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Progressive skinning for video game character animations.

Pilgrim, Simon James; Aguado, Alberto; Mitchell, Kenny; Steed, Anthony

Authors

Simon James Pilgrim

Alberto Aguado

Anthony Steed



Citation

Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006, December). Progressive skinning for video game character animations. Presented at ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06

Presentation Conference Type Conference Paper (published)
Conference Name ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06
Acceptance Date Apr 1, 2006
Publication Date 2006
Deposit Date Aug 1, 2016
Publisher Association for Computing Machinery (ACM)
ISBN 1595933646
DOI https://doi.org/10.1145/1179849.1179992
Keywords Video Gaming, skinning, animation,
Public URL http://researchrepository.napier.ac.uk/Output/321919