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Outputs (48)

Digital and data literacy (2024)
Book Chapter
Osborne, N., Helgason, I., Lechelt, S., Michielin, L., Panneels, I., Parkinson, C., …Warren, K. (2024). Digital and data literacy. In Data Driven Innovation in the Creative Industries (71-100). London, UK: Routledge. https://doi.org/10.4324/9781003365891-4

In this chapter we explore models for training and upskilling people in the creative industries in data, technology and entrepreneurial skills, situating this in the wider skills and training context. We will particularly look at the challenges of de... Read More about Digital and data literacy.

FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals (2023)
Conference Proceeding
Elsden, C., Jones, V., Helgason, I., Abernethy, L., & Brown, W. (2023). FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (1424–1437). https://doi.org/10.1145/3563657.3596033

FestForward is a fictional, local, cultural magazine, set in 2030, designed to stimulate conversations about equitable and sustainable digital futures in performing arts festivals. This extensive design fiction was developed through a series of parti... Read More about FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals.

Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective (2023)
Conference Proceeding
Encinas, E., Helgason, I., Auger, J., Mitrović, I., & Hanna, J. (2023). Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective. . https://doi.org/10.21606/nordes.2023.98

The study of speculative designs (such as futures, critical design alternatives, or catalysts for reflection) is well documented in the design research community but the literature lacks attention to speculative designs in the service of a pedagogica... Read More about Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI'23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Conference Proceeding
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

There Be Dragons: Navigating the uncharted data territories of creative practice (2023)
Report
Panneels, I., Helgason, I., & Smyth, M. (2023). There Be Dragons: Navigating the uncharted data territories of creative practice. Creative Informatics

This report documents the work of the Creative Informatics Creative Horizons 4: There be Dragons project. The There Be Dragons project starts from the premise that data can empower creative businesses to do more and to do it better. Data can be u... Read More about There Be Dragons: Navigating the uncharted data territories of creative practice.

Data-Driven Innovation for Sustainable Creative Practice (2022)
Conference Proceeding
Lechelt, S., Panneels, I., & Helgason, I. (2022). Data-Driven Innovation for Sustainable Creative Practice. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.51

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

Speculative and Critical Design: approaches and influences in education (2022)
Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022). Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi

As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The response to the call demonstrates that interest in this approach is increasin... Read More about Speculative and Critical Design: approaches and influences in education.

A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020 (2022)
Journal Article
Piccio, B., Helgason, I., Elsden, C., & Terras, M. (2022). A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020. International Journal of Performance Arts and Digital Media, 18(1), 154-175. https://doi.org/10.1080/14794713.2022.2036489

When the pandemic began to affect the performance world, both festival artists and producers started to adopt creative approaches to moving their work online. In the study presented here, we focus on the 2020 Edinburgh Festival Fringe, which offered... Read More about A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020.

The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors (2021)
Conference Proceeding
Smyth, M., Helgason, I., Lapidge, L., & Hausel, K. (2021). The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors. In Design Culture(s) | Cumulus Conference Proceedings Roma 2021, Volume #2 (3823-3837)

The use of metaphor for communicating conceptual models of interactive systems has a well-documented history in Interaction Design practice. Although metaphors can primarily be understood as linguistic devices, designers incorporate t... Read More about The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors.

Recorded performance as digital content: Perspectives from Fringe 2020 (2021)
Book Chapter
Elsden, C., Yu, D., Piccio, B., Helgason, I., & Terras, M. (2021). Recorded performance as digital content: Perspectives from Fringe 2020. In L. Bissell, & L. Weir (Eds.), Performance in a Pandemic. London: Routledge. https://doi.org/10.4324/9781003165644

Within days of performance venues being forced to close their doors in 2020, the National Theatre began broadcasting high-quality recordings of the best of London’s West End. Few other companies could dream of having such rich recorded archives to dr... Read More about Recorded performance as digital content: Perspectives from Fringe 2020.

