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Outputs (290)

Place, Sense of Place, and Presence (2006)
Journal Article
Turner, P., & Turner, S. (2006). Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204

Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a large body of existing research into the experience of place which might reaso... Read More about Place, Sense of Place, and Presence.

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Presentation / Conference Contribution
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (2024, June). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments. Presented at 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), Turin, Italy

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Instant messaging: using log files to identify patterns of interaction in group of teenage users. (2005)
Presentation / Conference Contribution
Davison, B., & Buckner, K. (2005, April). Instant messaging: using log files to identify patterns of interaction in group of teenage users. Presented at IFIP WG 9.3 HOIT2005 Conference, York

This paper presents preliminary findings on teenagers’ use of instant messaging (IM) as an example of an Internet technology. The results are quantitative, being drawn from the information held in users’ IM log files. The current purpose is to valida... Read More about Instant messaging: using log files to identify patterns of interaction in group of teenage users..

Designing interactive systems : people, activities, contexts, technologies (2005)
Book
Benyon, D., Turner, P., & Turner, S. (2005). Designing interactive systems : people, activities, contexts, technologies. Pearson Education

Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systematic discussion of the influence of human psychology on the design of intera... Read More about Designing interactive systems : people, activities, contexts, technologies.

Towards scalable collective communication for multicomputer interconnection networks (2004)
Journal Article
Al-Dubai, A., Ould-Khaoua, M., El-Zayyat, K., Ababneh, I., & Al-Dobai, S. (2004). Towards scalable collective communication for multicomputer interconnection networks. Information Sciences, 163(4), 293-306. https://doi.org/10.1016/j.ins.2003.06.014

A considerable number of broadcast algorithms have been proposed for the mesh over the past decade. Nonetheless, most of these algorithms do not exhibit good scalability properties as the network size increases. As a consequence, most existing broadc... Read More about Towards scalable collective communication for multicomputer interconnection networks.

Integrated Decision Points for Interactive Movies (2004)
Presentation / Conference Contribution
Tully, G., & Turner, S. (2006, June). Integrated Decision Points for Interactive Movies. Presented at Second International Conference, TIDSE 2004, Darmstadt, Germany

We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the movie itself: a fade to black and white and a zoom effect accompanied by s... Read More about Integrated Decision Points for Interactive Movies.

A Simulation Study of Scalable Broadcast in High-Performance Regular Networks (2004)
Journal Article
Al-Dubai, A. Y., Ould-Khaoua, M., & Obaidat, M. S. (2004). A Simulation Study of Scalable Broadcast in High-Performance Regular Networks. SIMULATION, 80(4-5), 207-220. https://doi.org/10.1177/0037549704044325

Broadcast is an important communication operation required by many real-world applications encountered in parallel, cluster, and grid computing environments. Broadcasting on regular networks has been widely investigated in the past. However, most of... Read More about A Simulation Study of Scalable Broadcast in High-Performance Regular Networks.

Visual-narrative and virtual reality. (2004)
Presentation / Conference Contribution
Carroll, F., Smyth, M., & Dryden, L. (2004). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference

This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It addresses three main issues; how we engage in images, how the VR technology can enhance this engagement and how narratives can maintai... Read More about Visual-narrative and virtual reality..

A new scalable broadcast algorithm for multiport meshes with minimum communication steps (2003)
Journal Article
Ould-Khaoua, M., Al-Dubai, A., Al-Dubai, A., & Ould-Khaoua, M. (2003). A new scalable broadcast algorithm for multiport meshes with minimum communication steps. Microprocessors and Microsystems, 27(3), 101-113. https://doi.org/10.1016/s0141-9331%2802%2900094-7

Many broadcast algorithms have been proposed for the mesh in the literature. However, most of these algorithms do not exhibit good scalability properties as the network size increases. As a consequence, most existing broadcast algorithms cannot suppo... Read More about A new scalable broadcast algorithm for multiport meshes with minimum communication steps.

Towards a scalable broadcast in wormhole-switched mesh networks (2002)
Presentation / Conference Contribution
Al-Dubai, A. Y., Ould-Khaoua, M., & Mackenzie, L. M. (2002). Towards a scalable broadcast in wormhole-switched mesh networks. In Proceedings of the 2002 ACM symposium on Applied computing (840-844). https://doi.org/10.1145/508791.508955

Broadcast algorithms for wormhole--switched meshes have been widely reported in the literature. However, most of these algorithms handle broadcast in a sequential manner and do not scale well with the network size. As a consequence, many parallel ap... Read More about Towards a scalable broadcast in wormhole-switched mesh networks.

An Affordance-based Framework for CVE Evaluation (2002)
Presentation / Conference Contribution
Turner, P., & Turner, S. (2002). An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible (89-103). https://doi.org/10.1007/978-1-4471-0105-5_6

We argue that a conceptual framework is required to support the practical evaluation of collaborative virtual environments. We propose such a framework based on an extended, three level concept of affordance. The application of the framework is il... Read More about An Affordance-based Framework for CVE Evaluation.

Coded path routing: a new approach to broadcasting in 3-D meshes, Technical Report (2002)
Presentation / Conference Contribution
Al-Dubai, A., & Ould-Khaoua, M. (2001, April). Coded path routing: a new approach to broadcasting in 3-D meshes, Technical Report. Presented at 20th IEEE International Performance, Computing, and Communications Conference, Phoenix, AZ, USA

Broadcast is an important collective communication operation required by many real-world parallel applications. This paper proposes the Coded Path Routing (or CPR for short) as a new approach for designing efficient broadcast algorithms for wormhole-... Read More about Coded path routing: a new approach to broadcasting in 3-D meshes, Technical Report.

A framework for engineering metaphor at the user interface (2000)
Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), 301-322. https://doi.org/10.1016/s0953-5438%2800%2900047-3

Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situations. However, there is very little guidance for software designers on how... Read More about A framework for engineering metaphor at the user interface.