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Dr Michael Smyth's Outputs (107)

Designing Interactions: Repositioning Design in HCI (2006)
Presentation / Conference Contribution
Varey, A., Smyth, M., & Cairncross, S. (2006, March). Designing Interactions: Repositioning Design in HCI. Paper presented at HCIEd 2006 Inventivity: Teaching theory, design and innovation in HCI

This paper describes three case studies which discuss different ways in which HCI and multimedia students in the School of Computing at Napier University are exposed to design in its widest sense. This is achieved through engaging students in activit... Read More about Designing Interactions: Repositioning Design in HCI.

Reflecting on Design (2006)
Presentation / Conference Contribution
Varey, A., & Smyth, M. (2006, March). Reflecting on Design. Paper presented at CONVIVIO Faculty Forum “Teaching Design for HCI”

No abstract available.

Experiental design: connecting design to HCI. (2004)
Presentation / Conference Contribution
Smyth, M., & Varey, A. (2004, April). Experiental design: connecting design to HCI. Presented at CHI Workshop - Exploring the Relationship between Design and HCI

Visual-narrative and virtual reality. (2004)
Presentation / Conference Contribution
Carroll, F., Smyth, M., & Dryden, L. (2004, October). Visual-narrative and virtual reality. Presented at IVLA Conference 2004, Pilansberg, South Africa

This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the VR technology can enhance this engagement
and how narratives can maintai... Read More about Visual-narrative and virtual reality..

Who am I and where am I? - switching and stitching in the digital age. (2004)
Presentation / Conference Contribution
Smyth, M., Raijmakers, B., & Munro, A. (2004, May). Who am I and where am I? - switching and stitching in the digital age. Presented at INTERNATIONAL DESIGN CONFERENCE - DESIGN 2004, Dubrovnik, Croatia

This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initially a series of human groups are described which have the potential to infor... Read More about Who am I and where am I? - switching and stitching in the digital age..

A method for designing virtual places. (2004)
Presentation / Conference Contribution
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004, October). A method for designing virtual places. Presented at 7th Annual International Workshop on Presence

This paper discusses our experiences of using a
range of methods and techniques to measure the sense of
place in real and virtual environments. The paper
presents a discussion on presence and how this is linked
directly with our sense of place. F... Read More about A method for designing virtual places..

Probing the sense of place. (2004)
Presentation / Conference Contribution
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004, October). Probing the sense of place. Presented at 7th Annual International Workshop on Presence, Valencia, Spain

This paper describes the application and results of
two studies using a qualitative tool designed to examine
sense of place in relation to presence research in the
BENOGO project. The ‘place probe’ incorporates a
range of techniques aimed at arti... Read More about Probing the sense of place..

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.

The case for building familiarity into wearables design. (2003)
Presentation / Conference Contribution
Kettley, S., & Smyth, M. (2003, October). The case for building familiarity into wearables design. Paper presented at Seventh IEEE International Symposium on Wearable Computers (ISWC'03), White Plains, New York, USA

This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what... Read More about The case for building familiarity into wearables design..

Recreating the Botanics: towards a sense of place in virtual environments. (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network

The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and sense of place in such environments. We discuss the first stages in our... Read More about Recreating the Botanics: towards a sense of place in virtual environments..

Re-creating the Botanics: towards a sense of place in virtual environments (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo

The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and sense of place in such environments. We discuss the first stages in our... Read More about Re-creating the Botanics: towards a sense of place in virtual environments.

An investigation into virtual representations of real places. (2002)
Presentation / Conference Contribution
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., Peleg, S., Smyth, M., Turner, P., Turner, S., & Weinshall, D. (2002, October). An investigation into virtual representations of real places. Presented at Fifth Annual International Workshop on Presence

The paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the research is to develop new tools for empirical and theoretical studies of pre... Read More about An investigation into virtual representations of real places..

A framework for engineering metaphor at the user interface (2000)
Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), 301-322. https://doi.org/10.1016/s0953-5438%2800%2900047-3

Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situations. However, there is very little guidance for software designers on how... Read More about A framework for engineering metaphor at the user interface.

Supporting decision making in design using shape grammars. (2000)
Presentation / Conference Contribution
Smyth, M. (2000, October). Supporting decision making in design using shape grammars. Presented at DMUCE 00, Second International Conference on Decision Making in Urban and Civil Engineering

This paper describes part of the development process of a system aimed at supporting the work of interior architects. Two prototype systems are described together with detailed interviews conducted with a professional design practitioner. It will be... Read More about Supporting decision making in design using shape grammars..