Echoes of Futures Past - Speculations and Fictions from History (2021)
Book Chapter
Smyth, M., Auger, J., & Helgason, I. (2021). Echoes of Futures Past - Speculations and Fictions from History. In I. Mitrović, J. Auger, J. Hanna, & I. Helgason (Eds.), Beyond Speculative Design: Past-Present-Future (24-67). Split, Croatia: SpeculativeEDU, Arts Academy, University of Split

Beyond Speculative Design: Past – Present – Future (2021)
Book
Mitrović, I., Auger, J., Hanna, J., & Helgason, I. (Eds.). (2021). Beyond Speculative Design: Past – Present – Future. Split: SpeculativeEdu; Arts Academy, University of Split

The book Beyond Speculative Design: Past – Present – Future consists of six main sections. After the introduction, there is a brief history of speculation in radically different contexts, followed by a broad overview of speculative design practice an... Read More about Beyond Speculative Design: Past – Present – Future.

Learning from the 2020 Edinburgh Festival Fringe: Recommendations for Festivals and Performing Arts in Navigating Covid-19 and New Digital Contexts (2021)
Report
Elsden, C., Piccio, B., Helgason, I., & Terras, M. (2021). Learning from the 2020 Edinburgh Festival Fringe: Recommendations for Festivals and Performing Arts in Navigating Covid-19 and New Digital Contexts. AHRC

When it happened, the announcement that the Edinburgh Festivals would not go ahead was both predictable and shocking. Cruelly, so many aspects of what makes the Edinburgh Festival Fringe unique, appeared suddenly impossible and unpalatable. How could... Read More about Learning from the 2020 Edinburgh Festival Fringe: Recommendations for Festivals and Performing Arts in Navigating Covid-19 and New Digital Contexts.

Speculative Design in Education: Mapping the Landscape (2021)
Conference Proceeding
Helgason, I., Mitrović, I., Hanna, J., Auger, J., Encinas, E., & Smyth, M. (2021). Speculative Design in Education: Mapping the Landscape. In Design Culture(s). Cumulus Conference Proceedings Roma 2021, Volume #2

This paper presents findings from a recent European-wide study on the use of Speculative Design approaches within education. The study included a survey of design educators and interviews with Speculative Design practitioners. This data has contribut... Read More about Speculative Design in Education: Mapping the Landscape.

Plugging the Data Gap: Freelance Workers in the Creative Industries (2021)
Other
Panneels, I., Terras, M., Jones, C., Helgason, I., & Komorowski, M. (2021). Plugging the Data Gap: Freelance Workers in the Creative Industries. https://www.pec.ac.uk/blog/plugging-the-data-gap-freelance-and-self-employed-workers-in-the-creative-industries

The lack of data on the self-employed and freelance workforce is a particularly severe problem for the creative industries, which are disproportionately made up of freelancers.

The value of mass-digitised cultural heritage content in creative contexts (2021)
Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021). The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165

How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data as an economic resource, to build new products and services upon? Drawing up... Read More about The value of mass-digitised cultural heritage content in creative contexts.

Creative Informatics Guide for Online Events (2020)
Working Paper
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., …Speed, C. (2020). Creative Informatics Guide for Online Events

Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We are a collaboration between University of Edinburgh, Edinburgh Napier Univers... Read More about Creative Informatics Guide for Online Events.

Speculative and Critical Design in Education: Practice and Perspectives (2020)
Conference Proceeding
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020). Speculative and Critical Design in Education: Practice and Perspectives. . https://doi.org/10.1145/3393914.3395907

This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provocation, ambiguity and activism, within undergraduate, postgraduate and profe... Read More about Speculative and Critical Design in Education: Practice and Perspectives.

Ethnographic Fictions: Research for Speculative Design (2020)
Conference Proceeding
Helgason, I., & Smyth, M. (2020). Ethnographic Fictions: Research for Speculative Design. . https://doi.org/10.1145/3393914.3395872

Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. Design practice is naturally concerned with using research to inform the cr... Read More about Ethnographic Fictions: Research for Speculative Design.

How Can We Balance Research, Participation and Innovation as HCI Researchers? (2019)
Conference Proceeding
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019). How Can We Balance Research, Participation and Innovation as HCI Researchers?. In Proceedings of the Halfway to the Future Symposium 2019. https://doi.org/10.1145/3363384.3363394

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.

