Skip to main content

Research Repository

Advanced Search

Outputs (290)

Space, place and interface (1999)
Presentation / Conference Contribution
Smyth, M. (1999, December). Space, place and interface. Paper presented at Acradia Workshop

No abstract available.

Adaptive systems: from intelligent tutoring to autonomous agents (1993)
Journal Article
Benyon, D., & Murray, D. (1993). Adaptive systems: from intelligent tutoring to autonomous agents. Knowledge-Based Systems, 6(4), 197-219. https://doi.org/10.1016/0950-7051%2893%2990012-i

Computer systems which can automatically alter aspects of their functionality or interface to suit the needs of individuals or groups of users have appeared over the years in a variety of guises. Most recently, attention has focused on intelligent in... Read More about Adaptive systems: from intelligent tutoring to autonomous agents.

Adaptive systems: A solution to usability problems (1993)
Journal Article
Benyon, D. (1993). Adaptive systems: A solution to usability problems. User Modeling and User-Adapted Interaction, 3(1), 65-87. https://doi.org/10.1007/bf01099425

Improving the usability of computer systems is perhaps the most important goal of human-computer interaction research. Current approaches to usability engineering tend to focus on simply improving the interface. An alternative is to build intelligenc... Read More about Adaptive systems: A solution to usability problems.

Critical Issues in User Interface Systems Engineering (1996)
Book
Benyon, D., & Palanque, P. (Eds.). (1996). Critical Issues in User Interface Systems Engineering. London, UK: Springer. https://doi.org/10.1007/978-1-4471-1001-9

This book developed from an IFIP workshop which brought together methods and architecture researchers in Human Computer Interaction and Software Engineering. To an extent this introduction is a little unfair to the authors, as we have distilled the r... Read More about Critical Issues in User Interface Systems Engineering.

Domains Models for User Interface Design (1996)
Book Chapter
Benyon, D. (1996). Domains Models for User Interface Design. In D. Benyon, & P. Palanque (Eds.), Critical Issues in User Interface Systems Engineering (3-19). London, UK: Springer. https://doi.org/10.1007/978-1-4471-1001-9_1

Human-Computer Interaction (HCI) is concerned with developing computer-based systems which help people undertake their work or other activities and which demonstrate a high degree of usability. Both the process of development and the various products... Read More about Domains Models for User Interface Design.

A Functional Model of Interacting Systems: A Semiotic Approach (1994)
Book Chapter
Benyon, D. (1994). A Functional Model of Interacting Systems: A Semiotic Approach. In J. Connolly, & E. Edmonds (Eds.), CSCW and Artificial Intelligence; Computer Supported Cooperative Work (105-125). Springer. https://doi.org/10.1007/978-1-4471-2035-3_8

Recent developments in Human-Computer Interaction (HCI), Computer Supported Cooperative Work (CSCW) and Distributed Artificial Intelligence (DAI) share a common problem: communication. We are moving towards a situation of multiple interacting systems... Read More about A Functional Model of Interacting Systems: A Semiotic Approach.

Information Architecture and Navigation Design for Web Sites (2007)
Book Chapter
Benyon, D. (2007). Information Architecture and Navigation Design for Web Sites. In P. Zaphiris, & S. Kurniawan (Eds.), Human Computer Interaction Research in Web Design and Evaluation (165-184). IGI Global. https://doi.org/10.4018/978-1-59904-246-6.ch008

Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of information space leads us to the realisation that people need to be able to both con... Read More about Information Architecture and Navigation Design for Web Sites.

Information Space. (2006)
Book Chapter
Benyon, D. (2006). Information Space. In C. Ghaoui (Ed.), Encyclopedia of Human Computer Interaction (344-347). Hershey, Pa.; London;: IGI Global. https://doi.org/10.4018/978-1-59140-562-7.ch053

Human-Computer Interaction (HCI) in the 21st century needs to look very different from its 20th-century origins. Computers are becoming ubiquitous; they are disappearing into everyday objects. They are becoming wearable. They are able to communicate... Read More about Information Space..

Hasten Slowly: Developing an interactive sustainability storytelling chair (2020)
Presentation / Conference Contribution
Egan, C., O'dowd, A., & Fyffe, N. (2020, June). Hasten Slowly: Developing an interactive sustainability storytelling chair. Presented at 7th International Conference on ICT for Sustainability (ICT 4 S 2020 ), Bristol

Responding to the climate crisis and a considerable downturn in planetary well-being due to human consumption patterns, The Lions' Gate, on-campus, urban, permaculture-inspired, interactive community gardens project aims to affect changes in attitude... Read More about Hasten Slowly: Developing an interactive sustainability storytelling chair.

Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems (2012)
Presentation / Conference Contribution
Vones, K. (2012, June). Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems. Presented at 4th International Conference on Smart Materials, Structures and Systems, Terme, Italy

With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally resonant interaction between the digitally enhanced object and its wearer hav... Read More about Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems.

Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput? (2019)
Journal Article
Barakat, B., Keates, S., Wassell, I., & Arshad, K. (2019). Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?. IEEE Communications Letters, 23(6), 987-990. https://doi.org/10.1109/LCOMM.2019.2907935

The Zero-Wait (ZW) policy is widely held to achieve maximum information 'freshness', i.e., to achieve minimum Peak Age (PA) and maximum throughput, for real-time Internet-of-Things applications. In this paper, it was shown through a series of experim... Read More about Is the Zero-Wait Policy Always Optimum for Information Freshness (Peak Age) or Throughput?.

Eidolon360 – A VR Experience (2018)
Presentation / Conference Contribution
Hood, B., & Flint, T. (2018, July). Eidolon360 – A VR Experience. Presented at 6th Conference on Computation, Communication, Aesthetics & X, Madrid, Spain

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task (2018)
Presentation / Conference Contribution
Mackamul, E. B., & Esteves, A. (2018, October). A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. Presented at 6th ACM Symposium on Spatial User Interaction, Berlin, Germany

This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that describes the effects of different AR approaches in users' experience and perfor... Read More about A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task.

The benefits of contextual information for speech recognition systems (2018)
Presentation / Conference Contribution
Kinch, M. W., Melis, W. J., & Keates, S. (2018, September). The benefits of contextual information for speech recognition systems. Presented at The 10th Computer Science and Electronic Engineering (CEEC'18), University of Essex, Colchester, United Kingdom

This paper demonstrates the significance of using contextual information in machine learning and speech recognition. While the benefits of contextual information in human communication are widely known, their significance is rarely explored or discus... Read More about The benefits of contextual information for speech recognition systems.

The Digital Rubber Hand Illusion (2017)
Presentation / Conference Contribution
Aldhous, J., Hetherington, R., & Turner, P. (2017). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59

The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produces the illusion of them feeling the touch on the rubber hand and experiencin... Read More about The Digital Rubber Hand Illusion.

Image Based Proximate Shadow Retargeting (2018)
Presentation / Conference Contribution
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018, September). Image Based Proximate Shadow Retargeting. Presented at Computer Graphics & Visual Computing (CGVC) 2018, Swansea University, United Kingdom

We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real... Read More about Image Based Proximate Shadow Retargeting.

Virtualizing the real: a virtual reality contemporary sculpture park for children (2018)
Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft... Read More about Virtualizing the real: a virtual reality contemporary sculpture park for children.

Designing for mixed reality with children (2017)
Presentation / Conference Contribution
Flint, T. (2017, May). Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play