Professor Kenny Mitchell launches groundbreaking publication ACM Games: Research and Practice debuted at the Game Developers Conference (GDC)
Mar 23, 2023
Source
ACM
Summary
Professor Kenny Mitchell of the School of Computing and Technical Director of Rendering at Roblox along with his co-Editor-in-Chief launched the first issue of online journal and magazine ACM Games: Research and Practice at an in-person event at the Game Developer Conference in San Francisco.
Research Publication Offers 360 Degree View of Global Gaming
Oct 12, 2022
Summary
ACM, the Association for Computing Machinery, in collaboration with ETC Press (a digital-first open access publishing house of Carnegie Mellon University focusing on entertainment technologies), announced it is now accepting submissions for a new publication, ACM Games: Research and Practice. The editors envision ACM Games as “a lighthouse for games research—a central reference point that defines the state of the art on games and playable media, bridging academic research and industry practice.” The publication will showcase major contributions to games and playable media that are practically useful and grounded in robust evidence and argument. ACM Games is also designed to give a forum to new and underrepresented voices and phenomena.
Connecting people through dance: ENU-developed tech heads to world’s biggest gaming conference
Aug 21, 2024
Source
Edinburgh Napier News
Summary
Immersive game Carousel Dancing aims to combat loneliness through fun. The Edinburgh Napier University (ENU) team behind new immersive gaming technology, which aims to tackle loneliness and social isolation through dance, are showcasing it at the world’s biggest video games event.
Carousel Dancing is a revolutionary dance game which allows players in different locations to interact in virtual reality using digital dance avatars and artificial intelligence (AI). It will feature new technology, called DanceGraph, which is being developed and patented by ENU.