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Outputs (422)

Domain knowledge for interactive system design. (1996)
Presentation / Conference Contribution
Sutcliffe, A. G., Assche, F. V., & Benyon, D. (1996). Domain knowledge for interactive system design. In Domain Knowledge for Interactive Systems

This book describes how domain knowledge can be used in the design of interactive systems. It includes discussion of the theories and models of domain, generic domain architectures and construction of system components for specific domains. It draws... Read More about Domain knowledge for interactive system design..

AmbiGaze: Direct Control of Ambient Devices by Gaze (2016)
Presentation / Conference Contribution
Velloso, E., Wirth, M., Weichel, C., Esteves, A., & Gellersen, H. (2016, June). AmbiGaze: Direct Control of Ambient Devices by Gaze. Presented at Proceedings of the 2016 ACM Conference on Designing Interactive Systems - DIS '16

Eye tracking offers many opportunities for direct device control in smart environments, but issues such as the need for calibration and the Midas touch problem make it impractical. In this paper, we propose AmbiGaze, a smart environment that employs... Read More about AmbiGaze: Direct Control of Ambient Devices by Gaze.

jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians? (2013)
Presentation / Conference Contribution
Esteves, A., Quintal, F., & Oakley, I. (2013, April). jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?. Presented at 8th International Workshop, HAID 2013, Daejeon, Korea

This paper introduces jamTable, a system that enables the collaboration between users playing a standard musical instrument and users interacting with a tangible musical sequencer. In an introductory study both qualitative and quantitative data were... Read More about jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?.

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Presentation / Conference Contribution
Flint, T., Turner, P., & Banach, A. (2016, June). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. Presented at 15th International Conference on Interaction Design and Children - IDC '16

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

Special issue on intelligent interface technology: editor's introduction (2000)
Journal Article
Benyon, D., & Murray, D. (2000). Special issue on intelligent interface technology: editor's introduction. Interacting with Computers, 12(4), 315-322. https://doi.org/10.1016/S0953-5438%2899%2900024-7

The term ‘Intelligent Interface Technology’ (IIT) is intended to capture the wide range of issues and methods in which some form of ‘intelligence’ is applied to both user interface design and implementation. Originally, these became known as adaptive... Read More about Special issue on intelligent interface technology: editor's introduction.

Adaptive systems: from intelligent tutoring to autonomous agents (1993)
Journal Article
Benyon, D., & Murray, D. (1993). Adaptive systems: from intelligent tutoring to autonomous agents. Knowledge-Based Systems, 6(4), 197-219. https://doi.org/10.1016/0950-7051%2893%2990012-i

Computer systems which can automatically alter aspects of their functionality or interface to suit the needs of individuals or groups of users have appeared over the years in a variety of guises. Most recently, attention has focused on intelligent in... Read More about Adaptive systems: from intelligent tutoring to autonomous agents.

Adaptive systems: A solution to usability problems (1993)
Journal Article
Benyon, D. (1993). Adaptive systems: A solution to usability problems. User Modeling and User-Adapted Interaction, 3(1), 65-87. https://doi.org/10.1007/bf01099425

Improving the usability of computer systems is perhaps the most important goal of human-computer interaction research. Current approaches to usability engineering tend to focus on simply improving the interface. An alternative is to build intelligenc... Read More about Adaptive systems: A solution to usability problems.

Applying user modeling to human-computer interaction design (1993)
Journal Article
Benyon, D., & Murray, D. (1993). Applying user modeling to human-computer interaction design. Artificial Intelligence Review, 7(3-4), 199-225. https://doi.org/10.1007/bf00849555

Since the early 1980's, intelligent and adaptive systems have appeared and have been written about in a variety of guises. Although there are many differences between such systems as adaptive user interfaces, intelligent help systems and explanation... Read More about Applying user modeling to human-computer interaction design.

Critical Issues in User Interface Systems Engineering (1996)
Book
Benyon, D., & Palanque, P. (Eds.). (1996). Critical Issues in User Interface Systems Engineering. London, UK: Springer. https://doi.org/10.1007/978-1-4471-1001-9

This book developed from an IFIP workshop which brought together methods and architecture researchers in Human Computer Interaction and Software Engineering. To an extent this introduction is a little unfair to the authors, as we have distilled the r... Read More about Critical Issues in User Interface Systems Engineering.

The role of task analysis in systems design (1992)
Journal Article
Benyon, D. (1992). The role of task analysis in systems design. Interacting with Computers, 4(1), 102-123. https://doi.org/10.1016/0953-5438%2892%2990015-8

Task analysis and systems analysis are both collections of techniques aimed at the development of interactive computer-based systems. Clearly there must be some relationship between them. However, since the techniques originate from different discipl... Read More about The role of task analysis in systems design.

Experience with Adaptive Interfaces (1988)
Journal Article
Benyon, D., & Murray, D. (1988). Experience with Adaptive Interfaces. Computer Journal, 31(5), 465-473. https://doi.org/10.1093/comjnl/31.5.465

Over the last few years, adaptive interfaces have become a focus of research. In HCI one system is Monitor, which formed the basis of an adaptive interfaces project funded by the National Physical Laboratory. This paper describes our experiences in w... Read More about Experience with Adaptive Interfaces.

Towards a Tool Kit For the Systems Analyst (1987)
Journal Article
Benyon, D., & Skidmore, S. (1987). Towards a Tool Kit For the Systems Analyst. Computer Journal, 30(1), 2-7. https://doi.org/10.1093/comjnl/30.1.2

A review of the major systems analysis methodologies is undertaken in order to examine the aspects of information systems (IS) which they seem best able to represent. The importance of a collection of techniques – the analyst's tool kit – is stressed... Read More about Towards a Tool Kit For the Systems Analyst.

Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. (2015)
Book Chapter
Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2015). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In M. Lombard, F. Biocca, J. Freeman, W. IJsselsteijn, & R. J. Schaevitz (Eds.), Immersed in Media (237-260). Springer Science + Business Media. https://doi.org/10.1007/978-3-319-10190-3_10

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the pr... Read More about Patterns of place: an integrated approach for the design and evaluation of real and virtual environments..

Designing Blended Spaces for Collaboration. (2015)
Book Chapter
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence (18-39). De Gruyter. https://doi.org/10.1515/9783110471137-002

In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environment (ICE). The paper provides some background theory on blended spaces derive... Read More about Designing Blended Spaces for Collaboration..

Navigating a Speckled World: Interacting with Wireless Sensor Networks (2010)
Book Chapter
Leach, M., & Benyon, D. (2010). Navigating a Speckled World: Interacting with Wireless Sensor Networks. In M. Wachowicz (Ed.), Movement-Aware Applications for Sustainable Mobility (229-242). IGI Global. https://doi.org/10.4018/978-1-61520-769-5.ch014

The Speckled Computing project is a large multisite research project based in Scotland, UK. The aim of the project is to investigate, prototype, and produce tiny (1mm3) computational devices, called Specks, that can be configured into wireless sensor... Read More about Navigating a Speckled World: Interacting with Wireless Sensor Networks.

Domains Models for User Interface Design (1996)
Book Chapter
Benyon, D. (1996). Domains Models for User Interface Design. In D. Benyon, & P. Palanque (Eds.), Critical Issues in User Interface Systems Engineering (3-19). London, UK: Springer. https://doi.org/10.1007/978-1-4471-1001-9_1

Human-Computer Interaction (HCI) is concerned with developing computer-based systems which help people undertake their work or other activities and which demonstrate a high degree of usability. Both the process of development and the various products... Read More about Domains Models for User Interface Design.