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Outputs (422)

Designing for mixed reality with children (2017)
Presentation / Conference Contribution
Flint, T. (2017, May). Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play

Eidolon360 – A VR Experience (2017)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2017, July). Eidolon360 – A VR Experience. Presented at HCI 2017 - Digital make-believe, University of Sunderland

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, October). CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum. Presented at Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS '17

Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people in a number of ways. This paper presents a study evaluating the use of a mul... Read More about CymaSense: a novel audio-visual therapeutic tool for people on the autism spectrum..

Tailoring methodological bricolage to investigate non-discretionary use of digital technology (2017)
Presentation / Conference Contribution
Sobolewska, E. (2017, July). Tailoring methodological bricolage to investigate non-discretionary use of digital technology. Presented at BHCI 2017: Digital Make Believe, Sunderland, UK

Digital technology appears to be an integral part of everyday life: at homes, workplaces, during leisure time; mediating interactions, demanding attention and engagement. In the age of cloud computing, social media, and ubiquitous mobile devices, it... Read More about Tailoring methodological bricolage to investigate non-discretionary use of digital technology.

Complex Pleasures: Designing Optional interactions for Public Spaces (2017)
Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/Output/1022893

This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where systems invite interaction from passers-by. These systems are action-orienta... Read More about Complex Pleasures: Designing Optional interactions for Public Spaces.

CymaSense: a real-time 3D cymatics-based sound visualisation tool (2017)
Presentation / Conference Contribution
McGowan, J., Leplâtre, G., & McGregor, I. (2017, June). CymaSense: a real-time 3D cymatics-based sound visualisation tool. Presented at 2017 ACM Conference Companion Publication on Designing Interactive Systems - DIS '17 Companion, Edinburgh

What does music look like? Representation of music has taken many forms over time, from musical notation [16], through to random algorithm-based visualisations based on the amplitude of an audio signal [19]. One aspect of music visualisation that has... Read More about CymaSense: a real-time 3D cymatics-based sound visualisation tool.

Interactional Differences and Effects Between Collocated and Distributed Design (2017)
Presentation / Conference Contribution
Vasantha, G. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., Corney, J., & Wodehouse, A. (2017, January). Interactional Differences and Effects Between Collocated and Distributed Design. Presented at International Conference on Research into Design ICoRD 2017: Research into Design for Communities, Guwahati, India

Interactions (i.e. modes of operations through which product development knowledge is generated and externalized in the design process) play a vital role in knowledge processes of product development. Intentional or unintentional changes in interacti... Read More about Interactional Differences and Effects Between Collocated and Distributed Design.

The analysis and presentation of patents to support engineering design (2017)
Presentation / Conference Contribution
Vasantha, G., Corney, J., Maclachlan, R., & Wodehouse, A. (2016, June). The analysis and presentation of patents to support engineering design. Presented at 7th International Conference on Design Computing and Cognition, Evanston (Chicago), United States

This paper explores the role of patents in engineering design, and how the extraction and presentation of patent data could be improved for designers. We propose the use of crowdsourcing as a means to post tasks online for a crowd of people to partic... Read More about The analysis and presentation of patents to support engineering design.

Industrial challenges in patent management for design innovation (2016)
Presentation / Conference Contribution
Vasantha, G., Wodehouse, A., Corney, J., MacLachlan, R., & Jagadeesan, A. (2016, June). Industrial challenges in patent management for design innovation. Presented at 23rd Innovation and Product Development Management Conference, Glasgow, UK

Innovation is critical to sustain in prevailing competitive business environments. Industries need effective innovation strategies in-practice to develop and deliver novel products and services swiftly. In order to implement innovation strategies eff... Read More about Industrial challenges in patent management for design innovation.

User Experience in Cross-channel Ecosystems (2017)
Presentation / Conference Contribution
Benyon, D., & Resmini, A. (2017). User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017. https://doi.org/10.14236/ewic/HCI2017.38

Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud... Read More about User Experience in Cross-channel Ecosystems.

Web engineering for the evaluation of large complex web systems: methodologies in web metrics (2016)
Thesis
Zahran, D. I. Web engineering for the evaluation of large complex web systems: methodologies in web metrics. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/Output/978652

Roaming the Internet, users sometimes encounter severe problems or feel dissatisfied using a particular site. E-government websites are the public gateways to access information and services but there is still no agreement on how to assess a governme... Read More about Web engineering for the evaluation of large complex web systems: methodologies in web metrics.

Permaculture as a foundation for sustainable interaction design and UX (2017)
Presentation / Conference Contribution
Egan, C., Benyon, D., & Thompson, R. (2017). Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93

The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development can support the need for people to live and work in more ecologically conscio... Read More about Permaculture as a foundation for sustainable interaction design and UX.

Sustainable HCI: Blending permaculture and user-experience (2017)
Presentation / Conference Contribution
Benyon, D., & Egan, C. (2017, June). Sustainable HCI: Blending permaculture and user-experience. Presented at DIS: Designing Interactive Systems, Edinburgh

For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, i... Read More about Sustainable HCI: Blending permaculture and user-experience.

Generating Verbal Descriptions from Medical Sensor Data: A Corpus Study on User Preferences (2014)
Presentation / Conference Contribution
Gkatzia, D., Rieser, V., Mcsporran, A., Mcgowan, A., Mort, A., & Dewar, M. (2014). Generating Verbal Descriptions from Medical Sensor Data: A Corpus Study on User Preferences. In BCS Health Informatics Scotland (HIS)

Understanding and interpreting medical sensor data is an essential part of pre-hospital care in medical emergencies, but requires training and previous knowledge. In this paper, we describe ongoing work towards a medical decision support tool, which... Read More about Generating Verbal Descriptions from Medical Sensor Data: A Corpus Study on User Preferences.

TraceMatch: a computer vision technique for user input by tracing of animated controls (2016)
Presentation / Conference Contribution
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016, September). TraceMatch: a computer vision technique for user input by tracing of animated controls. Presented at Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '16

Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze... Read More about TraceMatch: a computer vision technique for user input by tracing of animated controls.

Appropriating Affordances. Three Practice Based Explorations (2017)
Presentation / Conference Contribution
Flint, T. (2017, July). Appropriating Affordances. Three Practice Based Explorations. Presented at HCI 2017 - Digital Make-Believe, Sunderland, UK

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch (2017)
Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017). Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), Article 45. https://doi.org/10.1145/3130910

In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface displays available controls as circular widgets with orbiting targets, and wh... Read More about Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch.

Extending the semiotics of embodied interaction to blended spaces. (2015)
Journal Article
O'Neill, S., & Benyon, D. (2015). Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical... Read More about Extending the semiotics of embodied interaction to blended spaces..