/978-1-4471-4507-3_34

Product-Service System (PSS) provides added value to customers through integrated product and service offerings. Currently, the development of PSS solutions is ad hoc and the roles and involvement of stakeholders at the various stages of PSS developm... Read More about Product-Service Systems Design Using Stakeholders’ Information.

Beat Haiku: interactive poetry application. (2012)
Presentation / Conference Contribution
Helgason, I. (2012, October). Beat Haiku: interactive poetry application. Presented at NordiCHI’12 Making sense through design

This application invites the user to create short Haiku poems by selecting and arranging words that are displayed onscreen. The web-based application is presented on a touchscreen, and displays a constantly refreshing pool of words taken from the lar... Read More about Beat Haiku: interactive poetry application..

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Presentation / Conference Contribution
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

A framework to inform PSS Conceptual Design by using system-in-use data (2012)
Journal Article
Hussain, R., Lockett, H., & Annamalai Vasantha, G. V. (2012). A framework to inform PSS Conceptual Design by using system-in-use data. Computers in Industry, 63(4), 319-327. https://doi.org/10.1016/j.compind.2012.02.013

Both the Product-Service System (PSS) literature and industry express a need to close the design loop by using product-in-use data to inform PSS Conceptual Design. Nevertheless, how to actually accomplish this is largely unknown. This research makes... Read More about A framework to inform PSS Conceptual Design by using system-in-use data.

Designing tangible interaction for embodied facilitation (2012)
Presentation / Conference Contribution
Esteves, A. (2012). Designing tangible interaction for embodied facilitation. . https://doi.org/10.1145/2148131.2148231

Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will need to adopt design methodologies and guidelines that reflect its unique fe... Read More about Designing tangible interaction for embodied facilitation.

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2011). Imagining urban interactions: strategies for exploring future design landscapes. In Proceedings of British HCI

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design? (2011)
Presentation / Conference Contribution
Smyth, M., Speed, C., & Brynskov, M. (2011, September). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. Presented at 13th IFIP TC 13 International Conference, Lisbon, Portugal

The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. (2011)
Presentation / Conference Contribution
Turner, P., & Turner, S. (2011, August). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. Presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany

Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and non-digital artefacts.

Research approach -- Repertory grid based study... Read More about My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts..

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne (2011)
Journal Article
Helgason, I. (2011). Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions, 18, 8-9. https://doi.org/10.1145/2008176.2008179

These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at Create ‘10, hosted by Edinburgh Napier University, as part of the conferen... Read More about Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne.

Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences (2011)
Presentation / Conference Contribution
McGregor, I., Larsson, P., & Turner, P. (2011, August). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. Presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany

This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goods Vehicles, and the results were compared to the experiences of 10 listene... Read More about Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.

Learning to Cope with Digital Technology (2011)
Presentation / Conference Contribution
Sobolewska, E., & Benyon, D. (2011). Learning to Cope with Digital Technology. In BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction (561-564)

Technology surrounds people; it functions as their best friend and the worst enemy. From a trip to the local supermarket, to almost every aspect of people's professional and social lives technology is present; mediating their interactions, demanding... Read More about Learning to Cope with Digital Technology.

Informing design by recording tangible interaction. (2011)
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2011). Informing design by recording tangible interaction. . https://doi.org/10.1145/1979742.1979893

Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting the benefits they can confer. This paper presents a toolkit that logs the ma... Read More about Informing design by recording tangible interaction..

The role of appropriation in the design of engaging artefacts (2011)
Presentation / Conference Contribution
Flint, T., & Turner, P. (2011, May). The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011

Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that comprise, complement and enliven modern museums. While recognising that engag... Read More about The role of appropriation in the design of engaging artefacts.

Eco Planner: A Tabletop System for Scheduling Sustainable Routines (2011)
Presentation / Conference Contribution
Esteves, A., & Oakley, I. (2011, January). Eco Planner: A Tabletop System for Scheduling Sustainable Routines. Presented at The 5th International Conference on Tangible, Embedded and Embodied Interaction, 2011

This paper presents Eco Planner, a tangible system that aims to encourage users to behave more sustainably. It is based on a tabletop system showing a tabular view on which users can manipulate tokens to express and observe information about their da... Read More about Eco Planner: A Tabletop System for Scheduling Sustainable Routines.