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Outputs (3)

Procedural Audio For Virtual Environments Workshop (2022)
Presentation / Conference Contribution
Di Donato, B., & Selfridge, R. (2022, September). Procedural Audio For Virtual Environments Workshop. Presented at Audio Mostly, St. Pölten, Austria

Sound design is a crucial aspect of interactive virtual environments (VEs). Often, this activity is fixated by the constraints of the tools we use or our perception of that medium. In this on-site workshop, we present methods to model sound-producing... Read More about Procedural Audio For Virtual Environments Workshop.

Creating Real-Time Aeroacoustic Sound Effects Using Physically Informed Models (2018)
Journal Article
Selfridge, R., Moffat, D., Avital, E., & Reiss, J. (2018). Creating Real-Time Aeroacoustic Sound Effects Using Physically Informed Models. Journal of the Audio Engineering Society, 66(7/8), 594-607. https://doi.org/10.17743/jaes.2018.0033

Aeroacoustics is a branch of engineering within fluid dynamics. It encompasses sounds generated by disturbances in air either by an airflow being disturbed by an object or an object moving through air. A number of fundamental sound sources exist depe... Read More about Creating Real-Time Aeroacoustic Sound Effects Using Physically Informed Models.

Interactive Mixing Using Wii Controller (2011)
Presentation / Conference Contribution
Selfridge, R., & Reiss, J. (2011, May). Interactive Mixing Using Wii Controller. Presented at Audio Engineering Society 130th Convention, London

This paper describes the design, construction and analysis of an interactive gesture-controlled audio mixing system by the means of a wireless video game controller. The concept is based on the idea that the Mixing Engineer can step away from the mix... Read More about Interactive Mixing Using Wii Controller.