DIY Community WiFi Networks: Insights on Participatory Design (2019)
Conference Proceeding
Smyth, M., & Helgason, I. (2019). DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073

This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European locations. The MAZI project explored potential uses of a "Do-It-Yourself" W... Read More about DIY Community WiFi Networks: Insights on Participatory Design.

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research (2018)
Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3170604

Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be considered as a form of democratization of technology systems design, in alignm... Read More about Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.

Making and Unfinishedness: Designing Toolkits for Negotiation (2017)
Journal Article
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899

The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovation, this shift has undoubtedly blurred the lines between the roles of amat... Read More about Making and Unfinishedness: Designing Toolkits for Negotiation.

Complex Pleasures: Designing Optional interactions for Public Spaces (2017)
Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis). Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893

This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where systems invite interaction from passers-by. These systems are action-orienta... Read More about Complex Pleasures: Designing Optional interactions for Public Spaces.

Life at the local scale: an alternative perspective on the urban. (2015)
Conference Proceeding
Smyth, M., & Helgason, I. (2015). Life at the local scale: an alternative perspective on the urban. In Hybrid Cities - data to the people. https://doi.org/10.13140/RG.2.1.3740.2083

The study of cities has risen to the top of research agendas in the last decade, raising the question of how to study something as vast and eclectic as cities. This paper proposes a return to a focus on the local as an appropriate scale to investigat... Read More about Life at the local scale: an alternative perspective on the urban..

Making places: visualization, interaction and experience in urban space (2015)
Journal Article
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015). Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816

Preface to the focus section: Making places: visualization, interaction and experience in urban space Cities are exciting and people continue to be drawn to urban areas because of the choices that cities offer in all areas of economic and social... Read More about Making places: visualization, interaction and experience in urban space.

City | Data | Future: envisioning interactions in hybrid urban space. (2015)
Conference Proceeding
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015). City | Data | Future: envisioning interactions in hybrid urban space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (373-374). https://doi.org/10.1145/2757226.2757380

The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near future. These visions were collaboratively created over the course of an i... Read More about City | Data | Future: envisioning interactions in hybrid urban space..

Discourse, speculation and mltidisciplinarity: designing urban futures. (2015)
Journal Article
Helgason, I., Smyth, M., Rosenbak, S., & Mitrovic, I. (2015). Discourse, speculation and mltidisciplinarity: designing urban futures. Nordic design research conference, 1-10

This paper presents a design case study of a summer school that brought together a multi-disciplinary group of early-career professionals to explore ideas relating to new technologies in an urban context. The organisers of the summer school took an e... Read More about Discourse, speculation and mltidisciplinarity: designing urban futures..

city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition (2014)
Book
Mitrovic, I., Smyth, M., & Helgason, I. (2014). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City

The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interactions is data. Making sense of this data, and making it meaningful, transpare... Read More about city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition.

From urban space to future place. (2013)
Conference Proceeding
Helgason, I., Jensen, L., Rosenbak, S., Skrinjar, L., Smyth, M., Streinzer, A., …Wouters, N. (2013). From urban space to future place.

How the UrbanIxD summer school applied critical design & design fiction to future urban technologies. Produced in collaboration with the Book Sprints for ICT Research FP7 project. http://issuu.com/urbanixd/docs/from_urban_space_to_future_place

UrbanixD: designing human interactions in the networked city (2013)
Conference Proceeding
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013). UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13) (2533-2536). https://doi.org/10.1145/2468356.2468823

Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becoming a hybrid of the physical environment and the digital datasphere. How we,... Read More about UrbanixD: designing human interactions in the networked city.

Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454

This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.

Aspects of lifelikeness: a framework for optional interactions with public installations (2012)
Conference Proceeding
Helgason, I., Smyth, M., & Speed, C. (2012). Aspects of lifelikeness: a framework for optional interactions with public installations.

This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where an engaging experience of interaction itself is the design goal, can be reg... Read More about Aspects of lifelikeness: a framework for optional interactions with public installations.

