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Outputs (30)

Data-driven innovation for sustainable practice in the creative economy (2024)
Book Chapter
Panneels, I., Lechelt, S., Schmidt, A., & Coşkun, A. (2024). Data-driven innovation for sustainable practice in the creative economy. In Data Driven Innovation in the Creative Industries (243-266). Routledge. https://doi.org/10.4324/9781003365891-11

Can data-driven innovation support the shift towards a more sustainable future? In this chapter, we present case studies from eight European cities to demonstrate how the creative sector is moving towards economic models that expand beyond the notion... Read More about Data-driven innovation for sustainable practice in the creative economy.

Future Tense - The Challenge of Imagining Alternative Futures (2023)
Book Chapter
Smyth, M. (2023). Future Tense - The Challenge of Imagining Alternative Futures. In Designing in Coexistence – Reflections on Systemic Change (77-88). Croatian Architects’ Association

So why is it so difficult to imagine futures? Not the futures set in galaxies far far away, but the ones connected to the present that lie tantalisingly just beyond the horizon. Futures still tethered to variants of today’s infrastructure. This essay... Read More about Future Tense - The Challenge of Imagining Alternative Futures.

From a PhD to Assisting BioMusic Research (2021)
Book Chapter
Di Donato, B. (2021). From a PhD to Assisting BioMusic Research. In C. Vear (Ed.), The Routledge International Handbook of Practice-Based Research (642-649). Routledge. https://doi.org/10.4324/9780429324154-50

This chapter describes the author’s practice and experience in transitioning from being a PhD in Music Technology candidate to a research assistant on a large-scale funded project. Both research works were delivered in a multidisciplinary environment... Read More about From a PhD to Assisting BioMusic Research.

Recorded performance as digital content: Perspectives from Fringe 2020 (2021)
Book Chapter
Elsden, C., Yu, D., Piccio, B., Helgason, I., & Terras, M. (2021). Recorded performance as digital content: Perspectives from Fringe 2020. In L. Bissell, & L. Weir (Eds.), Performance in a Pandemic. Routledge. https://doi.org/10.4324/9781003165644

Within days of performance venues being forced to close their doors in 2020, the National Theatre began broadcasting high-quality recordings of the best of London’s West End. Few other companies could dream of having such rich recorded archives to dr... Read More about Recorded performance as digital content: Perspectives from Fringe 2020.

Mapping the Anthropocene: The Harrisons’ and The Deep Wealth of this Nation, Scotland (2021)
Book Chapter
Panneels, I. (2021). Mapping the Anthropocene: The Harrisons’ and The Deep Wealth of this Nation, Scotland. In C. Travis, & V. Valentino (Eds.), Narratives in the Anthropocene era (321-342). Il Silent Edizioni

Mapping the Anthropocene considers The Deep Wealth of this Nation, Scotland (2018) by eco-art pioneers Helen Mayer and Newton Harrison. Known as the Harrisons, they deploy mapping to explore how a future Scotland could thrive and create surplus of ec... Read More about Mapping the Anthropocene: The Harrisons’ and The Deep Wealth of this Nation, Scotland.

Echoes of Futures Past - Speculations and Fictions from History (2021)
Book Chapter
Smyth, M., Auger, J., & Helgason, I. (2021). Echoes of Futures Past - Speculations and Fictions from History. In I. Mitrović, J. Auger, J. Hanna, & I. Helgason (Eds.), Beyond Speculative Design: Past-Present-Future (24-67). SpeculativeEDU, Arts Academy, University of Split

Motivational Effects of Immersive Media on Adolescents’ Engagement in Cantonese Opera (2020)
Book Chapter
Cheng, L., & Leung, B.-W. (2020). Motivational Effects of Immersive Media on Adolescents’ Engagement in Cantonese Opera. In W. W. Ma, K.-W. Tong, & W. Bo Anna Tso (Eds.), Learning Environment and Design: Current and Future Impacts (213-226). Springer. https://doi.org/10.1007/978-981-15-8167-0_13

Recent advancements in communication and computer technology have made available and affordable the immersive technology necessary for broader applications beyond industrial use. Facing growing competition from the emergence of new media as an attrac... Read More about Motivational Effects of Immersive Media on Adolescents’ Engagement in Cantonese Opera.

An assessment of learning Cantonese opera movement in Hong Kong (2018)
Book Chapter
Leung, B.-W., Mok, M. M. C., Kuo, B.-C., Liu, Z.-Y., Lam, S. M., Ng, C. W., Cheng, L., Ma, K. H. H., & Choi, T. W. (2018). An assessment of learning Cantonese opera movement in Hong Kong. In K. J. Kennedy, & J. Chi-Kin Lee (Eds.), Routledge International Handbook of Schools and Schooling in Asia (220-233). Routledge. https://doi.org/10.4324/9781315694382-20

This chapter discusses the transition of teaching and learning of Cantonese opera in Hong Kong from traditional master-apprentice approach to institutionalised group teaching, and how the development of the Computerised Kinetic Chain Assessment and L... Read More about An assessment of learning Cantonese opera movement in Hong Kong.

Fiction for design: appropriating Hollywood techniques for design fictions (2016)
Book Chapter
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Springer. https://doi.org/10.1007/978-3-319-29553-4_4

There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is important that we make our stories believable so that they can be more rea... Read More about Fiction for design: appropriating Hollywood techniques for design fictions.

Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. (2015)
Book Chapter
Smyth, M., Benyon, D., McCall, R., O’Neill, S., & Carroll, F. (2015). Patterns of place: an integrated approach for the design and evaluation of real and virtual environments. In M. Lombard, F. Biocca, J. Freeman, W. IJsselsteijn, & R. J. Schaevitz (Eds.), Immersed in Media (237-260). Springer Science + Business Media. https://doi.org/10.1007/978-3-319-10190-3_10

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the pr... Read More about Patterns of place: an integrated approach for the design and evaluation of real and virtual environments..

Designing Blended Spaces for Collaboration. (2015)
Book Chapter
Benyon, D., & Mival, O. (2015). Designing Blended Spaces for Collaboration. In A. Ferscha, S. Resmerita, C. Holzmann, M. Pieper, & C. Stephanidis (Eds.), Human Computer Confluence (18-39). De Gruyter. https://doi.org/10.1515/9783110471137-002

In this paper, we reflect on our experiences of designing, developing, implementing and using a real world, functional multi-touch enabled interactive collaborative environment (ICE). The paper provides some background theory on blended spaces derive... Read More about Designing Blended Spaces for Collaboration..

Health: RFID makes surgery safer. (2014)
Book Chapter
Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., & Hasan, A. (2014). Health: RFID makes surgery safer. In P. Cousin (Ed.), Internet of Things: Success Stories (54-60). Internet of Things Council

This document presents a novel technique to reduce the risk of forgotten surgical towels in surgery. It is an application of IoT in field of healthcare. Integrating RFID tags into towels and developing an application to read this information allow nu... Read More about Health: RFID makes surgery safer..

User experience (UX) design for medical personnel and patients (2014)
Book Chapter
Mival, O., & Benyon, D. (2015). User experience (UX) design for medical personnel and patients. In S. Fricker, C. Thuemmler, & A. Gavras (Eds.), Requirements Engineering for Digital Health and Care (117-131). Springer. https://doi.org/10.1007/978-3-319-09798-5_6

UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere functionality and includes aesthetics, pleasure, and emotional engagement in t... Read More about User experience (UX) design for medical personnel and patients.

Scenarios for Companions. (2013)
Book Chapter
Benyon, D., & Mival, O. (2013). Scenarios for Companions. In Your Virtual Butler: the making of (79-96). Springer Berlin / Heidelberg. https://doi.org/10.1007/978-3-642-37346-6_8

This paper is concerned with understanding the needs of Companion owners (the people formerly known as ‘users’). The problem with developing technologies such as companions is in knowing what the requirements are. People cannot really be expected to... Read More about Scenarios for Companions..

IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches (2013)
Book Chapter
Annamalai Vasantha, G. V., Hussain, R., Roy, R., & Erkoyuncu, J. A. (2013). IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches. In Y. Shimomura, & K. Kimita (Eds.), The Philosopher's Stone for Sustainability (411-416). Springer. https://doi.org/10.1007/978-3-642-32847-3_69

Although the merits of Industrial product-service systems (IPS2) have been widely reported in the literature, the methodologies currently used to design IPS2 are not yet mature in either academia or industry. The objective of this paper is to determi... Read More about IPS2 Design Process: A Comparative Study between Literature and Industrial Approaches.

Navigating a Speckled World: Interacting with Wireless Sensor Networks (2010)
Book Chapter
Leach, M., & Benyon, D. (2010). Navigating a Speckled World: Interacting with Wireless Sensor Networks. In M. Wachowicz (Ed.), Movement-Aware Applications for Sustainable Mobility (229-242). IGI Global. https://doi.org/10.4018/978-1-61520-769-5.ch014

The Speckled Computing project is a large multisite research project based in Scotland, UK. The aim of the project is to investigate, prototype, and produce tiny (1mm3) computational devices, called Specks, that can be configured into wireless sensor... Read More about Navigating a Speckled World: Interacting with Wireless Sensor Networks.

Presence and consciousness. (2009)
Book Chapter
Turner, P. (2009). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research (21-24). Peach Consortium

Listening, Corporeality, Place and Presence (2009)
Book Chapter
Turner, S., McGregor, I., & Turner, P. (2009). Listening, Corporeality, Place and Presence. In P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of Space, Technology, and Spatiality: Interdisciplinary Perspectives (113-127). IGI Global. https://doi.org/10.4018/978-1-60566-020-2.ch009

This chapter considers the role of sound, and more specifically, listening, in creating a sense of presence (of "being there") in "places" recreated by virtual reality technologies. We first briefly review the treatment of sound in place and presence... Read More about Listening, Corporeality, Place and Presence.

Information Architecture and Navigation Design for Web Sites (2007)
Book Chapter
Benyon, D. (2007). Information Architecture and Navigation Design for Web Sites. In P. Zaphiris, & S. Kurniawan (Eds.), Human Computer Interaction Research in Web Design and Evaluation (165-184). IGI Global. https://doi.org/10.4018/978-1-59904-246-6.ch008

Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of information space leads us to the realisation that people need to be able to both con... Read More about Information Architecture and Navigation Design for Web Sites.