Beat Haiku: interactive poetry application. (2012)
Conference Proceeding
Helgason, I. (2012). Beat Haiku: interactive poetry application. In NordiCHI’12 Making sense through design (777-778). https://doi.org/10.1145/2399016.2399142

This application invites the user to create short Haiku poems by selecting and arranging words that are displayed onscreen. The web-based application is presented on a touchscreen, and displays a constantly refreshing pool of words taken from the lar... Read More about Beat Haiku: interactive poetry application..

Heaven and Hell: visions for pervasive adaptation (2011)
Journal Article
Paechter, B., Pitt, J., Serbedzija, N., Michael, K., Willies, J., & Helgason, I. (2011). Heaven and Hell: visions for pervasive adaptation. Procedia Computer Science, 7, 81-82. https://doi.org/10.1016/j.procs.2011.12.025

With everyday objects becoming increasingly smart and the “info-sphere” being enriched with nano-sensors and networked to computationally-enabled devices and services, the way we interact with our environment has changed significantly, and will conti... Read More about Heaven and Hell: visions for pervasive adaptation.

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Conference Proceeding
Smyth, M., & Helgason, I. (2011). Imagining urban interactions: strategies for exploring future design landscapes. In Proceedings of British HCI

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

This pervasive day: creative Interactive methods for encouraging public engagement with FET research (2011)
Journal Article
Helgason, I., Bradley, J., Egan, C., Paechter, B., & Hart, E. (2011). This pervasive day: creative Interactive methods for encouraging public engagement with FET research. Procedia Computer Science, 7, 207-208. https://doi.org/10.1016/j.procs.2011.09.028

This paper describes a case study of a programme of interactive public engagement activities presented by the PerAda Co-ordination Action project (FET Proactive Initiative on Pervasive Adaptation) [1] in 2011. The intention behind these events was to... Read More about This pervasive day: creative Interactive methods for encouraging public engagement with FET research.

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne (2011)
Journal Article
Helgason, I. (2011). Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions, 18, 8-9. https://doi.org/10.1145/2008176.2008179

These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at Create ‘10, hosted by Edinburgh Napier University, as part of the conferen... Read More about Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne.

This pervasive day: design and development case study. (2011)
Presentation / Conference
Helgason, I., Bradley, J., & Egan, C. (2011, March). This pervasive day: design and development case study. Paper presented at i-Docs, A Symposium on Interactive Documentary

This presentation will describe the development process, and the underpinning rationale, behind a multi-format, interactive exhibition and online documentary. This project, to be presented at the Edinburgh International Science Festival and the Scien... Read More about This pervasive day: design and development case study..

Informing the design of the future urban landscape. (2010)
Conference Proceeding
Smyth, M., & Helgason, I. (2010). Informing the design of the future urban landscape. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (438-440). https://doi.org/10.1145/1858171.1858259

The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and shape this increase of data residing in our environment will be a signific... Read More about Informing the design of the future urban landscape..

Interaction design: learning from new-media art. (2010)
Presentation / Conference
Helgason, I. (2010, September). Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference

The aim of this PhD research project is to increase knowledge about the nature of what can be termed “optional interactions” with installations and systems found in public or semi-public environments such as museums, galleries, foyers and shopping ce... Read More about Interaction design: learning from new-media art..

Fragments of place : revealing sense of place through shared phone images. (2009)
Digital Artefact
Smyth, M., & Helgason, I. (2009). Fragments of place : revealing sense of place through shared phone images

Is an interactive new media art installation that explores how the sharing of images, normally hidden on mobile phones, can reveal more about people's sense of place and this ultimately shared experience. Traditional views on sense of place, as exemp... Read More about Fragments of place : revealing sense of place through shared phone images..

Presence and consciousness. (2009)
Book Chapter
Turner, P. (2009). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research (21-24). Peach Consortium

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..

Fragments of place. (2008)
Conference Proceeding
Smyth, M., Helgason, I., & Benyon, D. (2008). Fragments of place. In N. Bryan-Kinns, T. Lloyd, & J. Sheridan (Eds.), Proceedings of (re)Actor3, the Third International Conference on Digital Live Art (35-36)

Through the sharing and display of personal mobile phone images, the installation invites viewers to explore the connected nature of their sense of place.